- bring in PX4/ecl#795 "EKF: Improve covariance prediction stability"
- the ecl/EKF filter update period has changed from 8 ms to 10 ms
- change default integration period 4000 us -> 2500 us (aligns with new EKF filter update period)
Adjusting the tilt limit can lead to diverging position control
and should only be used by setting a sanity limit for the controller
and not to adjust during the descent phase of a Land or RTL.
Otherwise it leads to flyaways in important failsafe modes when
there's stronger disturbance e.g. wind.
The hover thrust estimator (HTE) starts to run after the first thrust
setpoint is published. Until then, the feedforward of the vertical
velocity controller was unitialized (= 0). This is now set to hover
thrust parameter until the estimate is available.
This mode was just kept as an example after
its usage in a single case. It's basically untested
and doesn't make much sense anymore since it's
incompatible with the jerk limited trajectory
implementations. It's implementation only switched
hte configuration parameter of the velocity resulting
from maximum stick deflection to be
MPC_XY_VEL_MAX instead of MPC_VEL_MANUAL.
This is according to todays understanding undesired
because when hitting that limit the position
controller has no room for corrections anymore.
Also it saves some flash space on omnibus to remove
the task at this point and makes romm for the
acceleration feed-forward.
The landing thrust limit was after the position controller and
could be inconsistent with what the takeoff limit did. This
resulted in different thrust values sequentially getting applied
during landing.
This was only necessary for stabilized mode before #10805.
The unit length thrust setpoint will anyways not be available
anymore soon because it gets replaced with the acceleration
setpoint in m/s².
This function updates the vertical velocity integrator with the change
in hover thrust to avoid propagating discontinuities through the
controller when changing the hover thrust.
This is also important when using the hover thrust estimator as its
estimate has unconstrained dynamics and can cause drops or kicks when
the estimate updates faster than the velocity integrator.
* MC_HTE: unitialize with hover_thrust parameter
* MC_HTE: constrain hover thrust setter between 0.1 and 0.9
* MC_HTE: integrate with land detector and velocity controller
* MCHoverThrustEstimator: Always publish an estimate even when not fusing measurements. This is required as the land detector and the position controller need to receive a hover thrust value.
* MC_HTE: use altitude agl threshold to start the estimator
local_position.z is relative to the origin of the EKF while dist_bottom
is above ground
Co-authored-by: bresch <brescianimathieu@gmail.com>
with measurement noise auto-tuning
The purpose of this estimator is to improve land detection and vertical
velocity feedforward
Recovery strategy:
This is required when the setpoint suddenly changes in air or that the
EKF is diverging. A lowpassed test ratio is used as a trigger for the recovery logic
Also, a lowpassed residual is used to estimate the steady-state value
and remove it when estimating the accel noise to avoid increasing the
accel noise when the redisual is caused by an offset.
These assignments were temporary for correct logging of the input
setpoint which now properly also comes out of the controller again.
This is reverting the hotfix from:
dee8d200d8
Removing the skip_controller and interfaceMapping
concept and replacing it with a single method checking
if the position control update was successful and
return the result in the PositionControl.update().
This restores original horizontal thrust setpoint execution
that I intentionally broke three commits ago. It's necessary
for correct stick to tilt mapping of FlightTaskManualAltitude.
This commit temporarily breaks direct horizontal thrust setpoint execution
which is used by FlightTaskManualAltitude. This is necessary to allow for
PositionControl cleanup namely calculating the whole velocity PID in one
Vector3f formula.
Having this in a separate commit is useful since it reduces indentation
of a bigger code block.
When having no velocity estimate the derivative was updated with zero.
When losing the velocity estimate this is fine since the resulting
derivative spike doesn't get used and acceleration is set to NAN.
But when regaining the velocity estimate the spike from zero to
the first estimated velocity gets used as acceleration in the position
controller and results in a twitch.
To solve this I use the derivative reset I introduced in pr #13522
commit b64abf48b2
This caused bad altitude control performance when enabling
terrain following. It even leads to complete vertical control
instability in case dist_bottom is inaccurate.
Relying on the estimator states is the way to go instead of
silently using one altitude source as state.
The test was testing the result of 3D float vector operations with binary equality of the floating point numbers, which is not a valid assumption to make for floating point math. This change switches to proper comparisons with float accuracy and compares vectors using the norm of their difference.