PositionControl: isolate skip controller, leave away unnecessary include

This commit is contained in:
Matthias Grob
2019-12-18 15:57:48 +01:00
parent 8441bdb9b5
commit a46add9a93
2 changed files with 4 additions and 6 deletions
@@ -113,7 +113,6 @@ void PositionControl::setConstraints(const vehicle_constraints_s &constraints)
void PositionControl::update(const float dt)
{
if (_skip_controller) {
// Already received a valid thrust set-point.
// Limit the thrust vector.
float thr_mag = _thr_sp.length();
@@ -129,11 +128,11 @@ void PositionControl::update(const float dt)
_pos_sp = _pos;
_vel_sp = _vel;
_acc_sp = _vel_dot;
} else {
_positionControl();
_velocityControl(dt);
return;
}
_positionControl();
_velocityControl(dt);
}
bool PositionControl::_interfaceMapping()
@@ -42,7 +42,6 @@
#include <matrix/matrix/math.hpp>
#include <uORB/topics/vehicle_attitude_setpoint.h>
#include <uORB/topics/vehicle_constraints.h>
#include <uORB/topics/vehicle_local_position.h>
#include <uORB/topics/vehicle_local_position_setpoint.h>
struct PositionControlStates {