It was added at a time where the triplet target was directly fed as position setpoint to the controller.
Since the smoothing improvements to FlightTaskAuto(SmoothVel) and removing the previous "aggressive" FlightTaskAuto variant there should be no need anymore for this logic. It can sometimes lead to unexpected sideffects. E.g. the vehicle would suddenly change direction when exceeding some arbitrary threshold.
FlightTaskManualAcceleration and FlightTaskOrbit both inherit from
FlightTaskManualAltitudeSmoothVel but were calling FlightTask and
FlightTaskManualAltitude respectively, skipping the intermediate
parent's overrides (smoothing velocity init, parameter chain).
Fix the DEFINE_PARAMETERS_CUSTOM_PARENT macro argument and the
activate() call to use FlightTaskManualAltitudeSmoothVel.
Fixes bugprone-parent-virtual-call clang-tidy diagnostic.
Signed-off-by: Ramon Roche <mrpollo@gmail.com>
During backtransition in gusty conditions the current "pitch-up to decelerate" strategy had deficiencies as the motion is not always purely in body-x direction. Thus we replace it here with a "tilt-up to decelerate" strategy.
Secondly, in GNSS-denied environments where the position error increases, tracking a precise landing point through position feedback is not reasonable, and we now instead discard the position feedback in cases where the position error exceeds 10m.
* add eph limit check for dist-to-target VT BT deceleration
* add alphafilter for acceleration estimate in VT BT, rename constants
* explicitly set yawspeed_setpoint to 0
* replace backtransition pitch-setpoint with tilt-setpoint
* blend vtol-backtransition roll vehicle_attitude_sp based on mc_weight
* remove memcpy for v_att_sp
During a mission the last waypoint is often a LAND. If the previous waypoint is not directly above the land waypoint the offtrack calculation is incorrect. This regression was introduced when the offtrack calculation switched from 2D to 3D.
-add new NAVIGATION_STATE_ALTITUDE_VOYAGER
-this mode does require manual control to enter
-but you can disable the manual control loss failsafe to continue
flying in case of manual control loss
-for MC: in throttle and yaw are controlled like in Altitude mode,
the tilt is controlled via integrated rate input (similar to Acro,
but with tilt limit)
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
* Acquire control until expected id s are reported
* require an updated message and allow release in case early exit of FlightTask
* FlightTask Gimbal: acquiring logic simplification suggestion
* formatting
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Co-authored-by: Matthias Grob <maetugr@gmail.com>
- The velocity constraint gets set from multiple places e.g. Position slow knob and altitude related slow down. Depending on the execution order it was overwritten with a higher value again not obeying a stricter limit.
- The slowdown used valocities as inputs instead of the ratio of available altitude.
Letting the autopilot set the heading during landing while the pilot is
nudging the vehile leads to a weird UX as the vehicle would make a turn
instead of translating.
With this modification, the initial land heading is immediately overridden when the pilot
begins to adjust the drone's position, providing the sensation of full control.
* Yawsticks on gimbal, vehicle follows gimbal in slowmode, once vehicle has taken off
* Increase queue length to avoid automatically unadvertise queued publications with queue length 1
* Improve readability
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Co-authored-by: Pernilla <pernilla@auterion.com>
This fixes a race condition when switching from a flight mode that is
not a flight task (e.g.: stabilized). In this case, the reset counters
were initialized to 0 and deltas were applied to the first setpoints if
the EKF had any of its reset counters different from 0.
* fix max-hagl restriction to position/altitude control
* max hagl vel restriction in ManAcc position mode
* use interpolate func, change naming
* simplyfied vertical vel limitation
* move velocity-constraint adjustment to StickAccelXY
The default implementation for multicopter Position mode is FlightTaskManualAcceleration.
The last missing piece was support for CollisionPrevention in this implementation.
Instead of tracking a fixed deceleration setpoint during the backtransition we added here position feedback,
such that the vehicle comes to a stop latest at the current position setpoint. This reduces the risk of
overshooting the landing point.
If no position feedback/position setpoint is present the old logic still applies.
It further moves the braking controller to the FlightTaskTransition instad of doing it in
the VTOL attitude mode.
* vtol_type: added position feedback to backward transition
* FlgithTaskTransition: refactored backtransition deceleration/pitch setpoint computation
* FlightTaskTransition: minor improvements
* FlightTaskTransition: use .dot() consistently and remove unnecessary comments
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
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Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
Co-authored-by: Silvan Fuhrer <silvan@auterion.com>