Smoothen external flight mode GotoControl to Mission transitions (#26254)

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nlsxp 2026-02-13 14:06:47 +01:00 committed by GitHub
parent c90811a277
commit 302d0601bf
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6 changed files with 31 additions and 14 deletions

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@ -61,8 +61,8 @@ bool FlightTaskAuto::activate(const trajectory_setpoint_s &last_setpoint)
// If the velocity setpoint is unknown, set to the current velocity
if (!PX4_ISFINITE(vel_prev(i))) { vel_prev(i) = _velocity(i); }
// No acceleration estimate available, set to zero if the setpoint is NAN
if (!PX4_ISFINITE(accel_prev(i))) { accel_prev(i) = 0.f; }
// If accel setpoint unknown, set to the current accel
if (!PX4_ISFINITE(accel_prev(i))) { accel_prev(i) = _acceleration(i); }
}
_position_smoothing.reset(accel_prev, vel_prev, pos_prev);

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@ -153,6 +153,17 @@ void FlightTask::_evaluateVehicleLocalPosition()
_velocity(2) = _sub_vehicle_local_position.get().vz;
}
// acceleration is calculated as the velocity derivative in EKF2,
// if velocity is available acceleration values are available
if (_sub_vehicle_local_position.get().v_xy_valid) {
_acceleration(0) = _sub_vehicle_local_position.get().ax;
_acceleration(1) = _sub_vehicle_local_position.get().ay;
}
if (_sub_vehicle_local_position.get().v_z_valid) {
_acceleration(2) = _sub_vehicle_local_position.get().az;
}
// distance to bottom
if (_sub_vehicle_local_position.get().dist_bottom_valid
&& PX4_ISFINITE(_sub_vehicle_local_position.get().dist_bottom)) {

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@ -201,6 +201,7 @@ protected:
/* Current vehicle state */
matrix::Vector3f _position; /**< current vehicle position */
matrix::Vector3f _velocity; /**< current vehicle velocity */
matrix::Vector3f _acceleration; /**< current vehicle acceleration (derivative of velocity) */
float _yaw{}; /**< current vehicle yaw heading */
float _unaided_yaw{};

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@ -42,6 +42,7 @@
#include <lib/mathlib/mathlib.h>
using namespace time_literals;
using namespace matrix;
bool GotoControl::checkForSetpoint(const hrt_abstime &now, const bool enabled)
{
@ -64,10 +65,11 @@ bool GotoControl::checkForSetpoint(const hrt_abstime &now, const bool enabled)
return need_to_run;
}
void GotoControl::update(const float dt, const matrix::Vector3f &position, const float heading)
void GotoControl::update(const float dt, const Vector3f &position, const Vector3f &velocity, const Vector3f &acceleration,
const float heading)
{
if (!_is_initialized) {
resetPositionSmoother(position);
resetPositionSmoother(position, velocity, acceleration);
resetHeadingSmoother(heading);
_is_initialized = true;
}
@ -87,7 +89,7 @@ void GotoControl::update(const float dt, const matrix::Vector3f &position, const
}
if (_need_smoother_reset) {
resetPositionSmoother(position);
resetPositionSmoother(position, velocity, acceleration);
}
setPositionSmootherLimits(_goto_setpoint);
@ -138,7 +140,7 @@ void GotoControl::update(const float dt, const matrix::Vector3f &position, const
_vehicle_constraints_pub.publish(vehicle_constraints);
}
void GotoControl::resetPositionSmoother(const matrix::Vector3f &position)
void GotoControl::resetPositionSmoother(const Vector3f &position, const Vector3f &velocity, const Vector3f &acceleration)
{
if (!position.isAllFinite()) {
// TODO: error messaging
@ -146,9 +148,7 @@ void GotoControl::resetPositionSmoother(const matrix::Vector3f &position)
return;
}
const Vector3f initial_acceleration{};
const Vector3f initial_velocity{};
_position_smoothing.reset(initial_acceleration, initial_velocity, position);
_position_smoothing.reset(acceleration, velocity, position);
_need_smoother_reset = false;
}

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@ -64,9 +64,11 @@ public:
/**
* @brief resets the position smoother at the current position with zero velocity and acceleration.
*
* @param position [m] (NED) local vehicle position
* @param position [m] vehicle position state NED local frame
* @param velocity [m/s] vehicle velocity state
* @param acceleration [m/s^2] vehicle acceleration state
*/
void resetPositionSmoother(const matrix::Vector3f &position);
void resetPositionSmoother(const matrix::Vector3f &position, const matrix::Vector3f &velocity, const matrix::Vector3f &acceleration);
/**
* @brief resets the heading smoother at the current heading with zero heading rate and acceleration.
@ -80,12 +82,15 @@ public:
* loops to track.
*
* @param[in] dt [s] time since last control update
* @param[in] position [m] (NED) local vehicle position
* @param[in] position [m] vehicle position state NED local frame
* @param[in] velocity [m/s] vehicle velocity state
* @param[in] acceleration [m/s^2] vehicle acceleration state
* @param[in] heading [rad] (from North) vehicle heading
* @param[in] goto_setpoint struct containing current go-to setpoints
* @param[out] trajectory_setpoint struct containing trajectory (tracking) setpoints
*/
void update(const float dt, const matrix::Vector3f &position, const float heading);
void update(const float dt, const matrix::Vector3f &position, const matrix::Vector3f &velocity, const matrix::Vector3f &acceleration,
const float heading);
// Setting all parameters from the outside saves 300bytes flash
void setParamMpcAccHor(const float param_mpc_acc_hor) { _param_mpc_acc_hor = param_mpc_acc_hor; }

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@ -433,7 +433,7 @@ void MulticopterPositionControl::Run()
&& !_trajectory_setpoint_sub.updated();
if (_goto_control.checkForSetpoint(vehicle_local_position.timestamp_sample, goto_setpoint_enable)) {
_goto_control.update(dt, states.position, states.yaw);
_goto_control.update(dt, states.position, states.velocity, states.acceleration, states.yaw);
}
_trajectory_setpoint_sub.update(&_setpoint);