* LandDetectorMC: enforce that LNDMC_Z_VEL_MAX * 1.2 is below *MPC_LAND_CRWL/MPC_LAND_SPEED
Otherwise the _in_descend flag doesn't get set correctly during the last part
of the landing, where the descend speed is at MPC_LAND_CRWL or LAND_SPEED.
The _in_descend flag is set it the velocity setpoint is >1.1*LNDMC_Z_VEL_MAX.
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
Co-authored-by: Matthias Grob <maetugr@gmail.com>
It's very important that the in descend detection is always
at a strictly higher velocity than the vertical movement check.
This combination is basically used to check for vertical downwards
velocity tracking. Desired descend, no movement -> ground
If in descend threshold is lower than vertical movement it is
by definition even with perfect tracking the case that with
any velocity between the two thresholds there is no movement
even though a descend is commanded.
See first fix of this problem #7831
e39b38ba96971245aaf6d2b1c249868c8717665e
I don't see where this is necessary. During takeoff, the maybe landed flag should
only get cleared once system is about to takeoff, and thus well after the spool up
is complete (for which the higher thresholds are meant in this case).
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
Don't consider these params for vertical speed threshold,
and instead increase the default for LNDMC_Z_VEL_MAX and
use solely that one. Makes the land detector outcome more
predictable and its interal logic simpler, while the new
default tuning is resulting in about the same vz threshold
as before.
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
This commit removes the additional airspeed check (airspeed for VTOLs in
hover below LNDFW_AIRSPD_MAX), as it is not a required condition in the
landed state (headwind blowing into the airspeed sensor won't stop
once on the gruond). In FW mode the check would make more sense, but there
the land detector is currently simply disabled.
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
- move vehicle at reset detection ekf2 -> land_detector
- ekf_unit: reduce init period
- Fake fusion is when at rest is quite strong and makes the variance reduce rapidly. Reduce the amount of time we wait before checking if the variances are still large enough.
- ekf_unit: reduce minimum vel/pos variance required after init
- Fake pos fusion has a low observation noise, making the vel/pos variances reduce quickly.
Co-authored-by:: bresch <brescianimathieu@gmail.com>
Before: in_ground_effect was always true with the default settings (LNDMC_ALT_GND =-1)
and when a distance sensor was present with valid data.
Now: default of LNDMC_ALT_GND is set to 2m by default, and if set to a negative value
then in_ground_effect is never set to true
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
The both results of ?: should be of same type, and some compilers give error
on this:
" implicit conversion from 'float' to 'double' to match other result of conditional"
Signed-off-by: Jukka Laitinen <jukkax@ssrc.tii.ae>
For any normal use case where a downwards velocity setpoint is set
this works exactly the same as before.
E.g. autonomous landing, landing in Altitude or Position mode
The advantage is that the very common case where a vehicle tries
to hold a constant altitude but fails to do so e.g. during a hard brake
with too much lift the resulting downwards velocity was interpreted
as descend intent and since the vehicle already struggled to hold altitude
with low thrust and was not moving fast anymore because it was braking
this lead to a lot more false positives on certain vehicle types.
The disadvantage is that not setting a downwards velocity setpoint but
just moving the position setpoint into the ground does not result in
land detection anymore. We do not use this method of landing anymore for
quite a while. It's not recommended and I wonder if there's some rare use
case like offboard where this is done.
We could add an additional case for the specific case to land with a
position setpoint only.
The tree stages used arbitrary 350, 250 300ms totally 900ms
So this changes it to each stage to a third of the parameter.
Default it is 1 second -> 333ms per stage.
- if distance to the ground is available then hysteresis times will be increased
by a factor of 3 if vehicle is higher than 1m above ground
Signed-off-by: RomanBapst <bapstroman@gmail.com>
- parameter updates can be quite expensive because they trigger nearly all modules to reload all of their parameters immediately
- limit modules from updating faster than once per second
- the hover thrust estimate will often invalidate upon ground contact, but before the land detector ground_contact triggers
- use same time throughout call to avoid subtle timing surprises
- track and publish validity based on hover thrust variance, innovation test ratio, and hysteresis
- only publish on actual updates or becoming inactive
- fix dt (previous timestamp wasn't being saved)
- use local position timestamp (corresponding) to accel data rather than current time to avoid unnecessary timing jitter
- check local position validity before using
- mc_hover_thrust_estimator: move from wq:lp_default -> wq:nav_and_controllers to ensure the hover thrust estimator runs after the position controller and uses the same vehicle_local_position data
- land_detector: check hover thrust estimate validity and adjust low throttle thresholds if hover thrust is available
- mc_pos_control: only use hover thrust estimate if valid
- if "landed" and "maybe_landed" states are false then both the "hit_ground" and the "low_thrust" condition need to be true in order to detect landing
- ground contact MC NAN setpoint workaround
- ground contact additionally check acceleration setpoint
- schedule with vehicle_local_position updates (most updates require valid local position)
- don't allow LNDMC_Z_VEL_MAX to exceed MPC_LAND_SPEED
- ground contact horizontal movement checks default to failed if estimates aren't available
* Land Enabled
* Declared Subscriptor in header as originally intended.
In the header it caused SIGSEGV in my machine so that's why it was moved
to .cpp
* Code Style fixed
* Removed confusing comments
* Comment update
Co-authored-by: Julian Oes <julian@oes.ch>
HTE runs based on the position controller so, even if we whish to use
the estimate, it is only available in altitude and position modes.
Therefore, we need to always initialize the hoverThrottle using the hover
thrust parameter in case we fly in stabilized
* MC_HTE: unitialize with hover_thrust parameter
* MC_HTE: constrain hover thrust setter between 0.1 and 0.9
* MC_HTE: integrate with land detector and velocity controller
* MCHoverThrustEstimator: Always publish an estimate even when not fusing measurements. This is required as the land detector and the position controller need to receive a hover thrust value.
* MC_HTE: use altitude agl threshold to start the estimator
local_position.z is relative to the origin of the EKF while dist_bottom
is above ground
Co-authored-by: bresch <brescianimathieu@gmail.com>
Extend the get_freefall_state() from MC land detector to have a VTOL-specific
one that just enables free fall detection if in rotary wing or transition mode.
This is done to prevent wrong free-fall detected warnings while doing low-G maneuvers
(parabolic flights). Land detection is anyway disabled in FW flight for VTOL so
no logic change.
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>