* NuttX cmake
* px4_macros:Pass the stringified predicate as second arg to static assert
CC_ASSERT mapes to the c++ static_assert or provides the same
funtionality for c via the other macros. The c++ static assert
takes 2 argumants the prdicate and a message. This fixes the
lacking second argument.
* Updated nuttx and apps submodule to upstream nuttx 7.21+==master
This is the latest uptake of upstream nuttx and apps.
* ROMFS generate with xxd instead of objcopy
* delete nuttx-patches
* NuttX update submodules to latest px4_nuttx-master
* fix nuttx apps and board dependency
* docker_run update to latest container 2017-08-29
* cmake ROMFS portable sed usage
* NuttX update submodules to latest px4_nuttx-master
In support of bootloader builds the nuttx_v3 builds previously had a
facility to set the start up files: Non Bootloader STM32 builds uses
the common vectors facility in NuttX. The bootloaders use a fixed
minimum set of vectors.
Since other architectures my need to include a start up file or
set of files, this PR allow an alternate startup file to be
selected independent of if this is bootloader build.
Add CMake target for strip since these changes break adb_upload_to_bebop.
GCC users should add the cross compiler bin path to PATH (location of arm-linux-gnueabihf-g++).
Clang user should do the following:
* set CMAKE_CXX_COMPILER to clang++ by providing -DCMAKE_CXX_COMPILER=clang++ to cmake
* get GCC cross compiler - needed because Clang does not ship a CRT
* create a symlink for clang and clang++ in GCC cross compiler bin dir.
* add GCC bin dir to PATH
Signed-off-by: Nicolae Rosia <nicolae.rosia@gmail.com>
Recent upsteam NuttX changes needed by PX4 added sem_[wait|post]
in the stm32_flash driver.
UAVCAN Bootloaders do not use the OS's scheduler etal.
This commit nops the sem_[wait|post] with linker magic.
Which precludes the linking the nuttx scheduler in the
bootloader build.
Steps to debug:
* Run gazebo (or any other sim) server and client viewers via the terminal: `make posix_sitl_default gazebo_none_ide`
* In your IDE select `px4_<mode>` target you want to debug (e.g. `px4_iris`)
* Start debug session directly from IDE
This approach significantly reduces the debug cycle time because simulator (e.g. gazebo) is always running in background and you only re-run px4 process which is very light.
Steps to debug:
* Run gazebo (or any other sim) server and client viewers via the terminal: `make posix_sitl_default gazebo_none_ide`
* In your IDE select `px4_<mode>` target you want to debug (e.g. `px4_iris`)
* Start debug session directly from IDE
This approach significantly reduces the debug cycle time because simulator (e.g. gazebo) is always running in background and you only re-run px4 process which is very light.