This adds a src/board/<bebop|eagle|excelsior|rpi|sitl>/board_config.h
to configure the build as is done with the Nuttx targets
src/platforms/posix/include/board_config.h has been renamed to
src/platforms/posix/include/system_config.h to allow the common
posix defines to be included with the board specific defines.
Steps to debug:
* Run gazebo (or any other sim) server and client viewers via the terminal: `make posix_sitl_default gazebo_none_ide`
* In your IDE select `px4_<mode>` target you want to debug (e.g. `px4_iris`)
* Start debug session directly from IDE
This approach significantly reduces the debug cycle time because simulator (e.g. gazebo) is always running in background and you only re-run px4 process which is very light.
Steps to debug:
* Run gazebo (or any other sim) server and client viewers via the terminal: `make posix_sitl_default gazebo_none_ide`
* In your IDE select `px4_<mode>` target you want to debug (e.g. `px4_iris`)
* Start debug session directly from IDE
This approach significantly reduces the debug cycle time because simulator (e.g. gazebo) is always running in background and you only re-run px4 process which is very light.
<systemlib/err.h> --> "systemlib/err.h" that fix_headers.sh
would miss because it comes after code it doesn't understand.
Effectively remove the '__EXPORT extern perf_counter_t perf_alloc('
line, because currently perf_alloc is defined to be NULL, and
after running fix_headers.sh that happens *before* this header
is included (the order of headers will be changed).
Do not define NULL to be (void*)0: that only works for C.
In fact, the conversions needed for NULL are so full of exceptions
that standard C++ introduced a new *keyword*: nullptr.
That's what we really should be using for C++ code.
In this case I just include the correct header to define NULL
the correct way.
Not really related to the header line:
Removed an #include <time.h> because I noted that px4_time.h
was already included... and moved a #include <sys/time.h>
to the top of the file (not really a fan of including headers
in the middle unless absolutely necessary).
Removed a include of queue.h because I noted it wasn't used.
These are some changes that I needed to compile
most of the unsupported targets.
After this all (make list_config_targets) compile
for me except: posix_eagle_muorb, posix_sdflight_default
and qurt_eagle_legacy_driver_default.
app.h, generated from app.h_in, has unnecessary code duplication
and isn't a header file (it defines globals, static functions
and doesn't have a header guard, moreover, it has a 'using namespace
std;'). Because of this, a real headerfile that declares the stuff
defined in apps.h was missing leading to even more code duplication:
scattered forward declarations in .cpp files and an often repeated
type of std::map<std::string, px4_main_t>.
This patch moves cmake/qurt/apps.h_in to src/platforms/apps.cpp.in
(with some changes) and removes cmake/posix/apps.h_in.
Then src/platforms/apps.cpp.in is split into src/platforms/apps.cpp.in
and src/platforms/apps.h.in, splitting declarations from definitions.
A typedef is defined for the map (apps_map_type).
The main difference between cmake/posix/apps.h_in and
cmake/qurt/apps.h_in was that the first defined a global 'apps',
while qurt stores the apps in QShell. I opted to get rid of
the global variable (which are in general evil for various reasons)
and used the API of cmake/qurt/apps.h_in where a provided 'apps'
map is initialized with a call to init_app_map. Thus removing
the existing code duplication.
The thread name is used from within the entry of the new thread, but the
provided name could live on the stack of the caller thread. Thus we need to
copy the name.
The simulated timer interrupt always adds a new scheduled work task, which
is called from the work queue thread. Sending the signal creates measurable
overhead (~5% of the px4 CPU runtime) and is unnecessary, since the thread
is not sleeping anyway.
It makes more sense to set the optimization flags on a platform basis
instead of individually for each module. This allows for different
optimization options for SITL, NuttX, Snapdragon, etc.