This adds a src/board/<bebop|eagle|excelsior|rpi|sitl>/board_config.h
to configure the build as is done with the Nuttx targets
src/platforms/posix/include/board_config.h has been renamed to
src/platforms/posix/include/system_config.h to allow the common
posix defines to be included with the board specific defines.
Steps to debug:
* Run gazebo (or any other sim) server and client viewers via the terminal: `make posix_sitl_default gazebo_none_ide`
* In your IDE select `px4_<mode>` target you want to debug (e.g. `px4_iris`)
* Start debug session directly from IDE
This approach significantly reduces the debug cycle time because simulator (e.g. gazebo) is always running in background and you only re-run px4 process which is very light.
Steps to debug:
* Run gazebo (or any other sim) server and client viewers via the terminal: `make posix_sitl_default gazebo_none_ide`
* In your IDE select `px4_<mode>` target you want to debug (e.g. `px4_iris`)
* Start debug session directly from IDE
This approach significantly reduces the debug cycle time because simulator (e.g. gazebo) is always running in background and you only re-run px4 process which is very light.
<systemlib/err.h> --> "systemlib/err.h" that fix_headers.sh
would miss because it comes after code it doesn't understand.
Effectively remove the '__EXPORT extern perf_counter_t perf_alloc('
line, because currently perf_alloc is defined to be NULL, and
after running fix_headers.sh that happens *before* this header
is included (the order of headers will be changed).
Do not define NULL to be (void*)0: that only works for C.
In fact, the conversions needed for NULL are so full of exceptions
that standard C++ introduced a new *keyword*: nullptr.
That's what we really should be using for C++ code.
In this case I just include the correct header to define NULL
the correct way.
Not really related to the header line:
Removed an #include <time.h> because I noted that px4_time.h
was already included... and moved a #include <sys/time.h>
to the top of the file (not really a fan of including headers
in the middle unless absolutely necessary).
Removed a include of queue.h because I noted it wasn't used.
Using cout drags in std::localeconv which isn't defined
on QURT. While this file is also used for POSIX, it doesn't
seem to harm much to use printf there as well.
This patch reorders px4_defines.h to make it more readable (I think)
but more importantly, cleans up the #include <math.h>/<cmath>
and [std::]isfinite stuff.
My main goal was to completely get rid of including math.h/cmath,
because that doesn't really belong in a header that is supposed to
define macro's and is included in almost every source file (if not
all).
I'm not sure what it did before ;) (pun intended), but now it does
the following:
PX4_ISFINITE is only used in C++ code (that was already the case,
but hereby is official; for C code just use 'isfinite()') and is
defined to be std::isfinite, except on __PX4_QURT because that uses
the HEXAGON toolset which (erroneously) defines isfinite as macro.
I would have liked to remove PX4_ISFINITE completely from the code
and just use std::isfinite whereever that is needed, but that would
have required changing the libecl submodule, and at the moment I'm
getting tired of changing submodules... so maybe something for the
future.
Also, all includes of <math.h> or <cmath> have been removed except
for __PX4_NUTTX. Like the HEXAGON toolset NuttX currently defines
isfinite as macro for C++. So, we could have solved this in the
same was as __P4_QURT; but since we can fix NuttX ourselves I chose
to add a kludge to px4_defines.h instead that fixes this problem,
until the time that NuttX can be fixed (again postponing changing
a submodule). The kludge still demands including <cmath>, thus.
After removal of the math header file, it needed to be included
in source files that actually need it, of course.
Finally, I had a look at the math macro's (like M_PI, M_PI_F,
M_DEG_TO_RAD etc). These are sometimes (erroneously) defined in
certain math.h header files (like both, hexagon and nuttx).
This is incorrect: neither the C nor the C++ standard defines
math constants (neither as macro nor otherwise). The "problem"
here was that px4_defines.h defined some of the M_*_F float
constants in terms of the M_* double constant, which are
sometimes not defined either thus. So, I cleaned this up by
defining the M_*_F math constants as float literals in px4_defines.h,
except when they are defined in math.h for that platform.
This means that math.h has to be always included when using those
constants, but well; not much difference there as those files
usually also need/use the macro NAN (which *is* a standard macro
defined by math.h).
Finally finally, DEFAULT_PARAM_FILE was removed as it isn't
used anymore.
All in all I think the resulting px4_defines.h is nice, giving me
much less the feeling of a nearly unmaintainable and over time
slowly growing collection of kludges and hacks.