This reverts the addition of a check against mission items that have the
same position. This breaks existing MAVSDK implementations where a
LOITER_TIME item is set right after a WAYPOINT with the same
coordinates. It is an interim hack to allow the vehicle to hold still
during a photo is captured.
This leaves the check in place for gates where we need to be able to
calculate the direction between gate and waypoint.
- create common uORB::PublicationBase
- uORB::PublicationQueued types are now type aliases
- ORB_PRIO use enum type everywhere to avoid accidental misuse
- PX4Accelerometer/PX4Gyroscope/etc driver libs explicitly advertise on construction, unadvertise on destruction. This is a workaround for any potential issues that might appear when accel/gyro cdev and uORB indexing doesn't align.
This is a corner case that happens when the user wants to command an
altitude change just after a takeoff. Takeoff doesn't set the current
lat and lon therefore the user had to change altitude twice to get it working.
The first time to set the current lat and lon and the second time to
actually change altitude.
Before this check we were free to fly outside of a geofence with a goto
command. With this check we ignore the command if the location of the goto
is outside the fence. If this is the case we send back a mavlink warning to
the ground station.
This is an attempt to fix an edge case in the triplet publication which
can lead to crashes on autopilots with slow SD cards.
The sequence of events before this patch is:
1. Switch to POSCTL when disarmed. At this point current valid with
setpoint idle is published.
2. Arm, takeoff, and fly using joystick/RC.
3. Switch to RTL (or trigger RTL using RC loss). At this point the
setpoint is valid but still idle and the motors will shut off.
4. Once navigator has published the new setpoint (which can take up to
1.5 seconds on slow SD cards) we will hopefully recover.
With this patch we omit this edge case, so we never publish this idle
setpoint when landed. The assumption is that this idle setpoint is no
longer required with the current flight task code, however, that needs
to be further verified.
The mission logic depends in a number of locations on being able to calculate the direction from one waypoint to another. Missions that have waypoints that are in the same physical location do not make sense and need to be rejected (the GCS / SDK generating them needs to be fixed). By enforcing this we can work with a reasonable and simpler state machine while executing the mission.
A mission with zero elements is invalid but should not lead to a warning. Previously a fixed wing aircraft without a mission did emit warnings about a missing land item.
This enables the navigator to wait for a specific gate coordinate to pass orthogonally to the current trajectory. This is particularly helpful for payload / camera handling in missions and avoids a dependency of payload handling on navigation waypoints.
Prior this fix VTOL missions get rejected if they have a DO_LAND_START marker, but then do
not end with a LAND waypoint but a VTOL transition and land.
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
This avoids premature state machine execution, most notably for missions.
In particular this fixes these issues:
- when landed, and the vehicle has a valid mission: switching to mission
would execute the first item.
- after executing a mission with a land waypoint, the mission is reset
and the first item is executed.
In case the first waypoint is a takeoff, it would print a user message:
"Takeoff to x meters above home.". If it was a vehicle command, it would
execute that.
Note that because the vehicle is disarmed, the vehicle would not actually
do anything (except for commands that are accepted while disarmed).
* Treat UAVS diffrently from manned aviation
* Added fake_traffic testing functionality,
* Added NAV_TRAFF_AVOID Hold and Landmode
* Added Behavior: HOLD Position to collision avoidance mode and implemented Landmode to collision avoidance.
Boards where no Hardware GUID is defined will send 0 as GUID.
Right now collision avoidance for more than one FMU without Hardware GUID is not possible.
We should consider adding a randomly generated HW GUID as a placeholder for legacy Boards
- rename of flag in position sp: from allow_weather_vane to disable_weather_vane
- flag now doesn't have to be set for all auto modes, meaning that weather vane is also active outside of mission
- flag is set before front transition to align with wp, and unset after alignment is over
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
This is a check to protect a user from upload a mission which includes a
land_start marker as well as a RTL mission item.
This works around the problem that we experienced where the navigator
would switch to mission mode on RTL and start with land_start, and then
continue to the RTL item. At this point, navigator would send the
vehicle_command for RTL to commander which would deny it because it is
already in RTL mode. Thus navigator won't (re)set any items to actually
do RTL and it means the vehicle will just head to whatever setpoint it
received last.
A VTOL mission can also contain a fixedwing landing. Therefore, I think,
it makes sense to run the fixedwing checks as well, however, don't check
for a landing start necessarily.
This fixes a corner case for VTOL RTL with RTL_TYPE 1.
RTL_TYPE 1 means that the VTOL skips all waypoints on RTL and jumps to
the land waypoint at the end.
During a mission in fixedwing mode it will continue to fly in fixedwing
mode and then do a transition before landing.
However, if RTL is engaged right at the moment of the front transition,
the transition waypoint is not inserted and the VTOL will try to land in
fixedwing mode at the mission land location.
This corner case is fixed in this patch by also considering the
"transition after takeoff" state.
The navigator has a notion of resetting the triplets which means the
triplet setpoints are set to invalid and therefore not to be used by
downstream modules such as flight tasks.
However, before this patch, the triplets were not published if invalid
meaning that a valid triplet would stay the truth until a new valid
triplet would get published.
E.g. this lead to the corner case case where we publish a valid triplet
with an IDLE setpoint on ground in HOLD and then don't update the
triplet while flying in POSCTL mode. Later, when RTL is engaged, the
flight task will use IDLE until navigator (which runs slower) has
published the next triplet.
The fix involves two main changes:
- Publish invalid triplets to avoid stale triplets.
- Avoid publishing the triplet on every iteration in manual modes by not
setting `_pos_sp_triplet_published_invalid_once = false`.
When testing this I realized that a mission upload during RTL would stop
RTL. This is because the mission is updated while the mission navigation
mode is not active and reset_triplets() is called from there. This is
now only done for the case where we are actually in mission navigation
mode. The fact that a mission is updated when not active also seems
wrong and is something to fix another time.