- split up old module into two, one handling setpoint generation, one control
- add lateral and longitudinal control setpoints topics that can also be
injected from companion computer
- add configuration topics that (optionally) configure the controller
with limits and momentary settings
Signed-off-by: RomanBapst <bapstroman@gmail.com>
* usb: Added parameter to enable always starting mavlink on USB.
Refactored cdcacm_init into a module and added a paramter to allow always starting mavlink on
USB, also added a paramter to choose the mode. The current default behavior is to wait and listen
for data on USB and auto-detect the protocol (mavlink, nsh, ublox). This results in the mavlink
stream not starting until something else on the mavlink network sends a packet first. The new
default behavior is to always start mavlink.
Added parameters
MAV_USB_ENABLE -- default 1 (always start mavlink on USB)
MAV_USE_MODE -- default 3 (onboard)
* added 3 retries for opening serial port in mavlink, removed sleep before sercon
* added DRIVERS_CDCACM_AUTOSTART to ark-v6x default.px4board
* added CONFIG_DRIVERS_CDCACM_AUTOSTART=y to default.px4board for boards with CONFIG_CDCACM in their nsh/defconfig
* format
* remove PGA460 from COMMON_DISTANCE_SENSOR to save flash
* remove LIS2MDL from COMMON_MAGNETOMETER to save flash
* disable CONFIG_DRIVERS_CDCACM_AUTOSTART for fmu-v5 protected.px4board
* moved and renamed parameters, removed mode logic in mavlink
* changed parameter names, added mode none
* remove parameters from mavlink
* Fixedwing rate control into a separate module
* Start fw_rate_control for vtol
* Move over airspeed related parameters to fw_rate_control
Co-authored-by: Silvan Fuhrer <silvan@auterion.com>
- new modules/simulation directory to collect all simulators and related modules
- new Tools/simulation directory to collect and organize scattered simulation submodules, scripts, etc
- simulation module renamed to simulator_mavlink
- sih renamed to simulator_sih (not a great name, but I wanted to be clear it was a simulator)
- ignition_simulator renamed to simulator_ignition_bridge
- large sitl_target.cmake split by simulation option and in some cases pushed to appropriate modules
- sitl targets broken down to what's actually available (eg jmavsim only has 1 model and 1 world)
- new Gazebo consistently referred to as Ignition for now (probably the least confusing thing until we fully drop Gazebo classic support someday)
- cmake NuttX build wrapper compile in place instead of copying source tree to build directory
- slightly faster skipping necessary copying (depending on system)
- allows debugging in place
- easier to work directly in NuttX following official documentation
- simplifies overall build which should make it easier to resolve any remaining NuttX dependency issues in the build system
- the downside is switching back and forth between different builds always require rebuilding NuttX, but I think this is worth the improved developer experience
- also no longer builds px4io and bootloader in every single build, for most users these rarely change and we're wasting a lot of build time