The rtl instance decides on destination of RTL, and Navigator then switches to
mission mode if required.
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
- remove GPS failsafe mode
- for VTOL: transition to hover in Descend (unless NAV_FORCE_VT is not set)
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
Signed-off-by: RomanBapst <bapstroman@gmail.com>
commander: support orbit mode for fixed wings
Signed-off-by: RomanBapst <bapstroman@gmail.com>
FwPositionControl: publish orbit status
Signed-off-by: RomanBapst <bapstroman@gmail.com>
commander:reject orbit mode while doing a vtol transition
Signed-off-by: RomanBapst <bapstroman@gmail.com>
FixedWingPositionControl: explicitly cast waypoint for Orbit status
FixedwingPositionControl: fill missing orbit_status fields
navigator_main: handle reposition/orbit corner cases
- set orbit rotation direction correctly
- send mavlink message when orbit is rejected
FixedWingPositionControl: correctly report rotation direction in orbit_status
navigator: hack to not break orbit while doing altitude changes
Signed-off-by: RomanBapst <bapstroman@gmail.com>
navigator: set cruise throttle for orbit command
Signed-off-by: RomanBapst <bapstroman@gmail.com>
- if vtol and in rotary wing mode then don't execute the mission landing
because it's designed to be flow as a fixed wing
- if vtol and in rotary wing mode and mission land is available then fly directly
to landing point and don't go home!
Signed-off-by: RomanBapst <bapstroman@gmail.com>
- previously the decision of being on a landing pattern was taken by just
looking at the current mission index. However, even if the current mission
index indicates a landing pattern the vehicle could be at an arbitrary location, far
from being established on the pattern.
Signed-off-by: RomanBapst <bapstroman@gmail.com>
* Enable offboard gliding position setpoints
Adds a capability to make the vehicle glide when given position setpoints.
Gliding setpoints are enabled by setting POSITION_TARGET_TYPEMASK_Z_IGNORE, POSITION_TARGET_TYPEMASK_VZ_IGNORE, POSITION_TARGET_TYPEMASK_AZ_IGNORE on the typemask of position setpoints.
Include zero cruising throttle
Invalid setpoints with nan
* Handle nans for curise_throttle
This is a corner case that happens when the user wants to command an
altitude change just after a takeoff. Takeoff doesn't set the current
lat and lon therefore the user had to change altitude twice to get it working.
The first time to set the current lat and lon and the second time to
actually change altitude.
Before this check we were free to fly outside of a geofence with a goto
command. With this check we ignore the command if the location of the goto
is outside the fence. If this is the case we send back a mavlink warning to
the ground station.
This is an attempt to fix an edge case in the triplet publication which
can lead to crashes on autopilots with slow SD cards.
The sequence of events before this patch is:
1. Switch to POSCTL when disarmed. At this point current valid with
setpoint idle is published.
2. Arm, takeoff, and fly using joystick/RC.
3. Switch to RTL (or trigger RTL using RC loss). At this point the
setpoint is valid but still idle and the motors will shut off.
4. Once navigator has published the new setpoint (which can take up to
1.5 seconds on slow SD cards) we will hopefully recover.
With this patch we omit this edge case, so we never publish this idle
setpoint when landed. The assumption is that this idle setpoint is no
longer required with the current flight task code, however, that needs
to be further verified.
This avoids premature state machine execution, most notably for missions.
In particular this fixes these issues:
- when landed, and the vehicle has a valid mission: switching to mission
would execute the first item.
- after executing a mission with a land waypoint, the mission is reset
and the first item is executed.
In case the first waypoint is a takeoff, it would print a user message:
"Takeoff to x meters above home.". If it was a vehicle command, it would
execute that.
Note that because the vehicle is disarmed, the vehicle would not actually
do anything (except for commands that are accepted while disarmed).
* Treat UAVS diffrently from manned aviation
* Added fake_traffic testing functionality,
* Added NAV_TRAFF_AVOID Hold and Landmode
* Added Behavior: HOLD Position to collision avoidance mode and implemented Landmode to collision avoidance.
Boards where no Hardware GUID is defined will send 0 as GUID.
Right now collision avoidance for more than one FMU without Hardware GUID is not possible.
We should consider adding a randomly generated HW GUID as a placeholder for legacy Boards