PositionControl: remove thrust as state; add thrust setpoint support

This commit is contained in:
Dennis Mannhart
2017-12-29 17:28:13 +01:00
committed by Beat Küng
parent d7c48ea5f2
commit 0ca823eb30
2 changed files with 18 additions and 19 deletions
+18 -18
View File
@@ -92,6 +92,7 @@ void PositionControl::updateSetpoint(struct vehicle_local_position_setpoint_s se
_pos_sp = Data(&setpoint.x);
_vel_sp = Data(&setpoint.vx);
_acc_sp = Data(&setpoint.acc_x);
_thr_sp = Data(&setpoint.thr_x);
_yaw_sp = setpoint.yaw; //integrate
_yawspeed_sp = setpoint.yawspeed;
_interfaceMapping();
@@ -100,8 +101,15 @@ void PositionControl::updateSetpoint(struct vehicle_local_position_setpoint_s se
void PositionControl::generateThrustYawSetpoint(const float &dt)
{
_updateParams();
_positionController();
_velocityController(dt);
/* Only run position/velocity controller
* if no altitude thrust is given.
*/
if (!PX4_ISFINITE(_thr_sp(2))) {
_positionController();
_velocityController(dt);
}
_yawController(dt);
}
@@ -115,6 +123,14 @@ void PositionControl::_interfaceMapping()
/* Loop through x,y and z components of all setpoints. */
for (int i = 0; i <= 2; i++) {
if (PX4_ISFINITE(_thr_sp(i))) {
_pos_sp(i) = _pos(i);
_vel_sp(i) = _vel(i);
_acc_sp(i) = _acc(i);
continue;
}
if (PX4_ISFINITE(_pos_sp(i))) {
/* Position control is required */
@@ -211,22 +227,6 @@ void PositionControl::_velocityController(const float &dt)
tilt_max = math::min(tilt_max, M_PI_2_F);
_thr_sp = ControlMath::constrainTilt(_thr_sp, tilt_max);
/*TODO: Check if it is beneficial to project thrust onto body z axis */
/* Calculate desired total thrust amount in body z direction. */
/* To compensate for excess thrust during attitude tracking errors we
* project the desired thrust force vector F onto the real vehicle's thrust axis in NED:
* body thrust axis [0,0,-1]' rotated by R is: R*[0,0,-1]' = -R_z */
// matrix::Vector3f R_z(_R(0, 2), _R(1, 2), _R(2, 2));
// _throttle = thr_sp_tilt.dot(-R_z);
//
// /* Re-scale thrust set-point based on throttle*/
// if (thr_sp_tilt.length() < 0.0001f) {
// _thr_sp = matrix::Vector3f(0.0f, 0.0f, 0.0f);
//
// } else {
// _thr_sp = thr_sp_tilt.normalized() * _throttle;
// }
/* Constrain thrust set-point and update saturation flag */
/* To get (r-y) for horizontal direction, we look at the dot-product
@@ -83,7 +83,6 @@ private:
matrix::Vector3f _vel{};
matrix::Vector3f _vel_dot{};
matrix::Vector3f _acc{};
matrix::Vector3f _thr{};
float _yaw{0.0f};
matrix::Matrix<float, 3, 3> _R{};