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PX4-Autopilot/src/lib/FlightTasks/tasks/FlightTaskManual.cpp
T
Beat Küng b5ecf9824d flight tasks: use placement new to reduce memory overhead and the need for dynamic allocations
In addition, we will need some shared data structure for the uorb
subscriptions.
2018-04-05 07:30:12 +02:00

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/**
* @file FlightTaskManual.hpp
*
* Flight task for the normal, legacy, manual position controlled flight
* where stick inputs map basically to the velocity setpoint
*
* @author Matthias Grob <maetugr@gmail.com>
*/
#include "FlightTaskManual.hpp"
#include <float.h>
#include <mathlib/mathlib.h>
using namespace matrix;
FlightTaskManual::FlightTaskManual(SuperBlock *parent, const char *name) :
FlightTask(parent, name),
_sub_manual_control_setpoint(ORB_ID(manual_control_setpoint), 0, 0, &getSubscriptions()),
_xy_vel_man_expo(parent, "MPC_XY_MAN_EXPO", false),
_z_vel_man_expo(parent, "MPC_Z_MAN_EXPO", false),
_hold_dz(parent, "MPC_HOLD_DZ", false),
_velocity_hor_manual(parent, "MPC_VEL_MANUAL", false),
_z_vel_max_up(parent, "MPC_Z_VEL_MAX_UP", false),
_z_vel_max_down(parent, "MPC_Z_VEL_MAX_DN", false),
_hold_max_xy(parent, "MPC_HOLD_MAX_XY", false),
_hold_max_z(parent, "MPC_HOLD_MAX_Z", false),
_jerk_hor_max(parent, "MPC_JERK_MAX", false),
_jerk_hor_min(parent, "MPC_JERK_MIN", false),
_deceleration_hor_slow(parent, "MPC_DEC_HOR_SLOW", false),
_acceleration_hor_max(this, "MPC_ACC_HOR_MAX", false),
_acceleration_hor_manual(this, "MPC_ACC_HOR_MAN", false),
_acceleration_z_max_up(this, "MPC_ACC_UP_MAX", false),
_acceleration_z_max_down(this, "MPC_ACC_DOWN_MAX", false),
_rc_flt_smp_rate(parent, "RC_FLT_SMP_RATE", false),
_rc_flt_cutoff(parent, "RC_FLT_CUTOFF", false),
_manual_direction_change_hysteresis(false),
_filter_roll_stick(50.0f, 10.0f),
_filter_pitch_stick(50.0f, 10.0f)
{
_manual_direction_change_hysteresis.set_hysteresis_time_from(false, DIRECTION_CHANGE_TIME_US);
_filter_roll_stick.set_cutoff_frequency(_rc_flt_smp_rate.get(), _rc_flt_cutoff.get());
_filter_pitch_stick.set_cutoff_frequency(_rc_flt_smp_rate.get(), _rc_flt_cutoff.get());
_hold_position = Vector3f(NAN, NAN, NAN);
};
int FlightTaskManual::update()
{
int ret = FlightTask::update();
ret += _evaluate_sticks();
/* prepare stick input */
Vector2f stick_xy(_sticks.data()); /**< horizontal two dimensional stick input within a unit circle */
const float stick_xy_norm = stick_xy.norm();
/* saturate such that magnitude in xy is never larger than 1 */
if (stick_xy_norm > 1.0f) {
stick_xy /= stick_xy_norm;
}
/* rotate stick input to produce velocity setpoint in NED frame */
Vector3f velocity_setpoint(stick_xy(0), stick_xy(1), _sticks(3));
velocity_setpoint = Dcmf(Eulerf(0.0f, 0.0f, get_input_frame_yaw())) * velocity_setpoint;
/* scale [0,1] length velocity vector to maximal manual speed (in m/s) */
Vector3f vel_scale(_velocity_hor_manual.get(),
_velocity_hor_manual.get(),
(velocity_setpoint(2) > 0.0f) ? _z_vel_max_down.get() : _z_vel_max_up.get());
velocity_setpoint = velocity_setpoint.emult(vel_scale);
/* smooth out velocity setpoint by slewrate and return it */
vel_sp_slewrate(stick_xy, _sticks(3), velocity_setpoint);
_set_velocity_setpoint(velocity_setpoint);
/* handle position and altitude hold */
const bool stick_xy_zero = stick_xy_norm <= FLT_EPSILON;
const bool stick_z_zero = fabsf(_sticks(3)) <= FLT_EPSILON;
float velocity_xy_norm = Vector2f(_velocity.data()).norm();
const bool stopped_xy = (_hold_max_xy.get() < FLT_EPSILON || velocity_xy_norm < _hold_max_xy.get());
const bool stopped_z = (_hold_max_z.get() < FLT_EPSILON || fabsf(_velocity(2)) < _hold_max_z.get());
if (stick_xy_zero && stopped_xy && !PX4_ISFINITE(_hold_position(0))) {
_hold_position(0) = _position(0);
_hold_position(1) = _position(1);
} else if (!stick_xy_zero) {
_hold_position(0) = NAN;
_hold_position(1) = NAN;
}
if (stick_z_zero && stopped_z && !PX4_ISFINITE(_hold_position(2))) {
_hold_position(2) = _position(2);
} else if (!stick_z_zero) {
_hold_position(2) = NAN;
}
_set_position_setpoint(_hold_position);
return ret;
}
int FlightTaskManual::_evaluate_sticks()
{
if ((_time_stamp_current - _sub_manual_control_setpoint.get().timestamp) < _timeout) {
/* get data and scale correctly */
_sticks(0) = _sub_manual_control_setpoint.get().x; /* NED x, "pitch" [-1,1] */
_sticks(1) = _sub_manual_control_setpoint.get().y; /* NED y, "roll" [-1,1] */
_sticks(2) = -(_sub_manual_control_setpoint.get().z - 0.5f) * 2.f; /* NED z, "thrust" resacaled from [0,1] to [-1,1] */
_sticks(3) = _sub_manual_control_setpoint.get().r; /* "yaw" [-1,1] */
/* apply expo and deadzone */
_sticks(0) = math::expo_deadzone(_sticks(0), _xy_vel_man_expo.get(), _hold_dz.get());
_sticks(1) = math::expo_deadzone(_sticks(1), _xy_vel_man_expo.get(), _hold_dz.get());
_sticks(2) = math::expo_deadzone(_sticks(2), _z_vel_man_expo.get(), _hold_dz.get());
return 0;
} else {
_sticks.zero(); /* default is all zero */
return -1;
}
}
void FlightTaskManual::reset_slewrate_xy()
{
_vel_sp_prev(0) = _velocity(0);
_vel_sp_prev(1) = _velocity(1);
}
void FlightTaskManual::vel_sp_slewrate(const Vector2f &stick_xy, const float &stick_z, Vector3f &vel_sp)
{
Vector2f vel_sp_xy(vel_sp(0), vel_sp(1));
const Vector2f vel_sp_prev_xy(_vel_sp_prev(0), _vel_sp_prev(1));
const Vector2f vel_xy(_velocity(0), _velocity(1));
const Vector2f acc_xy = (vel_sp_xy - vel_sp_prev_xy) / _deltatime;
const float acc_xy_max = get_acceleration_xy(stick_xy);
/* limit total horizontal acceleration */
if (acc_xy.length() > acc_xy_max) {
vel_sp_xy = acc_xy_max * acc_xy.normalized() * _deltatime + vel_sp_prev_xy;
vel_sp(0) = vel_sp_xy(0);
vel_sp(1) = vel_sp_xy(1);
}
/* limit vertical acceleration */
const float acc_z = (vel_sp(2) - _vel_sp_prev(2)) / _deltatime;
const float acc_z_max = math::sign(acc_z) * get_acceleration_z(stick_z);
if (fabsf(acc_z) > fabsf(acc_z_max)) {
vel_sp(2) = acc_z_max * _deltatime + _vel_sp_prev(2);
}
_vel_sp_prev = vel_sp;
}
float FlightTaskManual::get_acceleration_xy(const Vector2f &stick_xy)
{
/*
* In manual mode we consider four states with different acceleration handling:
* 1. user wants to stop/brake (lets go of sticks)
* 2. user wants to quickly change direction (> 90 degree)
* 3. user wants to accelerate
* 4. user wants to decelerate
*/
float acceleration_state_dependent_xy = 0.f;
const Vector2f vel_xy(_velocity(0), _velocity(1));
/* check input stick for zero or direction */
const float stick_xy_norm = stick_xy.norm();
const bool stick_xy_zero = stick_xy_norm <= FLT_EPSILON;
Vector2f stick_xy_unit = stick_xy;
if (!stick_xy_zero) {
stick_xy_unit.normalize();
}
const float stick_xy_prev_norm = _stick_input_xy_prev.norm();
const bool stick_xy_prev_zero = stick_xy_prev_norm <= FLT_EPSILON;
Vector2f stick_xy_prev_unit = _stick_input_xy_prev;
if (!stick_xy_prev_zero) {
stick_xy_prev_unit.normalize();
}
/* check if stick direction changed more than 60 degree angle cos(60) = 0.5 */
const bool previous_stick_aligned = (stick_xy_unit * stick_xy_prev_unit) > 0.5f;
/* check acceleration */
const bool do_acceleration = stick_xy_prev_zero || (previous_stick_aligned &&
((stick_xy_norm > stick_xy_prev_norm) || (fabsf(stick_xy_norm - 1.0f) < FLT_EPSILON)));
const bool do_deceleration = (previous_stick_aligned && (stick_xy_norm <= stick_xy_prev_norm));
const bool do_direction_change = !previous_stick_aligned;
stick_user_intention intention_xy;
if (stick_xy_zero) {
/* we want to stop */
intention_xy = brake;
} else if (do_acceleration) {
/* we do manual acceleration */
intention_xy = acceleration;
} else if (do_deceleration) {
/* we do manual deceleration */
intention_xy = deceleration;
} else if (do_direction_change) {
/* we have a direction change */
intention_xy = direction_change;
} else {
/* catchall: acceleration */
intention_xy = acceleration;
}
/*
* execute the user intention
*/
/* pilot starts to have brake intention */
if ((_intention_xy_prev != brake) && (intention_xy == brake)) {
if (_jerk_hor_max.get() > _jerk_hor_min.get()) {
/* allow jerk proportional to velocity */
const float jerk_range = _jerk_hor_max.get() - _jerk_hor_min.get();
const float velocity_ratio = vel_xy.norm() / _velocity_hor_manual.get();
_manual_jerk_limit_xy = _jerk_hor_min.get() + jerk_range * velocity_ratio;
/* start braking with lowest deceleration */
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
} else {
/* set the jerk limit large because it's disabled*/
_manual_jerk_limit_xy = 1e6f;
/* to brake we use max acceleration */
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
reset_slewrate_xy();
}
/* allowed state transitions */
switch (_intention_xy_prev) {
case brake: {
/* pilot does not want to brake anymore, initialize with lowest acceleration */
if (intention_xy != brake) {
_intention_xy_prev = acceleration;
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
}
break;
}
case direction_change: {
/* only exit direction change if brake or desired heading aligned */
const bool stick_vel_aligned = (vel_xy * stick_xy_unit > 0.0f);
_manual_direction_change_hysteresis.set_state_and_update(!stick_vel_aligned);
if (intention_xy == brake) {
_intention_xy_prev = intention_xy;
} else if (stick_vel_aligned) {
_intention_xy_prev = acceleration;
} else if (_manual_direction_change_hysteresis.get_state()) {
/* TODO: find conditions which are always continuous
* only if stick input is large*/
if (stick_xy_norm > 0.6f) {
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
}
break;
}
case acceleration: {
_intention_xy_prev = intention_xy;
if (_intention_xy_prev == direction_change) {
reset_slewrate_xy();
}
break;
}
case deceleration: {
_intention_xy_prev = intention_xy;
if (_intention_xy_prev == direction_change) {
reset_slewrate_xy();
}
break;
}
}
/*
* calculate dynamic acceleration based on state
*/
switch (_intention_xy_prev) {
case brake: {
/* limit jerk when braking to zero */
float jerk = (_acceleration_hor_max.get() - acceleration_state_dependent_xy) / _deltatime;
if (jerk > _manual_jerk_limit_xy) {
acceleration_state_dependent_xy += _manual_jerk_limit_xy * _deltatime;
} else {
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
break;
}
case direction_change: {
/* limit acceleration linearly on stick input*/
const float acceleration_range = _acceleration_hor_manual.get() - _deceleration_hor_slow.get();
acceleration_state_dependent_xy = _deceleration_hor_slow.get() + acceleration_range * stick_xy_norm;
break;
}
case acceleration: {
/* limit acceleration linearly on stick input*/
float acc_limit = (_acceleration_hor_manual.get() - _deceleration_hor_slow.get()) * stick_xy_norm
+ _deceleration_hor_slow.get();
if (acceleration_state_dependent_xy > acc_limit) {
acc_limit = acceleration_state_dependent_xy;
}
acceleration_state_dependent_xy = acc_limit;
break;
}
case deceleration: {
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
break;
}
}
/* update previous stick input */
_stick_input_xy_prev = Vector2f(_filter_pitch_stick.apply(stick_xy(0)), _filter_roll_stick.apply(stick_xy(1)));
if (_stick_input_xy_prev.length() > 1.0f) {
_stick_input_xy_prev = _stick_input_xy_prev.normalized();
}
return acceleration_state_dependent_xy;
}
float FlightTaskManual::get_acceleration_z(const float &stick_z)
{
/* in manual altitude control apply acceleration limit based on stick input
* we consider two states
* 1.) brake
* 2.) accelerate */
float acceleration_state_dependent_z = 0.f;
/* default is acceleration */
stick_user_intention intention = acceleration;
if (fabsf(stick_z) <= FLT_EPSILON) {
intention = brake;
}
/* set maximum acceleration depending on upwards or downwards flight */
float max_acceleration = (stick_z <= 0.0f) ? _acceleration_z_max_up.get() : _acceleration_z_max_down.get();
/*
* update user input
*/
if ((_user_intention_z != brake) && (intention == brake)) {
/* we start with lowest acceleration */
acceleration_state_dependent_z = _acceleration_z_max_down.get();
/* reset slew rate */
_vel_sp_prev(2) = _velocity(2);
_user_intention_z = brake;
}
_user_intention_z = intention;
/*
* apply acceleration depending on state
*/
if (_user_intention_z == brake) {
/* limit jerk when braking to zero */
float jerk = (_acceleration_z_max_up.get() - acceleration_state_dependent_z) / _deltatime;
if (jerk > _manual_jerk_limit_z) {
acceleration_state_dependent_z += _manual_jerk_limit_z * _deltatime;
} else {
acceleration_state_dependent_z = _acceleration_z_max_up.get();
}
}
if (_user_intention_z == acceleration) {
const float acceleration_range = max_acceleration - _acceleration_z_max_down.get();
acceleration_state_dependent_z = _acceleration_z_max_down.get() + acceleration_range * fabsf(stick_z);
}
return acceleration_state_dependent_z;
}