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391 lines
14 KiB
C++
391 lines
14 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file FlightAutoLine.cpp
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*/
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#include "FlightTaskAutoLineSmoothVel.hpp"
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#include "TrajectoryConstraints.hpp"
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using namespace matrix;
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bool FlightTaskAutoLineSmoothVel::activate(vehicle_local_position_setpoint_s last_setpoint)
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{
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bool ret = FlightTaskAutoMapper2::activate(last_setpoint);
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checkSetpoints(last_setpoint);
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const Vector3f vel_prev(last_setpoint.vx, last_setpoint.vy, last_setpoint.vz);
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const Vector3f pos_prev(last_setpoint.x, last_setpoint.y, last_setpoint.z);
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for (int i = 0; i < 3; ++i) {
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_trajectory[i].reset(last_setpoint.acceleration[i], vel_prev(i), pos_prev(i));
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}
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_yaw_sp_prev = last_setpoint.yaw;
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_updateTrajConstraints();
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return ret;
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}
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void FlightTaskAutoLineSmoothVel::reActivate()
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{
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// On ground, reset acceleration and velocity to zero
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for (int i = 0; i < 2; ++i) {
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_trajectory[i].reset(0.f, 0.f, _position(i));
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}
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_trajectory[2].reset(0.f, 0.7f, _position(2));
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}
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void FlightTaskAutoLineSmoothVel::checkSetpoints(vehicle_local_position_setpoint_s &setpoints)
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{
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// If the position setpoint is unknown, set to the current postion
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if (!PX4_ISFINITE(setpoints.x)) { setpoints.x = _position(0); }
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if (!PX4_ISFINITE(setpoints.y)) { setpoints.y = _position(1); }
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if (!PX4_ISFINITE(setpoints.z)) { setpoints.z = _position(2); }
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// If the velocity setpoint is unknown, set to the current velocity
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if (!PX4_ISFINITE(setpoints.vx)) { setpoints.vx = _velocity(0); }
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if (!PX4_ISFINITE(setpoints.vy)) { setpoints.vy = _velocity(1); }
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if (!PX4_ISFINITE(setpoints.vz)) { setpoints.vz = _velocity(2); }
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// No acceleration estimate available, set to zero if the setpoint is NAN
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for (int i = 0; i < 3; i++) {
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if (!PX4_ISFINITE(setpoints.acceleration[i])) { setpoints.acceleration[i] = 0.f; }
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}
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if (!PX4_ISFINITE(setpoints.yaw)) { setpoints.yaw = _yaw; }
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}
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/**
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* EKF reset handling functions
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* Those functions are called by the base FlightTask in
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* case of an EKF reset event
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*/
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionXY()
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{
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_trajectory[0].setCurrentPosition(_position(0));
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_trajectory[1].setCurrentPosition(_position(1));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityXY()
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{
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_trajectory[0].setCurrentVelocity(_velocity(0));
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_trajectory[1].setCurrentVelocity(_velocity(1));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionZ()
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{
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_trajectory[2].setCurrentPosition(_position(2));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityZ()
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{
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_trajectory[2].setCurrentVelocity(_velocity(2));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerHeading(float delta_psi)
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{
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_yaw_sp_prev += delta_psi;
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}
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void FlightTaskAutoLineSmoothVel::_generateSetpoints()
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{
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_prepareSetpoints();
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_generateTrajectory();
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if (!PX4_ISFINITE(_yaw_setpoint) && !PX4_ISFINITE(_yawspeed_setpoint)) {
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// no valid heading -> generate heading in this flight task
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_generateHeading();
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}
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}
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void FlightTaskAutoLineSmoothVel::_generateHeading()
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{
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// Generate heading along trajectory if possible, otherwise hold the previous yaw setpoint
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if (!_generateHeadingAlongTraj()) {
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_yaw_setpoint = _yaw_sp_prev;
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}
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}
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bool FlightTaskAutoLineSmoothVel::_generateHeadingAlongTraj()
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{
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bool res = false;
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Vector2f vel_sp_xy(_velocity_setpoint);
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Vector2f traj_to_target = Vector2f(_target) - Vector2f(_position);
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if ((vel_sp_xy.length() > .1f) &&
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(traj_to_target.length() > _target_acceptance_radius)) {
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// Generate heading from velocity vector, only if it is long enough
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// and if the drone is far enough from the target
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_compute_heading_from_2D_vector(_yaw_setpoint, vel_sp_xy);
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res = true;
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}
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return res;
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}
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/* Constrain some value vith a constrain depending on the sign of the constraint
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* Example: - if the constrain is -5, the value will be constrained between -5 and 0
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* - if the constrain is 5, the value will be constrained between 0 and 5
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*/
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float FlightTaskAutoLineSmoothVel::_constrainOneSide(float val, float constraint)
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{
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const float min = (constraint < FLT_EPSILON) ? constraint : 0.f;
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const float max = (constraint > FLT_EPSILON) ? constraint : 0.f;
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return math::constrain(val, min, max);
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}
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float FlightTaskAutoLineSmoothVel::_constrainAbs(float val, float max)
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{
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return math::sign(val) * math::min(fabsf(val), fabsf(max));
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}
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float FlightTaskAutoLineSmoothVel::_getMaxXYSpeed() const
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{
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Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition(),
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_trajectory[2].getCurrentPosition());
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math::trajectory::VehicleDynamicLimits config;
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config.z_accept_rad = _param_nav_mc_alt_rad.get();
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config.xy_accept_rad = _target_acceptance_radius;
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config.max_acc_xy = _trajectory[0].getMaxAccel();
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config.max_jerk = _trajectory[0].getMaxJerk();
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config.max_speed_xy = _mc_cruise_speed;
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config.max_acc_xy_radius_scale = _param_mpc_xy_traj_p.get();
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// constrain velocity to go to the position setpoint first if the position setpoint has been modified by an external source
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// (eg. Obstacle Avoidance)
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bool xy_valid = PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1));
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bool xy_modified = xy_valid && Vector2f((_target - _position_setpoint).xy()).longerThan(FLT_EPSILON);
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bool z_valid = PX4_ISFINITE(_position_setpoint(2));
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bool z_modified = z_valid && fabsf((_target - _position_setpoint)(2)) > FLT_EPSILON;
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float max_xy_speed;
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if (xy_modified || z_modified) {
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max_xy_speed = math::trajectory::computeXYSpeedFromWaypoints<2>({pos_traj, _position_setpoint}, config);
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} else {
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max_xy_speed = math::trajectory::computeXYSpeedFromWaypoints<3>({pos_traj, _target, _next_wp}, config);
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}
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return max_xy_speed;
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}
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float FlightTaskAutoLineSmoothVel::_getMaxZSpeed() const
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{
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Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition(),
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_trajectory[2].getCurrentPosition());
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float z_setpoint = _target(2);
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// constrain velocity to go to the position setpoint first if the position setpoint has been modified by an external source
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// (eg. Obstacle Avoidance)
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bool z_valid = PX4_ISFINITE(_position_setpoint(2));
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bool z_modified = z_valid && fabsf((_target - _position_setpoint)(2)) > FLT_EPSILON;
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if (z_modified) {
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z_setpoint = _position_setpoint(2);
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}
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const float distance_start_target = fabs(z_setpoint - pos_traj(2));
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const float arrival_z_speed = 0.f;
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float max_speed = math::min(_trajectory[2].getMaxVel(), math::trajectory::computeMaxSpeedFromDistance(
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_trajectory[2].getMaxJerk(), _trajectory[2].getMaxAccel(),
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distance_start_target, arrival_z_speed));
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return max_speed;
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}
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void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
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{
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// Interface: A valid position setpoint generates a velocity target using a P controller. If a velocity is specified
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// that one is used as a velocity limit.
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// If the position setpoints are set to NAN, the values in the velocity setpoints are used as velocity targets: nothing to do here.
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_want_takeoff = false;
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if (_param_mpc_yaw_mode.get() == 4 && !_yaw_sp_aligned) {
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// Wait for the yaw setpoint to be aligned
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_velocity_setpoint.setAll(0.f);
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} else {
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const bool xy_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1));
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const bool z_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(2));
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if (xy_pos_setpoint_valid && z_pos_setpoint_valid) {
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// Use 3D position setpoint to generate a 3D velocity setpoint
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Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition(),
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_trajectory[2].getCurrentPosition());
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Vector3f u_pos_traj_to_dest = (_position_setpoint - pos_traj).unit_or_zero();
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const float xy_speed = _getMaxXYSpeed();
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const float z_speed = _getMaxZSpeed();
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Vector3f vel_sp_constrained = u_pos_traj_to_dest * sqrtf(xy_speed * xy_speed + z_speed * z_speed);
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math::trajectory::clampToXYNorm(vel_sp_constrained, xy_speed);
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math::trajectory::clampToZNorm(vel_sp_constrained, z_speed);
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for (int i = 0; i < 3; i++) {
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// If available, constrain the velocity using _velocity_setpoint(.)
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if (PX4_ISFINITE(_velocity_setpoint(i))) {
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_velocity_setpoint(i) = _constrainOneSide(vel_sp_constrained(i), _velocity_setpoint(i));
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} else {
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_velocity_setpoint(i) = vel_sp_constrained(i);
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}
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}
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}
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else if (xy_pos_setpoint_valid) {
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// Use 2D position setpoint to generate a 2D velocity setpoint
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// Get various path specific vectors
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Vector2f pos_traj(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
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Vector2f pos_traj_to_dest_xy = Vector2f(_position_setpoint.xy()) - pos_traj;
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Vector2f u_pos_traj_to_dest_xy(pos_traj_to_dest_xy.unit_or_zero());
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Vector2f vel_sp_constrained_xy = u_pos_traj_to_dest_xy * _getMaxXYSpeed();
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for (int i = 0; i < 2; i++) {
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// If available, constrain the velocity using _velocity_setpoint(.)
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if (PX4_ISFINITE(_velocity_setpoint(i))) {
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_velocity_setpoint(i) = _constrainOneSide(vel_sp_constrained_xy(i), _velocity_setpoint(i));
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} else {
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_velocity_setpoint(i) = vel_sp_constrained_xy(i);
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}
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}
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}
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else if (z_pos_setpoint_valid) {
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// Use Z position setpoint to generate a Z velocity setpoint
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const float z_dir = math::sign(_position_setpoint(2) - _trajectory[2].getCurrentPosition());
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const float vel_sp_z = z_dir * _getMaxZSpeed();
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// If available, constrain the velocity using _velocity_setpoint(.)
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if (PX4_ISFINITE(_velocity_setpoint(2))) {
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_velocity_setpoint(2) = _constrainOneSide(vel_sp_z, _velocity_setpoint(2));
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} else {
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_velocity_setpoint(2) = vel_sp_z;
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}
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}
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_want_takeoff = _velocity_setpoint(2) < -0.3f;
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}
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}
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void FlightTaskAutoLineSmoothVel::_updateTrajConstraints()
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{
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// Update the constraints of the trajectories
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_trajectory[0].setMaxAccel(_param_mpc_acc_hor.get()); // TODO : Should be computed using heading
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_trajectory[1].setMaxAccel(_param_mpc_acc_hor.get());
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_trajectory[0].setMaxVel(_param_mpc_xy_vel_max.get());
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_trajectory[1].setMaxVel(_param_mpc_xy_vel_max.get());
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_trajectory[0].setMaxJerk(_param_mpc_jerk_auto.get()); // TODO : Should be computed using heading
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_trajectory[1].setMaxJerk(_param_mpc_jerk_auto.get());
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_trajectory[2].setMaxJerk(_param_mpc_jerk_auto.get());
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if (_velocity_setpoint(2) < 0.f) { // up
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_trajectory[2].setMaxAccel(_param_mpc_acc_up_max.get());
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_trajectory[2].setMaxVel(_param_mpc_z_vel_max_up.get());
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} else { // down
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_trajectory[2].setMaxAccel(_param_mpc_acc_down_max.get());
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_trajectory[2].setMaxVel(_param_mpc_z_vel_max_dn.get());
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}
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}
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void FlightTaskAutoLineSmoothVel::_generateTrajectory()
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{
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if (!PX4_ISFINITE(_velocity_setpoint(0)) || !PX4_ISFINITE(_velocity_setpoint(1))
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|| !PX4_ISFINITE(_velocity_setpoint(2))) {
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return;
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}
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/* Slow down the trajectory by decreasing the integration time based on the position error.
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* This is only performed when the drone is behind the trajectory
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*/
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Vector2f position_trajectory_xy(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
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Vector2f position_xy(_position);
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Vector2f vel_traj_xy(_trajectory[0].getCurrentVelocity(), _trajectory[1].getCurrentVelocity());
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Vector2f drone_to_trajectory_xy(position_trajectory_xy - position_xy);
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float position_error = drone_to_trajectory_xy.length();
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float time_stretch = 1.f - math::constrain(position_error * 0.5f, 0.f, 1.f);
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// Don't stretch time if the drone is ahead of the position setpoint
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if (drone_to_trajectory_xy.dot(vel_traj_xy) < 0.f) {
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time_stretch = 1.f;
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}
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Vector3f jerk_sp_smooth;
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Vector3f accel_sp_smooth;
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Vector3f vel_sp_smooth;
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Vector3f pos_sp_smooth;
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for (int i = 0; i < 3; ++i) {
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_trajectory[i].updateTraj(_deltatime, time_stretch);
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jerk_sp_smooth(i) = _trajectory[i].getCurrentJerk();
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accel_sp_smooth(i) = _trajectory[i].getCurrentAcceleration();
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vel_sp_smooth(i) = _trajectory[i].getCurrentVelocity();
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pos_sp_smooth(i) = _trajectory[i].getCurrentPosition();
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}
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_updateTrajConstraints();
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for (int i = 0; i < 3; ++i) {
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_trajectory[i].updateDurations(_velocity_setpoint(i));
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}
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VelocitySmoothing::timeSynchronization(_trajectory, 3);
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_jerk_setpoint = jerk_sp_smooth;
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_acceleration_setpoint = accel_sp_smooth;
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_velocity_setpoint = vel_sp_smooth;
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_position_setpoint = pos_sp_smooth;
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}
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