/**************************************************************************** * * Copyright (c) 2018 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file FlightAutoLine.cpp */ #include "FlightTaskAutoLineSmoothVel.hpp" #include "TrajectoryConstraints.hpp" using namespace matrix; bool FlightTaskAutoLineSmoothVel::activate(vehicle_local_position_setpoint_s last_setpoint) { bool ret = FlightTaskAutoMapper2::activate(last_setpoint); checkSetpoints(last_setpoint); const Vector3f vel_prev(last_setpoint.vx, last_setpoint.vy, last_setpoint.vz); const Vector3f pos_prev(last_setpoint.x, last_setpoint.y, last_setpoint.z); for (int i = 0; i < 3; ++i) { _trajectory[i].reset(last_setpoint.acceleration[i], vel_prev(i), pos_prev(i)); } _yaw_sp_prev = last_setpoint.yaw; _updateTrajConstraints(); return ret; } void FlightTaskAutoLineSmoothVel::reActivate() { // On ground, reset acceleration and velocity to zero for (int i = 0; i < 2; ++i) { _trajectory[i].reset(0.f, 0.f, _position(i)); } _trajectory[2].reset(0.f, 0.7f, _position(2)); } void FlightTaskAutoLineSmoothVel::checkSetpoints(vehicle_local_position_setpoint_s &setpoints) { // If the position setpoint is unknown, set to the current postion if (!PX4_ISFINITE(setpoints.x)) { setpoints.x = _position(0); } if (!PX4_ISFINITE(setpoints.y)) { setpoints.y = _position(1); } if (!PX4_ISFINITE(setpoints.z)) { setpoints.z = _position(2); } // If the velocity setpoint is unknown, set to the current velocity if (!PX4_ISFINITE(setpoints.vx)) { setpoints.vx = _velocity(0); } if (!PX4_ISFINITE(setpoints.vy)) { setpoints.vy = _velocity(1); } if (!PX4_ISFINITE(setpoints.vz)) { setpoints.vz = _velocity(2); } // No acceleration estimate available, set to zero if the setpoint is NAN for (int i = 0; i < 3; i++) { if (!PX4_ISFINITE(setpoints.acceleration[i])) { setpoints.acceleration[i] = 0.f; } } if (!PX4_ISFINITE(setpoints.yaw)) { setpoints.yaw = _yaw; } } /** * EKF reset handling functions * Those functions are called by the base FlightTask in * case of an EKF reset event */ void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionXY() { _trajectory[0].setCurrentPosition(_position(0)); _trajectory[1].setCurrentPosition(_position(1)); } void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityXY() { _trajectory[0].setCurrentVelocity(_velocity(0)); _trajectory[1].setCurrentVelocity(_velocity(1)); } void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionZ() { _trajectory[2].setCurrentPosition(_position(2)); } void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityZ() { _trajectory[2].setCurrentVelocity(_velocity(2)); } void FlightTaskAutoLineSmoothVel::_ekfResetHandlerHeading(float delta_psi) { _yaw_sp_prev += delta_psi; } void FlightTaskAutoLineSmoothVel::_generateSetpoints() { _prepareSetpoints(); _generateTrajectory(); if (!PX4_ISFINITE(_yaw_setpoint) && !PX4_ISFINITE(_yawspeed_setpoint)) { // no valid heading -> generate heading in this flight task _generateHeading(); } } void FlightTaskAutoLineSmoothVel::_generateHeading() { // Generate heading along trajectory if possible, otherwise hold the previous yaw setpoint if (!_generateHeadingAlongTraj()) { _yaw_setpoint = _yaw_sp_prev; } } bool FlightTaskAutoLineSmoothVel::_generateHeadingAlongTraj() { bool res = false; Vector2f vel_sp_xy(_velocity_setpoint); Vector2f traj_to_target = Vector2f(_target) - Vector2f(_position); if ((vel_sp_xy.length() > .1f) && (traj_to_target.length() > _target_acceptance_radius)) { // Generate heading from velocity vector, only if it is long enough // and if the drone is far enough from the target _compute_heading_from_2D_vector(_yaw_setpoint, vel_sp_xy); res = true; } return res; } /* Constrain some value vith a constrain depending on the sign of the constraint * Example: - if the constrain is -5, the value will be constrained between -5 and 0 * - if the constrain is 5, the value will be constrained between 0 and 5 */ float FlightTaskAutoLineSmoothVel::_constrainOneSide(float val, float constraint) { const float min = (constraint < FLT_EPSILON) ? constraint : 0.f; const float max = (constraint > FLT_EPSILON) ? constraint : 0.f; return math::constrain(val, min, max); } float FlightTaskAutoLineSmoothVel::_constrainAbs(float val, float max) { return math::sign(val) * math::min(fabsf(val), fabsf(max)); } float FlightTaskAutoLineSmoothVel::_getMaxXYSpeed() const { Vector3f pos_traj(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition(), _trajectory[2].getCurrentPosition()); math::trajectory::VehicleDynamicLimits config; config.z_accept_rad = _param_nav_mc_alt_rad.get(); config.xy_accept_rad = _target_acceptance_radius; config.max_acc_xy = _trajectory[0].getMaxAccel(); config.max_jerk = _trajectory[0].getMaxJerk(); config.max_speed_xy = _mc_cruise_speed; config.max_acc_xy_radius_scale = _param_mpc_xy_traj_p.get(); // constrain velocity to go to the position setpoint first if the position setpoint has been modified by an external source // (eg. Obstacle Avoidance) bool xy_valid = PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1)); bool xy_modified = xy_valid && Vector2f((_target - _position_setpoint).xy()).longerThan(FLT_EPSILON); bool z_valid = PX4_ISFINITE(_position_setpoint(2)); bool z_modified = z_valid && fabsf((_target - _position_setpoint)(2)) > FLT_EPSILON; float max_xy_speed; if (xy_modified || z_modified) { max_xy_speed = math::trajectory::computeXYSpeedFromWaypoints<2>({pos_traj, _position_setpoint}, config); } else { max_xy_speed = math::trajectory::computeXYSpeedFromWaypoints<3>({pos_traj, _target, _next_wp}, config); } return max_xy_speed; } float FlightTaskAutoLineSmoothVel::_getMaxZSpeed() const { Vector3f pos_traj(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition(), _trajectory[2].getCurrentPosition()); float z_setpoint = _target(2); // constrain velocity to go to the position setpoint first if the position setpoint has been modified by an external source // (eg. Obstacle Avoidance) bool z_valid = PX4_ISFINITE(_position_setpoint(2)); bool z_modified = z_valid && fabsf((_target - _position_setpoint)(2)) > FLT_EPSILON; if (z_modified) { z_setpoint = _position_setpoint(2); } const float distance_start_target = fabs(z_setpoint - pos_traj(2)); const float arrival_z_speed = 0.f; float max_speed = math::min(_trajectory[2].getMaxVel(), math::trajectory::computeMaxSpeedFromDistance( _trajectory[2].getMaxJerk(), _trajectory[2].getMaxAccel(), distance_start_target, arrival_z_speed)); return max_speed; } void FlightTaskAutoLineSmoothVel::_prepareSetpoints() { // Interface: A valid position setpoint generates a velocity target using a P controller. If a velocity is specified // that one is used as a velocity limit. // If the position setpoints are set to NAN, the values in the velocity setpoints are used as velocity targets: nothing to do here. _want_takeoff = false; if (_param_mpc_yaw_mode.get() == 4 && !_yaw_sp_aligned) { // Wait for the yaw setpoint to be aligned _velocity_setpoint.setAll(0.f); } else { const bool xy_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1)); const bool z_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(2)); if (xy_pos_setpoint_valid && z_pos_setpoint_valid) { // Use 3D position setpoint to generate a 3D velocity setpoint Vector3f pos_traj(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition(), _trajectory[2].getCurrentPosition()); Vector3f u_pos_traj_to_dest = (_position_setpoint - pos_traj).unit_or_zero(); const float xy_speed = _getMaxXYSpeed(); const float z_speed = _getMaxZSpeed(); Vector3f vel_sp_constrained = u_pos_traj_to_dest * sqrtf(xy_speed * xy_speed + z_speed * z_speed); math::trajectory::clampToXYNorm(vel_sp_constrained, xy_speed); math::trajectory::clampToZNorm(vel_sp_constrained, z_speed); for (int i = 0; i < 3; i++) { // If available, constrain the velocity using _velocity_setpoint(.) if (PX4_ISFINITE(_velocity_setpoint(i))) { _velocity_setpoint(i) = _constrainOneSide(vel_sp_constrained(i), _velocity_setpoint(i)); } else { _velocity_setpoint(i) = vel_sp_constrained(i); } } } else if (xy_pos_setpoint_valid) { // Use 2D position setpoint to generate a 2D velocity setpoint // Get various path specific vectors Vector2f pos_traj(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition()); Vector2f pos_traj_to_dest_xy = Vector2f(_position_setpoint.xy()) - pos_traj; Vector2f u_pos_traj_to_dest_xy(pos_traj_to_dest_xy.unit_or_zero()); Vector2f vel_sp_constrained_xy = u_pos_traj_to_dest_xy * _getMaxXYSpeed(); for (int i = 0; i < 2; i++) { // If available, constrain the velocity using _velocity_setpoint(.) if (PX4_ISFINITE(_velocity_setpoint(i))) { _velocity_setpoint(i) = _constrainOneSide(vel_sp_constrained_xy(i), _velocity_setpoint(i)); } else { _velocity_setpoint(i) = vel_sp_constrained_xy(i); } } } else if (z_pos_setpoint_valid) { // Use Z position setpoint to generate a Z velocity setpoint const float z_dir = math::sign(_position_setpoint(2) - _trajectory[2].getCurrentPosition()); const float vel_sp_z = z_dir * _getMaxZSpeed(); // If available, constrain the velocity using _velocity_setpoint(.) if (PX4_ISFINITE(_velocity_setpoint(2))) { _velocity_setpoint(2) = _constrainOneSide(vel_sp_z, _velocity_setpoint(2)); } else { _velocity_setpoint(2) = vel_sp_z; } } _want_takeoff = _velocity_setpoint(2) < -0.3f; } } void FlightTaskAutoLineSmoothVel::_updateTrajConstraints() { // Update the constraints of the trajectories _trajectory[0].setMaxAccel(_param_mpc_acc_hor.get()); // TODO : Should be computed using heading _trajectory[1].setMaxAccel(_param_mpc_acc_hor.get()); _trajectory[0].setMaxVel(_param_mpc_xy_vel_max.get()); _trajectory[1].setMaxVel(_param_mpc_xy_vel_max.get()); _trajectory[0].setMaxJerk(_param_mpc_jerk_auto.get()); // TODO : Should be computed using heading _trajectory[1].setMaxJerk(_param_mpc_jerk_auto.get()); _trajectory[2].setMaxJerk(_param_mpc_jerk_auto.get()); if (_velocity_setpoint(2) < 0.f) { // up _trajectory[2].setMaxAccel(_param_mpc_acc_up_max.get()); _trajectory[2].setMaxVel(_param_mpc_z_vel_max_up.get()); } else { // down _trajectory[2].setMaxAccel(_param_mpc_acc_down_max.get()); _trajectory[2].setMaxVel(_param_mpc_z_vel_max_dn.get()); } } void FlightTaskAutoLineSmoothVel::_generateTrajectory() { if (!PX4_ISFINITE(_velocity_setpoint(0)) || !PX4_ISFINITE(_velocity_setpoint(1)) || !PX4_ISFINITE(_velocity_setpoint(2))) { return; } /* Slow down the trajectory by decreasing the integration time based on the position error. * This is only performed when the drone is behind the trajectory */ Vector2f position_trajectory_xy(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition()); Vector2f position_xy(_position); Vector2f vel_traj_xy(_trajectory[0].getCurrentVelocity(), _trajectory[1].getCurrentVelocity()); Vector2f drone_to_trajectory_xy(position_trajectory_xy - position_xy); float position_error = drone_to_trajectory_xy.length(); float time_stretch = 1.f - math::constrain(position_error * 0.5f, 0.f, 1.f); // Don't stretch time if the drone is ahead of the position setpoint if (drone_to_trajectory_xy.dot(vel_traj_xy) < 0.f) { time_stretch = 1.f; } Vector3f jerk_sp_smooth; Vector3f accel_sp_smooth; Vector3f vel_sp_smooth; Vector3f pos_sp_smooth; for (int i = 0; i < 3; ++i) { _trajectory[i].updateTraj(_deltatime, time_stretch); jerk_sp_smooth(i) = _trajectory[i].getCurrentJerk(); accel_sp_smooth(i) = _trajectory[i].getCurrentAcceleration(); vel_sp_smooth(i) = _trajectory[i].getCurrentVelocity(); pos_sp_smooth(i) = _trajectory[i].getCurrentPosition(); } _updateTrajConstraints(); for (int i = 0; i < 3; ++i) { _trajectory[i].updateDurations(_velocity_setpoint(i)); } VelocitySmoothing::timeSynchronization(_trajectory, 3); _jerk_setpoint = jerk_sp_smooth; _acceleration_setpoint = accel_sp_smooth; _velocity_setpoint = vel_sp_smooth; _position_setpoint = pos_sp_smooth; }