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PX4-Autopilot/src/lib/FlightTasks/tasks/ManualPositionSmoothVel/FlightTaskManualPositionSmoothVel.hpp
T

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C++

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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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/**
* @file FlightTaskManualPositionSmoothVel.hpp
*
* Flight task for smooth manual controlled position.
*/
#pragma once
#include "FlightTaskManualPosition.hpp"
#include "VelocitySmoothing.hpp"
class FlightTaskManualPositionSmoothVel : public FlightTaskManualPosition
{
public:
FlightTaskManualPositionSmoothVel() = default;
virtual ~FlightTaskManualPositionSmoothVel() = default;
bool activate() override;
void reActivate() override;
protected:
virtual void _updateSetpoints() override;
DEFINE_PARAMETERS_CUSTOM_PARENT(FlightTaskManualPosition,
(ParamFloat<px4::params::MPC_JERK_MIN>) _jerk_min, /**< Minimum jerk (velocity-based if > 0) */
(ParamFloat<px4::params::MPC_JERK_MAX>) _jerk_max,
(ParamFloat<px4::params::MPC_ACC_UP_MAX>) MPC_ACC_UP_MAX,
(ParamFloat<px4::params::MPC_ACC_DOWN_MAX>) MPC_ACC_DOWN_MAX
)
private:
enum class Axes {XY, XYZ};
/**
* Reset the required axes. when force_z_zero is set to true, the z derivatives are set to sero and not to the estimated states
*/
void reset(Axes axes, bool force_z_zero = false);
void _checkEkfResetCounters(); /**< Reset the trajectories when the ekf resets velocity or position */
VelocitySmoothing _smoothing[3]; ///< Smoothing in x, y and z directions
matrix::Vector3f _vel_sp_smooth;
bool _position_lock_xy_active{false};
bool _position_lock_z_active{false};
matrix::Vector2f _position_setpoint_xy_locked;
float _position_setpoint_z_locked{NAN};
/* counters for estimator local position resets */
struct {
uint8_t xy;
uint8_t vxy;
uint8_t z;
uint8_t vz;
} _reset_counters{0, 0, 0, 0};
};