PX4-Autopilot/src/lib/motion_planning/VelocitySmoothingTest.cpp

211 lines
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/**
* Test code for the Velocity Smoothing library
* Run this test only using make tests TESTFILTER=VelocitySmoothing
*/
#include <gtest/gtest.h>
#include <matrix/matrix/math.hpp>
#include "VelocitySmoothing.hpp"
using namespace matrix;
class VelocitySmoothingTest : public ::testing::Test
{
public:
void setConstraints(float j_max, float a_max, float v_max);
void setInitialConditions(Vector3f acc, Vector3f vel, Vector3f pos);
void updateTrajectories(float dt, Vector3f velocity_setpoints);
VelocitySmoothing _trajectories[3];
};
void VelocitySmoothingTest::setConstraints(float j_max, float a_max, float v_max)
{
for (int i = 0; i < 3; i++) {
_trajectories[i].setMaxJerk(j_max);
_trajectories[i].setMaxAccel(a_max);
_trajectories[i].setMaxVel(v_max);
}
}
void VelocitySmoothingTest::setInitialConditions(Vector3f a0, Vector3f v0, Vector3f x0)
{
for (int i = 0; i < 3; i++) {
_trajectories[i].setCurrentAcceleration(a0(i));
_trajectories[i].setCurrentVelocity(v0(i));
_trajectories[i].setCurrentPosition(x0(i));
}
}
void VelocitySmoothingTest::updateTrajectories(float dt, Vector3f velocity_setpoints)
{
for (int i = 0; i < 3; i++) {
_trajectories[i].updateTraj(dt);
EXPECT_LE(fabsf(_trajectories[i].getCurrentJerk()), _trajectories[i].getMaxJerk());
EXPECT_LE(fabsf(_trajectories[i].getCurrentAcceleration()), _trajectories[i].getMaxAccel());
EXPECT_LE(fabsf(_trajectories[i].getCurrentVelocity()), _trajectories[i].getMaxVel());
}
for (int i = 0; i < 3; i++) {
_trajectories[i].updateDurations(velocity_setpoints(i));
}
VelocitySmoothing::timeSynchronization(_trajectories, 2);
}
TEST_F(VelocitySmoothingTest, testTimeSynchronization)
{
// GIVEN: A set of constraints
const float j_max = 55.2f;
const float a_max = 6.f;
const float v_max = 6.f;
setConstraints(j_max, a_max, v_max);
// AND: A set of initial conditions
Vector3f a0(0.22f, 0.f, 0.22f);
Vector3f v0(2.47f, -5.59e-6f, 2.47f);
Vector3f x0(0.f, 0.f, 0.f);
setInitialConditions(a0, v0, x0);
// WHEN: We generate trajectories (time synchronized in XY) with constant setpoints and dt
Vector3f velocity_setpoints(-3.f, 1.f, 0.f);
updateTrajectories(0.f, velocity_setpoints);
// THEN: The X and Y trajectories should have the same total time (= time sunchronized)
EXPECT_LE(fabsf(_trajectories[0].getTotalTime() - _trajectories[1].getTotalTime()), 0.0001);
}
TEST_F(VelocitySmoothingTest, testTimeSynchronizationSameDelta)
{
// GIVEN: a set of initial conditions
Vector3f a0(0.f, 0.f, 0.f);
Vector3f v0(0.5f, -0.2f, 0.f);
Vector3f x0(0.f, 0.f, 0.f);
setInitialConditions(a0, v0, x0);
// WHEN: the same delta velocity is set to the XY-axes
const float delta_v = 0.3f;
Vector3f velocity_setpoints{v0(0) + delta_v, v0(1) + delta_v, 0.f};
for (int i = 0; i < 3; i++) {
_trajectories[i].updateDurations(velocity_setpoints(i));
}
VelocitySmoothing::timeSynchronization(_trajectories, 3);
// THEN: they should have the same T1, T2 and T3 dirations
EXPECT_FLOAT_EQ(_trajectories[0].getTotalTime(), _trajectories[1].getTotalTime());
EXPECT_FLOAT_EQ(_trajectories[0].getT1(), _trajectories[1].getT1());
EXPECT_FLOAT_EQ(_trajectories[0].getT2(), _trajectories[1].getT2());
EXPECT_FLOAT_EQ(_trajectories[0].getT3(), _trajectories[1].getT3());
// AND: the Z axis should have the same duration but spend all its time in T2 (constant phase)
EXPECT_FLOAT_EQ(_trajectories[2].getTotalTime(), _trajectories[0].getTotalTime());
EXPECT_FLOAT_EQ(_trajectories[2].getT1(), 0.f);
EXPECT_FLOAT_EQ(_trajectories[2].getT2(), _trajectories[0].getTotalTime());
EXPECT_FLOAT_EQ(_trajectories[2].getT3(), 0.f);
}
TEST_F(VelocitySmoothingTest, testConstantSetpoint)
{
// GIVEN: A set of constraints
const float j_max = 55.2f;
const float a_max = 6.f;
const float v_max = 6.f;
setConstraints(j_max, a_max, v_max);
// AND: A set of initial conditions
Vector3f a0(0.f, 0.f, 0.f);
Vector3f v0(0.f, 0.f, 0.f);
Vector3f x0(0.f, 0.f, 0.f);
setInitialConditions(a0, v0, x0);
// WHEN: We generate trajectories with constant setpoints and dt
Vector3f velocity_setpoints(-3.f, 0.f, -1.f);
// Compute the number of steps required to reach desired value
// The updateTrajectories is first called once to compute the total time
const float dt = 0.01;
updateTrajectories(0.f, velocity_setpoints);
float t123 = _trajectories[0].getTotalTime();
int nb_steps = ceil(t123 / dt);
for (int i = 0; i < nb_steps; i++) {
updateTrajectories(dt, velocity_setpoints);
}
// THEN: All the trajectories should have reach their
// final state: desired velocity target and zero acceleration
for (int i = 0; i < 3; i++) {
EXPECT_LE(fabsf(_trajectories[i].getCurrentVelocity() - velocity_setpoints(i)), 0.01f);
EXPECT_LE(fabsf(_trajectories[i].getCurrentAcceleration()), 0.0001f);
}
}
TEST_F(VelocitySmoothingTest, testZeroSetpoint)
{
// GIVEN: A set of null initial conditions
Vector3f a0(0.f, 0.f, 0.f);
Vector3f v0(0.f, 0.f, 0.f);
Vector3f x0(0.f, 0.f, 0.f);
setInitialConditions(a0, v0, x0);
// AND: Zero setpoints
Vector3f velocity_setpoints(0.f, 0.f, 0.f);
const float dt = 0.01f;
// WHEN: We run a few times the algorithm
for (int i = 0; i < 60; i++) {
updateTrajectories(dt, velocity_setpoints);
}
// THEN: All the trajectories should still be zero
for (int i = 0; i < 3; i++) {
EXPECT_FLOAT_EQ(_trajectories[i].getCurrentJerk(), 0.f);
EXPECT_FLOAT_EQ(_trajectories[i].getCurrentAcceleration(), 0.f);
EXPECT_FLOAT_EQ(_trajectories[i].getCurrentVelocity(), 0.f);
EXPECT_FLOAT_EQ(_trajectories[i].getCurrentPosition(), 0.f);
}
}