PX4-Autopilot/src/lib/avoidance/ObstacleAvoidance.cpp
Daniel Mesham 1e39c4828f Check for OA interface failures only after it has been activated
The OA interface is 'activated' when it receives the first trajectory message.
2022-11-08 23:20:16 -05:00

272 lines
11 KiB
C++

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/**
* @file ObstacleAvoidance.cpp
*/
#include "ObstacleAvoidance.hpp"
#include "bezier/BezierN.hpp"
using namespace matrix;
using namespace time_literals;
/** Timeout in us for trajectory data to get considered invalid */
static constexpr uint64_t TRAJECTORY_STREAM_TIMEOUT_US = 500_ms;
/** If Flighttask fails, keep 0.5 seconds the current setpoint before going into failsafe land */
static constexpr uint64_t TIME_BEFORE_FAILSAFE = 500_ms;
static constexpr uint64_t Z_PROGRESS_TIMEOUT_US = 2_s;
ObstacleAvoidance::ObstacleAvoidance(ModuleParams *parent) :
ModuleParams(parent)
{
_desired_waypoint = empty_trajectory_waypoint;
_failsafe_position.setNaN();
_avoidance_point_not_valid_hysteresis.set_hysteresis_time_from(false, TIME_BEFORE_FAILSAFE);
_no_progress_z_hysteresis.set_hysteresis_time_from(false, Z_PROGRESS_TIMEOUT_US);
}
void ObstacleAvoidance::injectAvoidanceSetpoints(Vector3f &pos_sp, Vector3f &vel_sp, float &yaw_sp,
float &yaw_speed_sp)
{
_sub_vehicle_status.update();
_sub_vehicle_trajectory_waypoint.update();
_sub_vehicle_trajectory_bezier.update();
const auto &wp_msg = _sub_vehicle_trajectory_waypoint.get();
const auto &bezier_msg = _sub_vehicle_trajectory_bezier.get();
const bool wp_msg_timeout = hrt_elapsed_time((hrt_abstime *)&wp_msg.timestamp) > TRAJECTORY_STREAM_TIMEOUT_US;
const bool bezier_msg_timeout = hrt_elapsed_time((hrt_abstime *)&bezier_msg.timestamp) > hrt_abstime(
bezier_msg.control_points[bezier_msg.bezier_order - 1].delta * 1e6f);
const bool avoidance_data_timeout = wp_msg_timeout && bezier_msg_timeout;
const bool avoidance_point_valid = wp_msg.waypoints[vehicle_trajectory_waypoint_s::POINT_0].point_valid;
const bool avoidance_bezier_valid = bezier_msg.bezier_order > 0;
_avoidance_point_not_valid_hysteresis.set_state_and_update(!avoidance_point_valid
&& !avoidance_bezier_valid, hrt_absolute_time());
const bool avoidance_invalid = (avoidance_data_timeout || _avoidance_point_not_valid_hysteresis.get_state());
if ((_sub_vehicle_status.get().nav_state == vehicle_status_s::NAVIGATION_STATE_AUTO_LOITER) && avoidance_invalid) {
// if in nav_state LOITER and avoidance isn't healthy, don't inject setpoints from avoidance system
return;
}
if (avoidance_invalid) {
if (_avoidance_activated) {
// Invalid point received: deactivate
PX4_WARN("Obstacle Avoidance system failed, loitering");
_publishVehicleCmdDoLoiter();
_avoidance_activated = false;
}
if (!_failsafe_position.isAllFinite()) {
// save vehicle position when entering failsafe
_failsafe_position = _position;
}
pos_sp = _failsafe_position;
vel_sp.setNaN();
yaw_sp = NAN;
yaw_speed_sp = NAN;
// Do nothing further - wait until activation
return;
} else if (!_avoidance_activated) {
// First setpoint has been received: activate
PX4_INFO("Obstacle Avoidance system activated");
_failsafe_position.setNaN();
_avoidance_activated = true;
}
if (avoidance_point_valid && !wp_msg_timeout) {
const auto &point0 = wp_msg.waypoints[vehicle_trajectory_waypoint_s::POINT_0];
pos_sp = Vector3f(point0.position);
vel_sp = Vector3f(point0.velocity);
if (!_ext_yaw_active) {
// inject yaw setpoints only if weathervane isn't active
yaw_sp = point0.yaw;
yaw_speed_sp = point0.yaw_speed;
}
} else if (avoidance_bezier_valid && !bezier_msg_timeout) {
float yaw = NAN, yaw_speed = NAN;
_generateBezierSetpoints(pos_sp, vel_sp, yaw, yaw_speed);
if (!_ext_yaw_active) {
// inject yaw setpoints only if weathervane isn't active
yaw_sp = yaw;
yaw_speed_sp = yaw_speed;
}
}
}
void ObstacleAvoidance::_generateBezierSetpoints(matrix::Vector3f &position, matrix::Vector3f &velocity,
float &yaw, float &yaw_velocity)
{
const auto &msg = _sub_vehicle_trajectory_bezier.get();
int bezier_order = msg.bezier_order;
matrix::Vector3f bezier_points[bezier_order];
float bezier_yaws[bezier_order];
for (int i = 0; i < bezier_order; i++) {
bezier_points[i] = Vector3f(msg.control_points[i].position);
bezier_yaws[i] = msg.control_points[i].yaw;
}
const float duration_s = msg.control_points[bezier_order - 1].delta;
const hrt_abstime now = hrt_absolute_time();
const hrt_abstime start = msg.timestamp;
const hrt_abstime end = start + hrt_abstime(duration_s * 1e6f);
float T = NAN;
if (bezier::calculateT(start, end, now, T) &&
bezier::calculateBezierPosVel(bezier_points, bezier_order, T, position, velocity) &&
bezier::calculateBezierYaw(bezier_yaws, bezier_order, T, yaw, yaw_velocity)
) {
// translate bezier velocities T [0;1] into real velocities m/s
yaw_velocity /= duration_s;
velocity /= duration_s;
} else {
PX4_WARN("Obstacle Avoidance system failed, bad trajectory");
}
}
void ObstacleAvoidance::updateAvoidanceDesiredWaypoints(const Vector3f &curr_wp, const float curr_yaw,
const float curr_yawspeed, const Vector3f &next_wp, const float next_yaw, const float next_yawspeed,
const bool ext_yaw_active, const int wp_type)
{
_desired_waypoint.timestamp = hrt_absolute_time();
_desired_waypoint.type = vehicle_trajectory_waypoint_s::MAV_TRAJECTORY_REPRESENTATION_WAYPOINTS;
_curr_wp = curr_wp;
_ext_yaw_active = ext_yaw_active;
curr_wp.copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].position);
Vector3f(NAN, NAN, NAN).copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].velocity);
Vector3f(NAN, NAN, NAN).copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].acceleration);
_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].yaw = curr_yaw;
_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].yaw_speed = curr_yawspeed;
_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].point_valid = true;
_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].type = wp_type;
next_wp.copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].position);
Vector3f(NAN, NAN, NAN).copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].velocity);
Vector3f(NAN, NAN, NAN).copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].acceleration);
_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].yaw = next_yaw;
_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].yaw_speed = next_yawspeed;
_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].point_valid = true;
}
void ObstacleAvoidance::updateAvoidanceDesiredSetpoints(const Vector3f &pos_sp, const Vector3f &vel_sp, const int type)
{
pos_sp.copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_0].position);
vel_sp.copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_0].velocity);
_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_0].type = type;
_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_0].point_valid = true;
_pub_traj_wp_avoidance_desired.publish(_desired_waypoint);
_desired_waypoint = empty_trajectory_waypoint;
}
void ObstacleAvoidance::checkAvoidanceProgress(const Vector3f &pos, const Vector3f &prev_wp,
float target_acceptance_radius, const Vector2f &closest_pt)
{
_position = pos;
position_controller_status_s pos_control_status = {};
pos_control_status.timestamp = hrt_absolute_time();
// vector from previous triplet to current target
Vector2f prev_to_target = Vector2f(_curr_wp - prev_wp);
// vector from previous triplet to the vehicle projected position on the line previous-target triplet
Vector2f prev_to_closest_pt = closest_pt - Vector2f(prev_wp);
// fraction of the previous-tagerget line that has been flown
const float prev_curr_travelled = prev_to_closest_pt.length() / prev_to_target.length();
Vector2f pos_to_target = Vector2f(_curr_wp - _position);
if (prev_curr_travelled > 1.0f) {
// if the vehicle projected position on the line previous-target is past the target waypoint,
// increase the target acceptance radius such that navigator will update the triplets
pos_control_status.acceptance_radius = pos_to_target.length() + 0.5f;
}
const float pos_to_target_z = fabsf(_curr_wp(2) - _position(2));
bool no_progress_z = (pos_to_target_z > _prev_pos_to_target_z);
_no_progress_z_hysteresis.set_state_and_update(no_progress_z, hrt_absolute_time());
if (pos_to_target.length() < target_acceptance_radius && pos_to_target_z > _param_nav_mc_alt_rad.get()
&& _no_progress_z_hysteresis.get_state()) {
// vehicle above or below the target waypoint
pos_control_status.altitude_acceptance = pos_to_target_z + 0.5f;
}
_prev_pos_to_target_z = pos_to_target_z;
// do not check for waypoints yaw acceptance in navigator
pos_control_status.yaw_acceptance = NAN;
_pub_pos_control_status.publish(pos_control_status);
}
void ObstacleAvoidance::_publishVehicleCmdDoLoiter()
{
vehicle_command_s command{};
command.timestamp = hrt_absolute_time();
command.command = vehicle_command_s::VEHICLE_CMD_DO_SET_MODE;
command.param1 = (float)1; // base mode
command.param3 = (float)0; // sub mode
command.target_system = 1;
command.target_component = 1;
command.source_system = 1;
command.source_component = 1;
command.confirmation = false;
command.from_external = false;
command.param2 = (float)PX4_CUSTOM_MAIN_MODE_AUTO;
command.param3 = (float)PX4_CUSTOM_SUB_MODE_AUTO_LOITER;
// publish the vehicle command
_pub_vehicle_command.publish(command);
}