Files
PX4-Autopilot/src/lib/flight_tasks/tasks/Auto/FlightTaskAuto.hpp
T
bresch 1761ef3952 FlightTaskAuto: Update prev and next waypoint depending on validity
This fixes the corner case where a NAV_DELAY command changes the
validity of the next WP but not the rest of the triplet. The logic in
FlightTask was ignoring this change because the check was only based on
WP position change.
2020-06-26 09:48:22 -04:00

162 lines
8.0 KiB
C++

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/**
* @file FlightTaskAuto.hpp
*
* Map from global triplet to local quadruple.
*/
#pragma once
#include "FlightTask.hpp"
#include <uORB/topics/position_setpoint_triplet.h>
#include <uORB/topics/position_setpoint.h>
#include <uORB/topics/home_position.h>
#include <uORB/topics/manual_control_setpoint.h>
#include <uORB/topics/vehicle_status.h>
#include <lib/ecl/geo/geo.h>
// TODO: make this switchable in the board config, like a module
#if CONSTRAINED_FLASH
#include <lib/avoidance/ObstacleAvoidance_dummy.hpp>
#else
#include <lib/avoidance/ObstacleAvoidance.hpp>
#endif
/**
* This enum has to agree with position_setpoint_s type definition
* The only reason for not using the struct position_setpoint is because
* of the size
*/
enum class WaypointType : int {
position = position_setpoint_s::SETPOINT_TYPE_POSITION,
velocity = position_setpoint_s::SETPOINT_TYPE_VELOCITY,
loiter = position_setpoint_s::SETPOINT_TYPE_LOITER,
takeoff = position_setpoint_s::SETPOINT_TYPE_TAKEOFF,
land = position_setpoint_s::SETPOINT_TYPE_LAND,
idle = position_setpoint_s::SETPOINT_TYPE_IDLE,
offboard = position_setpoint_s::SETPOINT_TYPE_OFFBOARD, // only part of this structure due to legacy reason. It is not used within the Auto flighttasks
follow_target = position_setpoint_s::SETPOINT_TYPE_FOLLOW_TARGET,
};
enum class State {
offtrack, /**< Vehicle is more than cruise speed away from track */
target_behind, /**< Vehicle is in front of target. */
previous_infront, /**< Vehilce is behind previous waypoint.*/
none /**< Vehicle is in normal tracking mode from triplet previous to triplet target */
};
class FlightTaskAuto : public FlightTask
{
public:
FlightTaskAuto();
virtual ~FlightTaskAuto() = default;
bool activate(vehicle_local_position_setpoint_s last_setpoint) override;
bool updateInitialize() override;
bool updateFinalize() override;
/**
* Sets an external yaw handler which can be used to implement a different yaw control strategy.
*/
void setYawHandler(WeatherVane *ext_yaw_handler) override {_ext_yaw_handler = ext_yaw_handler;}
protected:
void _setDefaultConstraints() override;
matrix::Vector2f _getTargetVelocityXY(); /**< only used for follow-me and only here because of legacy reason.*/
void _updateInternalWaypoints(); /**< Depending on state of vehicle, the internal waypoints might differ from target (for instance if offtrack). */
bool _compute_heading_from_2D_vector(float &heading, matrix::Vector2f v); /**< Computes and sets heading a 2D vector */
matrix::Vector3f _prev_prev_wp{}; /**< Pre-previous waypoint (local frame). This will be used for smoothing trajectories -> not used yet. */
matrix::Vector3f _prev_wp{}; /**< Previous waypoint (local frame). If no previous triplet is available, the prev_wp is set to current position. */
bool _prev_was_valid{false};
matrix::Vector3f _target{}; /**< Target waypoint (local frame).*/
matrix::Vector3f _next_wp{}; /**< The next waypoint after target (local frame). If no next setpoint is available, next is set to target. */
bool _next_was_valid{false};
float _mc_cruise_speed{0.0f}; /**< Requested cruise speed. If not valid, default cruise speed is used. */
WaypointType _type{WaypointType::idle}; /**< Type of current target triplet. */
uORB::SubscriptionData<home_position_s> _sub_home_position{ORB_ID(home_position)};
uORB::SubscriptionData<manual_control_setpoint_s> _sub_manual_control_setpoint{ORB_ID(manual_control_setpoint)};
uORB::SubscriptionData<vehicle_status_s> _sub_vehicle_status{ORB_ID(vehicle_status)};
State _current_state{State::none};
float _target_acceptance_radius{0.0f}; /**< Acceptances radius of the target */
int _mission_gear{landing_gear_s::GEAR_KEEP};
float _yaw_sp_prev{NAN};
bool _yaw_sp_aligned{false};
ObstacleAvoidance _obstacle_avoidance; /**< class adjusting setpoints according to external avoidance module's input */
DEFINE_PARAMETERS_CUSTOM_PARENT(FlightTask,
(ParamFloat<px4::params::MPC_XY_CRUISE>) _param_mpc_xy_cruise,
(ParamFloat<px4::params::NAV_MC_ALT_RAD>)
_param_nav_mc_alt_rad, //vertical acceptance radius at which waypoints are updated
(ParamInt<px4::params::MPC_YAW_MODE>) _param_mpc_yaw_mode, // defines how heading is executed,
(ParamInt<px4::params::COM_OBS_AVOID>) _param_com_obs_avoid, // obstacle avoidance active
(ParamFloat<px4::params::MPC_YAWRAUTO_MAX>) _param_mpc_yawrauto_max,
(ParamFloat<px4::params::MIS_YAW_ERR>) _param_mis_yaw_err, // yaw-error threshold
(ParamBool<px4::params::WV_EN>) _param_wv_en // enable/disable weather vane (VTOL)
);
private:
matrix::Vector2f _lock_position_xy{NAN, NAN}; /**< if no valid triplet is received, lock positition to current position */
bool _yaw_lock{false}; /**< if within acceptance radius, lock yaw to current yaw */
uORB::SubscriptionData<position_setpoint_triplet_s> _sub_triplet_setpoint{ORB_ID(position_setpoint_triplet)};
matrix::Vector3f
_triplet_target; /**< current triplet from navigator which may differ from the intenal one (_target) depending on the vehicle state. */
matrix::Vector3f
_triplet_prev_wp; /**< previous triplet from navigator which may differ from the intenal one (_prev_wp) depending on the vehicle state.*/
matrix::Vector3f
_triplet_next_wp; /**< next triplet from navigator which may differ from the intenal one (_next_wp) depending on the vehicle state.*/
matrix::Vector2f _closest_pt; /**< closest point to the vehicle position on the line previous - target */
map_projection_reference_s _reference_position{}; /**< Structure used to project lat/lon setpoint into local frame. */
float _reference_altitude{NAN}; /**< Altitude relative to ground. */
hrt_abstime _time_stamp_reference{0}; /**< time stamp when last reference update occured. */
WeatherVane *_ext_yaw_handler{nullptr}; /**< external weathervane library, used to implement a yaw control law that turns the vehicle nose into the wind */
void _limitYawRate(); /**< Limits the rate of change of the yaw setpoint. */
bool _evaluateTriplets(); /**< Checks and sets triplets. */
bool _isFinite(const position_setpoint_s &sp); /**< Checks if all waypoint triplets are finite. */
bool _evaluateGlobalReference(); /**< Check is global reference is available. */
State _getCurrentState(); /**< Computes the current vehicle state based on the vehicle position and navigator triplets. */
void _set_heading_from_mode(); /**< @see MPC_YAW_MODE */
};