Files
PX4-Autopilot/src/lib/FlightTasks/tasks/ManualAltitudeSmoothVel/FlightTaskManualAltitudeSmoothVel.cpp
T
bresch 0b765a1642 AltitudeSmoothVel - Update to use new implementation of VelocitySmoothing
Remove jerk reduction (not needed in the new implementation)
2019-09-17 09:27:00 +02:00

189 lines
6.7 KiB
C++

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/**
* @file FlightManualAltitude.cpp
*/
#include "FlightTaskManualAltitudeSmoothVel.hpp"
#include <float.h>
using namespace matrix;
bool FlightTaskManualAltitudeSmoothVel::activate(vehicle_local_position_setpoint_s last_setpoint)
{
bool ret = FlightTaskManualAltitude::activate(last_setpoint);
// Check if the previous FlightTask provided setpoints
checkSetpoints(last_setpoint);
_smoothing.reset(last_setpoint.acc_z, last_setpoint.vz, last_setpoint.z);
_initEkfResetCounters();
_resetPositionLock();
return ret;
}
void FlightTaskManualAltitudeSmoothVel::reActivate()
{
// The task is reacivated while the vehicle is on the ground. To detect takeoff in mc_pos_control_main properly
// using the generated jerk, reset the z derivatives to zero
_smoothing.reset(0.f, 0.f, _position(2));
_initEkfResetCounters();
_resetPositionLock();
}
void FlightTaskManualAltitudeSmoothVel::checkSetpoints(vehicle_local_position_setpoint_s &setpoints)
{
// If the position setpoint is unknown, set to the current postion
if (!PX4_ISFINITE(setpoints.z)) { setpoints.z = _position(2); }
// If the velocity setpoint is unknown, set to the current velocity
if (!PX4_ISFINITE(setpoints.vz)) { setpoints.vz = _velocity(2); }
// No acceleration estimate available, set to zero if the setpoint is NAN
if (!PX4_ISFINITE(setpoints.acc_z)) { setpoints.acc_z = 0.f; }
}
void FlightTaskManualAltitudeSmoothVel::_resetPositionLock()
{
// Always start unlocked
_position_lock_z_active = false;
_position_setpoint_z_locked = NAN;
}
void FlightTaskManualAltitudeSmoothVel::_initEkfResetCounters()
{
_reset_counters.z = _sub_vehicle_local_position->get().z_reset_counter;
_reset_counters.vz = _sub_vehicle_local_position->get().vz_reset_counter;
}
void FlightTaskManualAltitudeSmoothVel::_checkEkfResetCounters()
{
if (_sub_vehicle_local_position->get().z_reset_counter != _reset_counters.z) {
_smoothing.setCurrentPosition(_position(2));
_reset_counters.z = _sub_vehicle_local_position->get().z_reset_counter;
}
if (_sub_vehicle_local_position->get().vz_reset_counter != _reset_counters.vz) {
_smoothing.setCurrentVelocity(_velocity(2));
_reset_counters.vz = _sub_vehicle_local_position->get().vz_reset_counter;
}
}
void FlightTaskManualAltitudeSmoothVel::_updateSetpoints()
{
float pos_sp_smooth;
_smoothing.updateTraj(_deltatime);
_jerk_setpoint(2) = _smoothing.getCurrentJerk();
_acceleration_setpoint(2) = _smoothing.getCurrentAcceleration();
_vel_sp_smooth = _smoothing.getCurrentVelocity();
pos_sp_smooth = _smoothing.getCurrentPosition();
/* Get yaw setpont, un-smoothed position setpoints.*/
FlightTaskManualAltitude::_updateSetpoints();
/* Update constraints */
if (_velocity_setpoint(2) < 0.f) { // up
_smoothing.setMaxAccel(_param_mpc_acc_up_max.get());
_smoothing.setMaxVel(_constraints.speed_up);
} else { // down
_smoothing.setMaxAccel(_param_mpc_acc_down_max.get());
_smoothing.setMaxVel(_constraints.speed_down);
}
float jerk = _param_mpc_jerk_max.get();
_checkEkfResetCounters();
/* Check for position unlock
* During a position lock -> position unlock transition, we have to make sure that the velocity setpoint
* is continuous. We know that the output of the position loop (part of the velocity setpoint) will suddenly become null
* and only the feedforward (generated by this flight task) will remain. This is why the previous input of the velocity controller
* is used to set current velocity of the trajectory.
*/
const float velocity_target_z = _velocity_setpoint(2);
if (fabsf(velocity_target_z) > FLT_EPSILON) {
if (_position_lock_z_active) {
_smoothing.setCurrentVelocity(_velocity_setpoint_feedback(
2)); // Start the trajectory at the current velocity setpoint
_position_setpoint_z_locked = NAN;
}
_position_lock_z_active = false;
}
_smoothing.setMaxJerk(jerk);
_smoothing.updateDurations(_velocity_setpoint(2));
if (!_position_lock_z_active) {
_smoothing.setCurrentPosition(_position(2));
}
_velocity_setpoint(2) = _vel_sp_smooth; // Feedforward
if (fabsf(_vel_sp_smooth) < 0.1f &&
fabsf(_acceleration_setpoint(2)) < .2f &&
fabsf(velocity_target_z) <= FLT_EPSILON) {
_position_lock_z_active = true;
}
// Set valid position setpoint while in position lock.
// When the position lock condition above is false, it does not
// mean that the unlock condition is true. This is why
// we are checking the lock flag here.
if (_position_lock_z_active) {
_position_setpoint_z_locked = pos_sp_smooth;
// If the velocity setpoint is smaller than 1mm/s and that the acceleration is 0, force the setpoints
// to zero. This is required because the generated velocity is never exactly zero and if the drone hovers
// for a long period of time, thr drift of the position setpoint will be noticeable.
if (fabsf(_velocity_setpoint(2)) < 1e-3f && fabsf(_acceleration_setpoint(2)) < FLT_EPSILON) {
_velocity_setpoint(2) = 0.f;
_acceleration_setpoint(2) = 0.f;
_smoothing.setCurrentVelocity(0.f);
_smoothing.setCurrentAcceleration(0.f);
}
}
_position_setpoint(2) = _position_setpoint_z_locked;
}