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189 lines
6.7 KiB
C++
189 lines
6.7 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2019 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file FlightManualAltitude.cpp
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*/
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#include "FlightTaskManualAltitudeSmoothVel.hpp"
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#include <float.h>
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using namespace matrix;
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bool FlightTaskManualAltitudeSmoothVel::activate(vehicle_local_position_setpoint_s last_setpoint)
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{
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bool ret = FlightTaskManualAltitude::activate(last_setpoint);
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// Check if the previous FlightTask provided setpoints
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checkSetpoints(last_setpoint);
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_smoothing.reset(last_setpoint.acc_z, last_setpoint.vz, last_setpoint.z);
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_initEkfResetCounters();
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_resetPositionLock();
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return ret;
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}
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void FlightTaskManualAltitudeSmoothVel::reActivate()
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{
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// The task is reacivated while the vehicle is on the ground. To detect takeoff in mc_pos_control_main properly
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// using the generated jerk, reset the z derivatives to zero
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_smoothing.reset(0.f, 0.f, _position(2));
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_initEkfResetCounters();
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_resetPositionLock();
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}
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void FlightTaskManualAltitudeSmoothVel::checkSetpoints(vehicle_local_position_setpoint_s &setpoints)
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{
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// If the position setpoint is unknown, set to the current postion
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if (!PX4_ISFINITE(setpoints.z)) { setpoints.z = _position(2); }
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// If the velocity setpoint is unknown, set to the current velocity
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if (!PX4_ISFINITE(setpoints.vz)) { setpoints.vz = _velocity(2); }
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// No acceleration estimate available, set to zero if the setpoint is NAN
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if (!PX4_ISFINITE(setpoints.acc_z)) { setpoints.acc_z = 0.f; }
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}
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void FlightTaskManualAltitudeSmoothVel::_resetPositionLock()
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{
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// Always start unlocked
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_position_lock_z_active = false;
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_position_setpoint_z_locked = NAN;
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}
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void FlightTaskManualAltitudeSmoothVel::_initEkfResetCounters()
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{
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_reset_counters.z = _sub_vehicle_local_position->get().z_reset_counter;
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_reset_counters.vz = _sub_vehicle_local_position->get().vz_reset_counter;
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}
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void FlightTaskManualAltitudeSmoothVel::_checkEkfResetCounters()
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{
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if (_sub_vehicle_local_position->get().z_reset_counter != _reset_counters.z) {
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_smoothing.setCurrentPosition(_position(2));
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_reset_counters.z = _sub_vehicle_local_position->get().z_reset_counter;
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}
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if (_sub_vehicle_local_position->get().vz_reset_counter != _reset_counters.vz) {
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_smoothing.setCurrentVelocity(_velocity(2));
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_reset_counters.vz = _sub_vehicle_local_position->get().vz_reset_counter;
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}
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}
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void FlightTaskManualAltitudeSmoothVel::_updateSetpoints()
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{
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float pos_sp_smooth;
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_smoothing.updateTraj(_deltatime);
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_jerk_setpoint(2) = _smoothing.getCurrentJerk();
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_acceleration_setpoint(2) = _smoothing.getCurrentAcceleration();
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_vel_sp_smooth = _smoothing.getCurrentVelocity();
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pos_sp_smooth = _smoothing.getCurrentPosition();
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/* Get yaw setpont, un-smoothed position setpoints.*/
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FlightTaskManualAltitude::_updateSetpoints();
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/* Update constraints */
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if (_velocity_setpoint(2) < 0.f) { // up
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_smoothing.setMaxAccel(_param_mpc_acc_up_max.get());
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_smoothing.setMaxVel(_constraints.speed_up);
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} else { // down
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_smoothing.setMaxAccel(_param_mpc_acc_down_max.get());
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_smoothing.setMaxVel(_constraints.speed_down);
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}
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float jerk = _param_mpc_jerk_max.get();
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_checkEkfResetCounters();
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/* Check for position unlock
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* During a position lock -> position unlock transition, we have to make sure that the velocity setpoint
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* is continuous. We know that the output of the position loop (part of the velocity setpoint) will suddenly become null
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* and only the feedforward (generated by this flight task) will remain. This is why the previous input of the velocity controller
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* is used to set current velocity of the trajectory.
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*/
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const float velocity_target_z = _velocity_setpoint(2);
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if (fabsf(velocity_target_z) > FLT_EPSILON) {
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if (_position_lock_z_active) {
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_smoothing.setCurrentVelocity(_velocity_setpoint_feedback(
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2)); // Start the trajectory at the current velocity setpoint
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_position_setpoint_z_locked = NAN;
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}
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_position_lock_z_active = false;
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}
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_smoothing.setMaxJerk(jerk);
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_smoothing.updateDurations(_velocity_setpoint(2));
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if (!_position_lock_z_active) {
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_smoothing.setCurrentPosition(_position(2));
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}
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_velocity_setpoint(2) = _vel_sp_smooth; // Feedforward
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if (fabsf(_vel_sp_smooth) < 0.1f &&
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fabsf(_acceleration_setpoint(2)) < .2f &&
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fabsf(velocity_target_z) <= FLT_EPSILON) {
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_position_lock_z_active = true;
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}
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// Set valid position setpoint while in position lock.
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// When the position lock condition above is false, it does not
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// mean that the unlock condition is true. This is why
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// we are checking the lock flag here.
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if (_position_lock_z_active) {
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_position_setpoint_z_locked = pos_sp_smooth;
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// If the velocity setpoint is smaller than 1mm/s and that the acceleration is 0, force the setpoints
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// to zero. This is required because the generated velocity is never exactly zero and if the drone hovers
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// for a long period of time, thr drift of the position setpoint will be noticeable.
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if (fabsf(_velocity_setpoint(2)) < 1e-3f && fabsf(_acceleration_setpoint(2)) < FLT_EPSILON) {
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_velocity_setpoint(2) = 0.f;
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_acceleration_setpoint(2) = 0.f;
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_smoothing.setCurrentVelocity(0.f);
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_smoothing.setCurrentAcceleration(0.f);
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}
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}
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_position_setpoint(2) = _position_setpoint_z_locked;
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}
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