/**************************************************************************** * * Copyright (c) 2019 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file FlightManualAltitude.cpp */ #include "FlightTaskManualAltitudeSmoothVel.hpp" #include using namespace matrix; bool FlightTaskManualAltitudeSmoothVel::activate(vehicle_local_position_setpoint_s last_setpoint) { bool ret = FlightTaskManualAltitude::activate(last_setpoint); // Check if the previous FlightTask provided setpoints checkSetpoints(last_setpoint); _smoothing.reset(last_setpoint.acc_z, last_setpoint.vz, last_setpoint.z); _initEkfResetCounters(); _resetPositionLock(); return ret; } void FlightTaskManualAltitudeSmoothVel::reActivate() { // The task is reacivated while the vehicle is on the ground. To detect takeoff in mc_pos_control_main properly // using the generated jerk, reset the z derivatives to zero _smoothing.reset(0.f, 0.f, _position(2)); _initEkfResetCounters(); _resetPositionLock(); } void FlightTaskManualAltitudeSmoothVel::checkSetpoints(vehicle_local_position_setpoint_s &setpoints) { // If the position setpoint is unknown, set to the current postion if (!PX4_ISFINITE(setpoints.z)) { setpoints.z = _position(2); } // If the velocity setpoint is unknown, set to the current velocity if (!PX4_ISFINITE(setpoints.vz)) { setpoints.vz = _velocity(2); } // No acceleration estimate available, set to zero if the setpoint is NAN if (!PX4_ISFINITE(setpoints.acc_z)) { setpoints.acc_z = 0.f; } } void FlightTaskManualAltitudeSmoothVel::_resetPositionLock() { // Always start unlocked _position_lock_z_active = false; _position_setpoint_z_locked = NAN; } void FlightTaskManualAltitudeSmoothVel::_initEkfResetCounters() { _reset_counters.z = _sub_vehicle_local_position->get().z_reset_counter; _reset_counters.vz = _sub_vehicle_local_position->get().vz_reset_counter; } void FlightTaskManualAltitudeSmoothVel::_checkEkfResetCounters() { if (_sub_vehicle_local_position->get().z_reset_counter != _reset_counters.z) { _smoothing.setCurrentPosition(_position(2)); _reset_counters.z = _sub_vehicle_local_position->get().z_reset_counter; } if (_sub_vehicle_local_position->get().vz_reset_counter != _reset_counters.vz) { _smoothing.setCurrentVelocity(_velocity(2)); _reset_counters.vz = _sub_vehicle_local_position->get().vz_reset_counter; } } void FlightTaskManualAltitudeSmoothVel::_updateSetpoints() { float pos_sp_smooth; _smoothing.updateTraj(_deltatime); _jerk_setpoint(2) = _smoothing.getCurrentJerk(); _acceleration_setpoint(2) = _smoothing.getCurrentAcceleration(); _vel_sp_smooth = _smoothing.getCurrentVelocity(); pos_sp_smooth = _smoothing.getCurrentPosition(); /* Get yaw setpont, un-smoothed position setpoints.*/ FlightTaskManualAltitude::_updateSetpoints(); /* Update constraints */ if (_velocity_setpoint(2) < 0.f) { // up _smoothing.setMaxAccel(_param_mpc_acc_up_max.get()); _smoothing.setMaxVel(_constraints.speed_up); } else { // down _smoothing.setMaxAccel(_param_mpc_acc_down_max.get()); _smoothing.setMaxVel(_constraints.speed_down); } float jerk = _param_mpc_jerk_max.get(); _checkEkfResetCounters(); /* Check for position unlock * During a position lock -> position unlock transition, we have to make sure that the velocity setpoint * is continuous. We know that the output of the position loop (part of the velocity setpoint) will suddenly become null * and only the feedforward (generated by this flight task) will remain. This is why the previous input of the velocity controller * is used to set current velocity of the trajectory. */ const float velocity_target_z = _velocity_setpoint(2); if (fabsf(velocity_target_z) > FLT_EPSILON) { if (_position_lock_z_active) { _smoothing.setCurrentVelocity(_velocity_setpoint_feedback( 2)); // Start the trajectory at the current velocity setpoint _position_setpoint_z_locked = NAN; } _position_lock_z_active = false; } _smoothing.setMaxJerk(jerk); _smoothing.updateDurations(_velocity_setpoint(2)); if (!_position_lock_z_active) { _smoothing.setCurrentPosition(_position(2)); } _velocity_setpoint(2) = _vel_sp_smooth; // Feedforward if (fabsf(_vel_sp_smooth) < 0.1f && fabsf(_acceleration_setpoint(2)) < .2f && fabsf(velocity_target_z) <= FLT_EPSILON) { _position_lock_z_active = true; } // Set valid position setpoint while in position lock. // When the position lock condition above is false, it does not // mean that the unlock condition is true. This is why // we are checking the lock flag here. if (_position_lock_z_active) { _position_setpoint_z_locked = pos_sp_smooth; // If the velocity setpoint is smaller than 1mm/s and that the acceleration is 0, force the setpoints // to zero. This is required because the generated velocity is never exactly zero and if the drone hovers // for a long period of time, thr drift of the position setpoint will be noticeable. if (fabsf(_velocity_setpoint(2)) < 1e-3f && fabsf(_acceleration_setpoint(2)) < FLT_EPSILON) { _velocity_setpoint(2) = 0.f; _acceleration_setpoint(2) = 0.f; _smoothing.setCurrentVelocity(0.f); _smoothing.setCurrentAcceleration(0.f); } } _position_setpoint(2) = _position_setpoint_z_locked; }