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Add field for desired cruising speed
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@ -34,4 +34,5 @@ float32 a_y # acceleration y setpoint
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float32 a_z # acceleration z setpoint
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bool acceleration_valid # true if acceleration setpoint is valid/should be used
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bool acceleration_is_force # interprete acceleration as force
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float32 acceptance_radius # navigation acceptance_radius if we're doint waypoint navigation
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float32 acceptance_radius # navigation acceptance_radius if we're doing waypoint navigation
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float32 cruising_speed # the generally desired cruising speed (not a hard constraint)
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