mathlib: add golden section search

This commit is contained in:
Dennis Mannhart 2018-07-23 17:13:13 +02:00
parent 90f95bca0e
commit c8842665da
2 changed files with 83 additions and 0 deletions

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@ -0,0 +1,82 @@
/****************************************************************************
*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
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*
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* the documentation and/or other materials provided with the
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* used to endorse or promote products derived from this software
* without specific prior written permission.
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****************************************************************************/
/**
* @file Seach.hpp
*
* - Binary Search (ToDo)
* - Golden Section Search
*/
#define GOLDEN_RATIO 1.6180339887 //(sqrt(5)+1)/2
#pragma once
#include <platforms/px4_defines.h>
namespace math
{
// Type-safe abs
template<typename _Tp>
_Tp abs_t(_Tp val)
{
return ((val > (_Tp)0) ? val : -val);
}
// golden section search to find extremeum for function with minimum
template<typename _Tp>
inline const _Tp goldensection(const _Tp &arg1, const _Tp &arg2, _Tp(*fun)(_Tp), const _Tp &tol)
{
_Tp a = arg1;
_Tp b = arg2;
_Tp c = b - (b - a) / ((_Tp)GOLDEN_RATIO);
_Tp d = a + (b - a) / ((_Tp)GOLDEN_RATIO);
while (abs_t(c - d) > tol) {
if (fun(c) < fun(d)) {
b = d;
} else {
a = c;
}
c = b - (b - a) / ((_Tp)GOLDEN_RATIO);
d = a + (b - a) / ((_Tp)GOLDEN_RATIO);
}
return ((b + a) / (_Tp)2);
}
}

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#include "math/Limits.hpp"
#include "math/Functions.hpp"
#include "math/matrix_alg.h"
#include "math/SearchMin.hpp"
#endif