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add Bezier library
This commit is contained in:
parent
5ec010372c
commit
90f95bca0e
@ -36,6 +36,7 @@ px4_add_git_submodule(TARGET git_matrix PATH "matrix")
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add_subdirectory(airspeed)
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add_subdirectory(battery)
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add_subdirectory(bezier)
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add_subdirectory(circuit_breaker)
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add_subdirectory(controllib)
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add_subdirectory(conversion)
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226
src/lib/bezier/BezierQuad.cpp
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226
src/lib/bezier/BezierQuad.cpp
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/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file BezierQuad.cpp
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* Bezier function
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*
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* @author Dennis Mannhart <dennis.mannhart@gmail.com>
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*
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*/
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#include "BezierQuad.hpp"
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namespace bezier
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{
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#define GOLDEN_RATIO 1.61803398 //(sqrt(5)+1)/2
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#define RESOLUTION 0.0001 //represents resolution; end criterion for golden section search
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template<typename Tp>
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void BezierQuad<Tp>::setBezier(const Data &pt0, const Data &ctrl, const Data &pt1,
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Tp duration)
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{
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_pt0 = pt0;
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_ctrl = ctrl;
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_pt1 = pt1;
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_duration = duration;
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_cached_resolution = (Tp)(-1);
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}
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template<typename Tp>
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void BezierQuad<Tp>::getBezier(Data &pt0, Data &ctrl, Data &pt1)
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{
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pt0 = _pt0;
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ctrl = _ctrl;
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pt1 = _pt1;
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}
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template<typename Tp>
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matrix::Vector<Tp, 3> BezierQuad<Tp>::getPoint(const Tp t)
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{
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return (_pt0 * ((Tp)1 - t / _duration) * ((Tp)1 - t / _duration) + _ctrl * (Tp)2 * ((
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Tp)1 - t / _duration) * t / _duration + _pt1 *
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t / _duration * t / _duration);
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}
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template<typename Tp>
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matrix::Vector<Tp, 3> BezierQuad<Tp>::getVelocity(const Tp t)
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{
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return (((_ctrl - _pt0) * _duration + (_pt0 - _ctrl * (Tp)2 + _pt1) * t) * (Tp)2 / (_duration * _duration));
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}
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template<typename Tp>
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matrix::Vector<Tp, 3> BezierQuad<Tp>::getAcceleration()
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{
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return ((_pt0 - _ctrl * (Tp)2 + _pt1) * (Tp)2 / (_duration * _duration));
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}
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template<typename Tp>
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void BezierQuad<Tp>::getStates(Data &point, Data &vel, Data &acc, const Tp time)
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{
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point = getPoint(time);
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vel = getVelocity(time);
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acc = getAcceleration();
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}
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template<typename Tp>
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void BezierQuad<Tp>::getStatesClosest(Data &point, Data &vel, Data &acc,
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const Data pose)
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{
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/* get t that corresponds to point closest on bezier point */
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Tp t = _goldenSectionSearch(pose);
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/* get states corresponding to t */
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getStates(point, vel, acc, t);
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}
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template<typename Tp>
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void BezierQuad<Tp>::setBezFromVel(const Data &ctrl, const Data &vel0, const Data &vel1,
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const Tp duration)
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{
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/* update bezier points */
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_ctrl = ctrl;
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_duration = duration;
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_pt0 = _ctrl - vel0 * _duration / (Tp)2;
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_pt1 = _ctrl + vel1 * _duration / (Tp)2;
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_cached_resolution = (Tp)(-1);
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}
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template<typename Tp>
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Tp BezierQuad<Tp>::getArcLength(const Tp resolution)
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{
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// we don't need to recompute arc length if:
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// 1. _cached_resolution is up to date; 2. _cached_resolution is smaller than desired resolution (= more accurate)
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if ((_cached_resolution > (Tp)0) && (_cached_resolution <= resolution)) {
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return _cached_arc_length;
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}
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// get number of elements
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int n = (int)(roundf(_duration / resolution));
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Data v0, vn;
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Tp y0, yn;
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// check if n is even
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if (n % 2 == 1) {
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n += 1;
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}
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// step size
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Tp h = (_duration) / n;
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// get integration
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Tp area = (Tp)0;
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Data y;
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for (int i = 1; i < n; i++) {
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y = getVelocity(h * i);
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if (i % 2 == 1) {
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area += (Tp)4 * y.length();
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} else {
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area += (Tp)2 * y.length();
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}
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}
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v0 = getVelocity((Tp)0);
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vn = getVelocity(_duration);
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y0 = v0.length();
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yn = vn.length();
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// 1/3 simpsons rule
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area = h / (Tp)3 * (y0 + yn + area);
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// update cached resolution
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_cached_resolution = resolution;
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return area;
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}
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template<typename Tp>
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Tp BezierQuad<Tp>::getDistToClosestPoint(const Data &pose)
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{
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/* get t that corresponds to point closest on bezier point */
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Tp t = _goldenSectionSearch(pose);
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/* get closest point */
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Data point = getPoint(t);
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return (pose - point).length();
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}
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/*
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* HELPER FUNCTIONS (private)
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*/
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template<typename Tp>
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Tp BezierQuad<Tp>::_goldenSectionSearch(const Data &pose)
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{
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Tp a, b, c, d;
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a = (Tp)0; //represents most left point
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b = _duration * (Tp)1; //represents most right point
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c = b - (b - a) / GOLDEN_RATIO;
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d = a + (b - a) / GOLDEN_RATIO;
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while (fabsf(c - d) > RESOLUTION) {
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if (_getDistanceSquared(c, pose) < _getDistanceSquared(d, pose)) {
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b = d;
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} else {
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a = c;
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}
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c = b - (b - a) / GOLDEN_RATIO;
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d = a + (b - a) / GOLDEN_RATIO;
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}
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return (b + a) / (Tp)2;
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}
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template<typename Tp>
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Tp BezierQuad<Tp>::_getDistanceSquared(const Tp t, const Data &pose)
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{
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/* get point on bezier */
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Data vec = getPoint(t);
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/* get vector from point to pose */
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vec = vec - pose;
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/* norm squared */
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return (vec * vec);
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}
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}
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182
src/lib/bezier/BezierQuad.hpp
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182
src/lib/bezier/BezierQuad.hpp
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@ -0,0 +1,182 @@
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/****************************************************************************
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*
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* Copyright (C) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file BerzierQuad.hpp
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*
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* Quadratic bezier lib
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*/
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#pragma once
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#include <px4_defines.h>
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#include <stdlib.h>
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#include <matrix/math.hpp>
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namespace bezier
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{
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template<typename Tp>
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class __EXPORT BezierQuad
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{
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public:
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using Data = matrix::Vector<Tp, 3>;
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/**
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* empty constructor
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*/
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BezierQuad(void) :
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_pt0(Data()), _ctrl(Data()), _pt1(Data()), _duration(1.0f) {}
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/**
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* constructor from array
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*/
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BezierQuad(const Tp pt0[3], const Tp ctrl[3], const Tp pt1[3], Tp duration = 1.0f) :
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_pt0(Data(pt0)), _ctrl(Data(ctrl)), _pt1(Data(pt1)), _duration(duration) {}
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/**
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* constructor from vector
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*/
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BezierQuad(const Data &pt0, const Data &ctrl, const Data &pt1,
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Tp duration = 1.0f):
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_pt0(pt0), _ctrl(ctrl), _pt1(pt1), _duration(duration) {}
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/*
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* return bezier points
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*/
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void getBezier(Data &pt0, Data &ctrl, Data &pt1);
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/*
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* get pt0
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*/
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Data getPt0() {return _pt0;}
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/*
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* get ctrl
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*/
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Data getCtrl() {return _ctrl;}
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/*
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* get pt1
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*/
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Data getPt1() {return _pt1;}
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/**
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* set new bezier points
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*/
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void setBezier(const Data &pt0, const Data &ctrl, const Data &pt1,
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Tp duration = 1.0f);
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/*
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* set duration
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*/
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void setDuration(const Tp time) {_duration = time;}
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/**
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* get point on bezier point corresponding to t
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*/
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Data getPoint(const Tp t);
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/*
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* Distance to closest point given a position
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*/
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Tp getDistToClosestPoint(const Data &pose);
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/*
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* get velocity on bezier corresponding to t
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*/
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Data getVelocity(const Tp t);
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/*
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* get acceleration on bezier corresponding to t
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*/
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Data getAcceleration();
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/*
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* get states on bezier corresponding to t
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*/
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void getStates(Data &point, Data &vel, Data &acc, const Tp t);
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/*
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* get states on bezier which are closest to pose
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*/
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void getStatesClosest(Data &point, Data &vel, Data &acc,
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const Data pose);
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/*
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* compute bezier from velocity at bezier end points and ctrl point
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*/
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void setBezFromVel(const Data &ctrl, const Data &vel0, const Data &vel1,
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const Tp duration = 1.0f);
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/*
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* simpsons inegrattion applied to velocity
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*/
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Tp getArcLength(const Tp resolution);
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private:
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/* control points */
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Data _pt0;
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Data _ctrl;
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Data _pt1;
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Tp _duration;
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/* cache */
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Tp _cached_arc_length;
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Tp _cached_resolution = (Tp)(-1); // negative number means that cache is not up to date
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/*
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* Helper functions
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*/
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/* golden section search */
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Tp _goldenSectionSearch(const Data &pose);
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/*
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* get distance to point on bezier
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*/
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Tp _getDistanceSquared(const Tp t, const Data &pose);
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};
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using BezierQuadf = BezierQuad<float>;
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using BezierQuadd = BezierQuad<double>;
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}
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// include implementation
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#include "BezierQuad.cpp"
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36
src/lib/bezier/CMakeLists.txt
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36
src/lib/bezier/CMakeLists.txt
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@ -0,0 +1,36 @@
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############################################################################
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#
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# Copyright (c) 2018 PX4 Development Team. All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
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# are met:
|
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#
|
||||
# 1. Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# 2. Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in
|
||||
# the documentation and/or other materials provided with the
|
||||
# distribution.
|
||||
# 3. Neither the name PX4 nor the names of its contributors may be
|
||||
# used to endorse or promote products derived from this software
|
||||
# without specific prior written permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
# OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
# AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
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# POSSIBILITY OF SUCH DAMAGE.
|
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#
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############################################################################
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px4_add_library(bezier
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BezierQuad.cpp
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)
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