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make it clear that we are using right hand rotation convention
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@@ -2,10 +2,11 @@
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* @file Dcm.hpp
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*
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* A direction cosine matrix class.
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* All rotations and axis systems follow the right-hand rule.
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*
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* This library uses the convention that premultiplying a three dimensional
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* vector represented in coordinate system 1 will apply a rotation from coordinate system
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* 1 to coordinate system 2 to the vector. The rotation is performed following the right-hand rule.
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* 1 to coordinate system 2 to the vector.
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* Likewise, a matrix instance of this class also represents a coordinate transformation
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* from frame 2 to frame 1.
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*
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