make it clear that we are using right hand rotation convention

This commit is contained in:
Roman
2016-05-10 13:12:51 +02:00
parent 10c1b49bde
commit 4a405e7f60
3 changed files with 6 additions and 1 deletions
+2 -1
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@@ -2,10 +2,11 @@
* @file Dcm.hpp
*
* A direction cosine matrix class.
* All rotations and axis systems follow the right-hand rule.
*
* This library uses the convention that premultiplying a three dimensional
* vector represented in coordinate system 1 will apply a rotation from coordinate system
* 1 to coordinate system 2 to the vector. The rotation is performed following the right-hand rule.
* 1 to coordinate system 2 to the vector.
* Likewise, a matrix instance of this class also represents a coordinate transformation
* from frame 2 to frame 1.
*
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@@ -1,6 +1,8 @@
/**
* @file Euler.hpp
*
* All rotations and axis systems follow the right-hand rule
*
* An instance of this class defines a rotation from coordinate frame 1 to coordinate frame 2.
* It follows the convention of an intrinsic tait-bryan 3-2-1 sequence.
* In order to go from frame 1 to frame 2 we apply the following rotations consecutively.
+2
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@@ -1,6 +1,8 @@
/**
* @file Quaternion.hpp
*
* All rotations and axis systems follow the right-hand rule.
*
* A quaternion instance of this class describes a rotation from
* coordinate frame 1 to coordinate frame 2. The first element of the quaternion
* represents the real part, thus, a quaternion representing a zero-rotation