PX4-Autopilot/src/lib/FlightTasks/tasks/ManualPositionSmoothVel/FlightTaskManualPositionSmoothVel.cpp

207 lines
6.5 KiB
C++

/****************************************************************************
*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#include "FlightTaskManualPositionSmoothVel.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
using namespace matrix;
bool FlightTaskManualPositionSmoothVel::activate()
{
bool ret = FlightTaskManualPosition::activate();
reset(Axes::XYZ);
return ret;
}
void FlightTaskManualPositionSmoothVel::reActivate()
{
reset(Axes::XY);
}
void FlightTaskManualPositionSmoothVel::reset(Axes axes)
{
int count;
switch (axes) {
case Axes::XY:
count = 2;
break;
case Axes::XYZ:
count = 3;
break;
default:
count = 0;
break;
}
// TODO: get current accel
for (int i = 0; i < count; ++i) {
_smoothing[i].reset(0.f, _velocity(i), _position(i));
}
_position_lock_xy_active = false;
_position_lock_z_active = false;
_position_setpoint_xy_locked(0) = NAN;
_position_setpoint_xy_locked(1) = NAN;
_position_setpoint_z_locked = NAN;
}
void FlightTaskManualPositionSmoothVel::_updateSetpoints()
{
/* Get yaw setpont, un-smoothed position setpoints.*/
FlightTaskManualPosition::_updateSetpoints();
/* Update constraints */
_smoothing[0].setMaxAccel(MPC_ACC_HOR_MAX.get());
_smoothing[1].setMaxAccel(MPC_ACC_HOR_MAX.get());
_smoothing[0].setMaxVel(_constraints.speed_xy);
_smoothing[1].setMaxVel(_constraints.speed_xy);
if (_velocity_setpoint(2) < 0.f) { // up
_smoothing[2].setMaxAccel(MPC_ACC_UP_MAX.get());
_smoothing[2].setMaxVel(MPC_Z_VEL_MAX_UP.get());
} else { // down
_smoothing[2].setMaxAccel(MPC_ACC_DOWN_MAX.get());
_smoothing[2].setMaxVel(MPC_Z_VEL_MAX_DN.get());
}
Vector2f vel_xy_sp = Vector2f(&_velocity_setpoint(0));
float jerk[3] = {_jerk_max.get(), _jerk_max.get(), _jerk_max.get()};
float jerk_xy = _jerk_max.get();
if (_jerk_min.get() > _jerk_max.get()) {
_jerk_min.set(0.f);
}
if (_jerk_min.get() > FLT_EPSILON) {
if (vel_xy_sp.length() < FLT_EPSILON) { // Brake
jerk_xy = _jerk_max.get();
} else {
jerk_xy = _jerk_min.get();
}
}
jerk[0] = jerk_xy;
jerk[1] = jerk_xy;
/* Check for position unlock
* During a position lock -> position unlock transition, we have to make sure that the velocity setpoint
* is continuous. We know that the output of the position loop (part of the velocity setpoint) will suddenly become null
* and only the feedforward (generated by this flight task) will remain. This is why the previous input of the velocity controller
* is used to set current velocity of the trajectory.
*/
Vector2f sticks_expo_xy = Vector2f(&_sticks_expo(0));
if (sticks_expo_xy.length() > FLT_EPSILON) {
if (_position_lock_xy_active) {
_smoothing[0].setCurrentVelocity(_velocity_setpoint_feedback(
0)); // Start the trajectory at the current velocity setpoint
_smoothing[1].setCurrentVelocity(_velocity_setpoint_feedback(1));
_position_setpoint_xy_locked(0) = NAN;
_position_setpoint_xy_locked(1) = NAN;
}
_position_lock_xy_active = false;
}
if (fabsf(_sticks_expo(2)) > FLT_EPSILON) {
if (_position_lock_z_active) {
_smoothing[2].setCurrentVelocity(_velocity_setpoint_feedback(
0)); // Start the trajectory at the current velocity setpoint
_position_setpoint_z_locked = NAN;
}
_position_lock_z_active = false;
}
for (int i = 0; i < 3; ++i) {
_smoothing[i].setMaxJerk(jerk[i]);
_smoothing[i].updateDurations(_deltatime, _velocity_setpoint(i));
}
VelocitySmoothing::timeSynchronization(_smoothing, 2); // Synchronize x and y only
if (_position_lock_xy_active) {
// Check if a reset event has happened.
if (_sub_vehicle_local_position->get().xy_reset_counter != _reset_counter) {
// Reset the XY axes
_smoothing[0].setCurrentPosition(_position(0));
_smoothing[1].setCurrentPosition(_position(1));
_reset_counter = _sub_vehicle_local_position->get().xy_reset_counter;
}
}
if (!_position_lock_xy_active) {
_smoothing[0].setCurrentPosition(_position(0));
_smoothing[1].setCurrentPosition(_position(1));
}
if (!_position_lock_z_active) {
_smoothing[2].setCurrentPosition(_position(2));
}
Vector3f pos_sp_smooth;
for (int i = 0; i < 3; ++i) {
_smoothing[i].integrate(_acceleration_setpoint(i), _vel_sp_smooth(i), pos_sp_smooth(i));
_velocity_setpoint(i) = _vel_sp_smooth(i); // Feedforward
_jerk_setpoint(i) = _smoothing[i].getCurrentJerk();
}
// Check for position lock transition
if (Vector2f(_vel_sp_smooth).length() < 0.01f &&
Vector2f(_acceleration_setpoint).length() < .2f &&
sticks_expo_xy.length() <= FLT_EPSILON) {
_position_setpoint_xy_locked(0) = pos_sp_smooth(0);
_position_setpoint_xy_locked(1) = pos_sp_smooth(1);
_position_lock_xy_active = true;
}
if (fabsf(_vel_sp_smooth(2)) < 0.01f &&
fabsf(_acceleration_setpoint(2)) < .2f &&
fabsf(_sticks_expo(2)) <= FLT_EPSILON) {
_position_setpoint_z_locked = pos_sp_smooth(2);
_position_lock_z_active = true;
}
_position_setpoint(0) = _position_setpoint_xy_locked(0);
_position_setpoint(1) = _position_setpoint_xy_locked(1);
_position_setpoint(2) = _position_setpoint_z_locked;
}