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PX4-Autopilot/src/modules/fw_att_control/fw_yaw_controller.cpp
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2023-12-07 17:21:09 +01:00

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/****************************************************************************
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* Copyright (c) 2020-2022 PX4 Development Team. All rights reserved.
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/**
* @file fw_yaw_controller.cpp
* Implementation of a simple coordinated turn yaw controller.
*/
#include "fw_yaw_controller.h"
#include <float.h>
#include <lib/geo/geo.h>
#include <mathlib/mathlib.h>
float YawController::control_yaw(float roll_setpoint, float euler_pitch_rate_setpoint, float roll, float pitch,
float airspeed)
{
/* Do not calculate control signal with bad inputs */
if (!(PX4_ISFINITE(roll_setpoint) &&
PX4_ISFINITE(roll) &&
PX4_ISFINITE(pitch) &&
PX4_ISFINITE(euler_pitch_rate_setpoint) &&
PX4_ISFINITE(airspeed))) {
return _body_rate_setpoint;
}
float constrained_roll;
bool inverted = false;
/* roll is used as feedforward term and inverted flight needs to be considered */
if (fabsf(roll) < math::radians(90.f)) {
/* not inverted, but numerically still potentially close to infinity */
constrained_roll = math::constrain(roll, math::radians(-80.f), math::radians(80.f));
} else {
inverted = true;
// inverted flight, constrain on the two extremes of -pi..+pi to avoid infinity
//note: the ranges are extended by 10 deg here to avoid numeric resolution effects
if (roll > 0.f) {
/* right hemisphere */
constrained_roll = math::constrain(roll, math::radians(100.f), math::radians(180.f));
} else {
/* left hemisphere */
constrained_roll = math::constrain(roll, math::radians(-180.f), math::radians(-100.f));
}
}
constrained_roll = math::constrain(constrained_roll, -fabsf(roll_setpoint), fabsf(roll_setpoint));
if (!inverted) {
/* Calculate desired yaw rate from coordinated turn constraint / (no side forces) */
_euler_rate_setpoint = tanf(constrained_roll) * cosf(pitch) * CONSTANTS_ONE_G / airspeed;
/* Transform setpoint to body angular rates (jacobian) */
const float yaw_body_rate_setpoint_raw = -sinf(roll) * euler_pitch_rate_setpoint +
cosf(roll) * cosf(pitch) * _euler_rate_setpoint;
_body_rate_setpoint = math::constrain(yaw_body_rate_setpoint_raw, -_max_rate, _max_rate);
}
if (!PX4_ISFINITE(_body_rate_setpoint)) {
_body_rate_setpoint = 0.f;
}
return _body_rate_setpoint;
}