/**************************************************************************** * * Copyright (c) 2020-2022 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name ECL nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file fw_yaw_controller.cpp * Implementation of a simple coordinated turn yaw controller. */ #include "fw_yaw_controller.h" #include #include #include float YawController::control_yaw(float roll_setpoint, float euler_pitch_rate_setpoint, float roll, float pitch, float airspeed) { /* Do not calculate control signal with bad inputs */ if (!(PX4_ISFINITE(roll_setpoint) && PX4_ISFINITE(roll) && PX4_ISFINITE(pitch) && PX4_ISFINITE(euler_pitch_rate_setpoint) && PX4_ISFINITE(airspeed))) { return _body_rate_setpoint; } float constrained_roll; bool inverted = false; /* roll is used as feedforward term and inverted flight needs to be considered */ if (fabsf(roll) < math::radians(90.f)) { /* not inverted, but numerically still potentially close to infinity */ constrained_roll = math::constrain(roll, math::radians(-80.f), math::radians(80.f)); } else { inverted = true; // inverted flight, constrain on the two extremes of -pi..+pi to avoid infinity //note: the ranges are extended by 10 deg here to avoid numeric resolution effects if (roll > 0.f) { /* right hemisphere */ constrained_roll = math::constrain(roll, math::radians(100.f), math::radians(180.f)); } else { /* left hemisphere */ constrained_roll = math::constrain(roll, math::radians(-180.f), math::radians(-100.f)); } } constrained_roll = math::constrain(constrained_roll, -fabsf(roll_setpoint), fabsf(roll_setpoint)); if (!inverted) { /* Calculate desired yaw rate from coordinated turn constraint / (no side forces) */ _euler_rate_setpoint = tanf(constrained_roll) * cosf(pitch) * CONSTANTS_ONE_G / airspeed; /* Transform setpoint to body angular rates (jacobian) */ const float yaw_body_rate_setpoint_raw = -sinf(roll) * euler_pitch_rate_setpoint + cosf(roll) * cosf(pitch) * _euler_rate_setpoint; _body_rate_setpoint = math::constrain(yaw_body_rate_setpoint_raw, -_max_rate, _max_rate); } if (!PX4_ISFINITE(_body_rate_setpoint)) { _body_rate_setpoint = 0.f; } return _body_rate_setpoint; }