Files
PX4-Autopilot/src/systemcmds/tests/test_smooth_z.cpp
T
2019-02-21 14:56:08 -05:00

278 lines
9.9 KiB
C++

/****************************************************************************
*
* Copyright (C) 2012-2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file test_smooth_z.cpp
* Tests flight path smoothing algorithms.
*/
#include <unit_test.h>
#include <lib/FlightTasks/tasks/Utility/ManualSmoothingZ.hpp>
#include <float.h>
#include <math.h>
class SmoothZTest : public UnitTest
{
public:
virtual bool run_tests();
bool brakeUpward();
bool brakeDownward();
bool accelerateUpwardFromBrake();
bool accelerateDownwardFromBrake();
};
bool SmoothZTest::run_tests()
{
ut_run_test(brakeUpward);
ut_run_test(brakeDownward);
ut_run_test(accelerateUpwardFromBrake);
ut_run_test(accelerateDownwardFromBrake);
return (_tests_failed == 0);
}
bool SmoothZTest::brakeUpward()
{
/* Downward flight and want to stop */
float stick_current = 0.0f; // sticks are at zero position
float vel_sp_current = 0.0f; // desired velocity is at 0m/s
float vel_sp_previous = 5.0f; // the demanded previous setpoint was 5m/s downwards
float vel = vel_sp_previous; // assume that current velocity is equal to previous vel setpoint
float acc_max_up = 5.0f;
float acc_max_down = 2.0f;
ManualSmoothingZ smooth(nullptr, vel, stick_current);
/* overwrite parameters since they might change depending on configuration */
smooth.overwriteAccelerationDown(acc_max_down); // downward max acceleration of 2m/ss
smooth.overwriteAccelerationUp(acc_max_up); // upward max acceleration of 5m/ss
smooth.overwriteJerkMax(0.1f); // maximum jerk of 0.1
float dt = 0.1f; // dt is set to 0.1s
/* It should start with acceleration */
ut_assert_true(smooth.getIntention() == ManualIntentionZ::acceleration);
for (int i = 0; i < 100; i++) {
smooth.smoothVelFromSticks(vel_sp_current, dt);
/* Test if intention is brake */
ut_assert_true(smooth.getIntention() == ManualIntentionZ::brake);
/* we should always use upward acceleration */
ut_assert_true((smooth.getMaxAcceleration() - acc_max_up < FLT_EPSILON));
/* New setpoint has to be lower than previous setpoint (NED frame) or equal 0. 0 velocity
* occurs once the vehicle is at perfect rest. */
ut_assert_true((vel_sp_current < vel_sp_previous) || (fabsf(vel_sp_current) < FLT_EPSILON));
/* We reset the previou setpoint to newest setpoint
* and set the current setpoint to 0 because we still want to brake.
* We also set vel to previous setpoint where we make the assumption that
* the vehicle can perfectly track the setpoints.
*/
vel_sp_previous = vel_sp_current;
vel_sp_current = 0.0f;
vel = vel_sp_previous;
}
return true;
}
bool SmoothZTest::brakeDownward()
{
/* Downward flight and want to stop */
float stick_current = 0.0f; // sticks are at zero position
float vel_sp_current = 0.0f; // desired velocity is 0m/s
float vel_sp_previous = -5.0f; // the demanded previous setpoint was -5m/s downwards
float vel = vel_sp_previous; // assume that current velocity is equal to previous vel setpoint
float acc_max_up = 5.0f;
float acc_max_down = 2.0f;
ManualSmoothingZ smooth(nullptr, vel, stick_current);
/* overwrite parameters since they might change depending on configuration */
smooth.overwriteAccelerationDown(acc_max_down); // downward max acceleration of 2m/ss
smooth.overwriteAccelerationUp(acc_max_up); // upward max acceleration of 5m/ss
smooth.overwriteJerkMax(0.1f); // maximum jerk of 0.1
float dt = 0.1f; // dt is set to 0.1s
/* It should start with acceleration */
ut_assert_true(smooth.getIntention() == ManualIntentionZ::acceleration);
for (int i = 0; i < 100; i++) {
smooth.smoothVelFromSticks(vel_sp_current, dt);
/* Test if intention is brake */
ut_assert_true(smooth.getIntention() == ManualIntentionZ::brake);
/* New setpoint has to be larger than previous setpoint (NED frame) or equal 0. 0 velocity
* occurs once the vehicle is at perfect rest. */
ut_assert_true((vel_sp_current > vel_sp_previous) || (fabsf(vel_sp_current) < FLT_EPSILON));
/* we should always use downward acceleration except when vehicle is at rest*/
if (fabsf(vel_sp_previous) < FLT_EPSILON) {
ut_assert_true(fabsf(smooth.getMaxAcceleration() - acc_max_up) < FLT_EPSILON);
} else {
ut_assert_true(fabsf(smooth.getMaxAcceleration() - acc_max_down) < FLT_EPSILON);
}
/* We reset the previou setpoint to newest setpoint
* and set the current setpoint to 0 because we still want to brake.
* We also set vel to previous setpoint where we make the assumption that
* the vehicle can perfectly track the setpoints.
*/
vel_sp_previous = vel_sp_current;
vel_sp_current = 0.0f;
vel = vel_sp_previous;
}
return true;
}
bool SmoothZTest::accelerateUpwardFromBrake()
{
/* Downward flight and want to stop */
float stick_current = -1.0f; // sticks are at full upward position
float vel_sp_target = -5.0f; // desired velocity is at -5m/s
float vel_sp_current = vel_sp_target;
float vel_sp_previous = 0.0f; // the demanded previous setpoint was 0m/s downwards
float vel = vel_sp_previous; // assume that current velocity is equal to previous vel setpoint
float acc_max_up = 5.0f;
float acc_max_down = 2.0f;
ManualSmoothingZ smooth(nullptr, vel, stick_current);
/* overwrite parameters since they might change depending on configuration */
smooth.overwriteAccelerationDown(acc_max_down); // downward max acceleration of 2m/ss
smooth.overwriteAccelerationUp(acc_max_up); // upward max acceleration of 5m/ss
smooth.overwriteJerkMax(0.1f); // maximum jerk of 0.1
float dt = 0.1f; // dt is set to 0.1s
for (int i = 0; i < 100; i++) {
smooth.smoothVelFromSticks(vel_sp_current, dt);
/* Test if intention is acceleration */
ut_assert_true(smooth.getIntention() == ManualIntentionZ::acceleration);
/* we should always use upward acceleration */
ut_assert_true(fabsf(smooth.getMaxAcceleration() - acc_max_up) < FLT_EPSILON);
/* New setpoint has to be larger than previous setpoint or equal to target velocity
* vel_sp_current. The negative sign is because of NED frame.
*/
ut_assert_true((-vel_sp_current > -vel_sp_previous) || (fabsf(vel_sp_current - vel_sp_previous) < FLT_EPSILON));
/* We reset the previous setpoint to newest setpoint and reset the current setpoint.
* We also set the current velocity to the previous setpoint with the assumption that
* the vehicle does perfect tracking.
*/
vel_sp_previous = vel_sp_current;
vel_sp_current = vel_sp_target;
vel = vel_sp_previous;
}
return true;
}
bool SmoothZTest::accelerateDownwardFromBrake()
{
/* Downward flight and want to stop */
float stick_current = 1.0f; // sticks are at full downward position
float vel_sp_target = 5.0f; // desired velocity is at 5m/s
float vel_sp_current = vel_sp_target;
float vel_sp_previous = 0.0f; // the demanded previous setpoint was 0m/s downwards
float vel = vel_sp_previous; // assume that current velocity is equal to previous vel setpoint
float acc_max_up = 5.0f;
float acc_max_down = 2.0f;
ManualSmoothingZ smooth(nullptr, vel, stick_current);
/* overwrite parameters since they might change depending on configuration */
smooth.overwriteAccelerationDown(acc_max_down); // downward max acceleration of 2m/ss
smooth.overwriteAccelerationUp(acc_max_up); // upward max acceleration of 5m/ss
smooth.overwriteJerkMax(0.1f); // maximum jerk of 0.1
float dt = 0.1f; // dt is set to 0.1s
for (int i = 0; i < 100; i++) {
smooth.smoothVelFromSticks(vel_sp_current, dt);
/* Test if intention is acceleration */
ut_assert_true(smooth.getIntention() == ManualIntentionZ::acceleration);
/* we should always use downward acceleration except when target velocity is reached */
if (fabsf(vel_sp_current - vel_sp_target) < FLT_EPSILON) {
ut_assert_true(smooth.getMaxAcceleration() - acc_max_up < FLT_EPSILON);
} else {
ut_assert_true(fabsf(smooth.getMaxAcceleration() - acc_max_down) < FLT_EPSILON);
}
/* New setpoint has to be larger than previous setpoint or equal to target velocity
* vel_sp_current (NED frame).
*/
ut_assert_true((vel_sp_current > vel_sp_previous) || (fabsf(vel_sp_current - vel_sp_target) < FLT_EPSILON));
/* We reset the previous setpoint to newest setpoint and reset the current setpoint.
* We also set the current velocity to the previous setpoint with the assumption that
* the vehicle does perfect tracking.
*/
vel_sp_previous = vel_sp_current;
vel_sp_current = vel_sp_target;
vel = vel_sp_previous;
}
return true;
}
ut_declare_test_c(test_smooth_z, SmoothZTest)