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PX4-Autopilot/src/modules/boat/BoatKinematics/BoatKinematics.cpp
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2024-05-17 13:57:00 +02:00

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#include "BoatKinematics.hpp"
#include <mathlib/mathlib.h>
using namespace matrix;
using namespace time_literals;
BoatKinematics::BoatKinematics(ModuleParams *parent) : ModuleParams(parent)
{}
void BoatKinematics::allocate()
{
hrt_abstime now = hrt_absolute_time();
if (_boat_control_output_sub.updated()) {
_boat_control_output_sub.copy(&_boat_control_output);
}
const bool setpoint_timeout = (_boat_control_output.timestamp + 100_ms) < now;
Vector2f boat_output =
computeInverseKinematics(_boat_control_output.speed, _boat_control_output.yaw_rate);
if (!_armed || setpoint_timeout) {
boat_output = {}; // stop
}
boat_output = matrix::constrain(boat_output, -1.f, 1.f);
actuator_motors_s actuator_motors{};
actuator_motors.control[0] = boat_output(0);
actuator_motors.control[1] = boat_output(0);
actuator_motors.timestamp = now;
_actuator_motors_pub.publish(actuator_motors);
actuator_servos_s actuator_servos{};
actuator_servos.control[0] = boat_output(1);
actuator_servos.control[1] = boat_output(1);
actuator_servos.timestamp = now;
_actuator_servos_pub.publish(actuator_servos);
}
matrix::Vector2f BoatKinematics::computeInverseKinematics(float linear_velocity_x, float yaw_rate) const
{
if (_max_speed < FLT_EPSILON) {
return Vector2f();
}
linear_velocity_x = math::constrain(linear_velocity_x, -_max_speed, _max_speed);
yaw_rate = math::constrain(yaw_rate, -_max_angular_velocity, _max_angular_velocity);
float throttle = linear_velocity_x / _max_speed;
float rudder_angle = yaw_rate / _max_angular_velocity;
return Vector2f(throttle, rudder_angle);
}