/**************************************************************************** * * Copyright (C) 2023-2024 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #include "BoatKinematics.hpp" #include using namespace matrix; using namespace time_literals; BoatKinematics::BoatKinematics(ModuleParams *parent) : ModuleParams(parent) {} void BoatKinematics::allocate() { hrt_abstime now = hrt_absolute_time(); if (_boat_control_output_sub.updated()) { _boat_control_output_sub.copy(&_boat_control_output); } const bool setpoint_timeout = (_boat_control_output.timestamp + 100_ms) < now; Vector2f boat_output = computeInverseKinematics(_boat_control_output.speed, _boat_control_output.yaw_rate); if (!_armed || setpoint_timeout) { boat_output = {}; // stop } boat_output = matrix::constrain(boat_output, -1.f, 1.f); actuator_motors_s actuator_motors{}; actuator_motors.control[0] = boat_output(0); actuator_motors.control[1] = boat_output(0); actuator_motors.timestamp = now; _actuator_motors_pub.publish(actuator_motors); actuator_servos_s actuator_servos{}; actuator_servos.control[0] = boat_output(1); actuator_servos.control[1] = boat_output(1); actuator_servos.timestamp = now; _actuator_servos_pub.publish(actuator_servos); } matrix::Vector2f BoatKinematics::computeInverseKinematics(float linear_velocity_x, float yaw_rate) const { if (_max_speed < FLT_EPSILON) { return Vector2f(); } linear_velocity_x = math::constrain(linear_velocity_x, -_max_speed, _max_speed); yaw_rate = math::constrain(yaw_rate, -_max_angular_velocity, _max_angular_velocity); float throttle = linear_velocity_x / _max_speed; float rudder_angle = yaw_rate / _max_angular_velocity; return Vector2f(throttle, rudder_angle); }