Files
PX4-Autopilot/src/lib/FlightTasks/tasks/Offboard/FlightTaskOffboard.cpp
T
bresch b14446f0e5 Parameter update - Rename variables in lib
using paramter_update.py script
2019-04-03 15:38:50 +02:00

251 lines
8.4 KiB
C++

/****************************************************************************
*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file FlightTaskAuto.cpp
*/
#include "FlightTaskOffboard.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
using namespace matrix;
bool FlightTaskOffboard::initializeSubscriptions(SubscriptionArray &subscription_array)
{
if (!FlightTask::initializeSubscriptions(subscription_array)) {
return false;
}
if (!subscription_array.get(ORB_ID(position_setpoint_triplet), _sub_triplet_setpoint)) {
return false;
}
return true;
}
bool FlightTaskOffboard::updateInitialize()
{
bool ret = FlightTask::updateInitialize();
// require a valid triplet
ret = ret && _sub_triplet_setpoint->get().current.valid;
// require valid position / velocity in xy
return ret && PX4_ISFINITE(_position(0))
&& PX4_ISFINITE(_position(1))
&& PX4_ISFINITE(_velocity(0))
&& PX4_ISFINITE(_velocity(1));
}
bool FlightTaskOffboard::activate()
{
bool ret = FlightTask::activate();
_position_setpoint = _position;
_velocity_setpoint.setZero();
_position_lock.setAll(NAN);
return ret;
}
bool FlightTaskOffboard::update()
{
if (!_sub_triplet_setpoint->get().current.valid) {
_resetSetpoints();
_position_setpoint = _position;
return false;
}
// reset setpoint for every loop
_resetSetpoints();
// Yaw / Yaw-speed
if (_sub_triplet_setpoint->get().current.yaw_valid) {
// yaw control required
_yaw_setpoint = _sub_triplet_setpoint->get().current.yaw;
if (_sub_triplet_setpoint->get().current.yawspeed_valid) {
// yawspeed is used as feedforward
_yawspeed_setpoint = _sub_triplet_setpoint->get().current.yawspeed;
}
} else if (_sub_triplet_setpoint->get().current.yawspeed_valid) {
// only yawspeed required
_yawspeed_setpoint = _sub_triplet_setpoint->get().current.yawspeed;
// set yaw setpoint to NAN since not used
_yaw_setpoint = NAN;
}
// Loiter
if (_sub_triplet_setpoint->get().current.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
// loiter just means that the vehicle should keep position
if (!PX4_ISFINITE(_position_lock(0))) {
_position_setpoint = _position_lock = _position;
} else {
_position_setpoint = _position_lock;
}
// don't have to continue
return true;
} else {
_position_lock.setAll(NAN);
}
// Takeoff
if (_sub_triplet_setpoint->get().current.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) {
// just do takeoff to default altitude
if (!PX4_ISFINITE(_position_lock(0))) {
_position_setpoint = _position_lock = _position;
_position_setpoint(2) = _position_lock(2) = _position(2) - _param_mis_takeoff_alt.get();
} else {
_position_setpoint = _position_lock;
}
// don't have to continue
return true;
} else {
_position_lock.setAll(NAN);
}
// Land
if (_sub_triplet_setpoint->get().current.type == position_setpoint_s::SETPOINT_TYPE_LAND) {
// land with landing speed, but keep position in xy
if (!PX4_ISFINITE(_position_lock(0))) {
_position_setpoint = _position_lock = _position;
_position_setpoint(2) = _position_lock(2) = NAN;
_velocity_setpoint(2) = _param_mpc_land_speed.get();
} else {
_position_setpoint = _position_lock;
_velocity_setpoint(2) = _param_mpc_land_speed.get();
}
// don't have to continue
return true;
} else {
_position_lock.setAll(NAN);
}
// IDLE
if (_sub_triplet_setpoint->get().current.type == position_setpoint_s::SETPOINT_TYPE_IDLE) {
_thrust_setpoint.zero();
return true;
}
// Possible inputs:
// 1. position setpoint
// 2. position setpoint + velocity setpoint (velocity used as feedforward)
// 3. velocity setpoint
// 4. acceleration setpoint -> this will be mapped to normalized thrust setpoint because acceleration is not supported
const bool position_ctrl_xy = _sub_triplet_setpoint->get().current.position_valid
&& _sub_vehicle_local_position->get().xy_valid;
const bool position_ctrl_z = _sub_triplet_setpoint->get().current.alt_valid
&& _sub_vehicle_local_position->get().z_valid;
const bool velocity_ctrl_xy = _sub_triplet_setpoint->get().current.velocity_valid
&& _sub_vehicle_local_position->get().v_xy_valid;
const bool velocity_ctrl_z = _sub_triplet_setpoint->get().current.velocity_valid
&& _sub_vehicle_local_position->get().v_z_valid;
const bool feedforward_ctrl_xy = position_ctrl_xy && velocity_ctrl_xy;
const bool feedforward_ctrl_z = position_ctrl_z && velocity_ctrl_z;
const bool acceleration_ctrl = _sub_triplet_setpoint->get().current.acceleration_valid;
// if nothing is valid in xy, then exit offboard
if (!(position_ctrl_xy || velocity_ctrl_xy || acceleration_ctrl)) {
return false;
}
// if nothing is valid in z, then exit offboard
if (!(position_ctrl_z || velocity_ctrl_z || acceleration_ctrl)) {
return false;
}
// XY-direction
if (feedforward_ctrl_xy) {
_position_setpoint(0) = _sub_triplet_setpoint->get().current.x;
_position_setpoint(1) = _sub_triplet_setpoint->get().current.y;
_velocity_setpoint(0) = _sub_triplet_setpoint->get().current.vx;
_velocity_setpoint(1) = _sub_triplet_setpoint->get().current.vy;
} else if (position_ctrl_xy) {
_position_setpoint(0) = _sub_triplet_setpoint->get().current.x;
_position_setpoint(1) = _sub_triplet_setpoint->get().current.y;
} else if (velocity_ctrl_xy) {
if (_sub_triplet_setpoint->get().current.velocity_frame == position_setpoint_s::VELOCITY_FRAME_LOCAL_NED) {
// in local frame: don't require any transformation
_velocity_setpoint(0) = _sub_triplet_setpoint->get().current.vx;
_velocity_setpoint(1) = _sub_triplet_setpoint->get().current.vy;
} else if (_sub_triplet_setpoint->get().current.velocity_frame == position_setpoint_s::VELOCITY_FRAME_BODY_NED) {
// in body frame: need to transorm first
// Note, this transformation is wrong because body-xy is not neccessarily on the same plane as locale-xy
_velocity_setpoint(0) = cosf(_yaw) * _sub_triplet_setpoint->get().current.vx - sinf(
_yaw) * _sub_triplet_setpoint->get().current.vy;
_velocity_setpoint(1) = sinf(_yaw) * _sub_triplet_setpoint->get().current.vx + cosf(
_yaw) * _sub_triplet_setpoint->get().current.vy;
} else {
// no valid frame
return false;
}
}
// Z-direction
if (feedforward_ctrl_z) {
_position_setpoint(2) = _sub_triplet_setpoint->get().current.z;
_velocity_setpoint(2) = _sub_triplet_setpoint->get().current.vz;
} else if (position_ctrl_z) {
_position_setpoint(2) = _sub_triplet_setpoint->get().current.z;
} else if (velocity_ctrl_z) {
_velocity_setpoint(2) = _sub_triplet_setpoint->get().current.vz;
}
// Acceleration
// Note: this is not supported yet and will be mapped to normalized thrust directly.
if (_sub_triplet_setpoint->get().current.acceleration_valid) {
_thrust_setpoint(0) = _sub_triplet_setpoint->get().current.a_x;
_thrust_setpoint(1) = _sub_triplet_setpoint->get().current.a_y;
_thrust_setpoint(2) = _sub_triplet_setpoint->get().current.a_z;
}
return true;
}