/**************************************************************************** * * Copyright (c) 2018 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file FlightTaskAuto.cpp */ #include "FlightTaskOffboard.hpp" #include #include using namespace matrix; bool FlightTaskOffboard::initializeSubscriptions(SubscriptionArray &subscription_array) { if (!FlightTask::initializeSubscriptions(subscription_array)) { return false; } if (!subscription_array.get(ORB_ID(position_setpoint_triplet), _sub_triplet_setpoint)) { return false; } return true; } bool FlightTaskOffboard::updateInitialize() { bool ret = FlightTask::updateInitialize(); // require a valid triplet ret = ret && _sub_triplet_setpoint->get().current.valid; // require valid position / velocity in xy return ret && PX4_ISFINITE(_position(0)) && PX4_ISFINITE(_position(1)) && PX4_ISFINITE(_velocity(0)) && PX4_ISFINITE(_velocity(1)); } bool FlightTaskOffboard::activate() { bool ret = FlightTask::activate(); _position_setpoint = _position; _velocity_setpoint.setZero(); _position_lock.setAll(NAN); return ret; } bool FlightTaskOffboard::update() { if (!_sub_triplet_setpoint->get().current.valid) { _resetSetpoints(); _position_setpoint = _position; return false; } // reset setpoint for every loop _resetSetpoints(); // Yaw / Yaw-speed if (_sub_triplet_setpoint->get().current.yaw_valid) { // yaw control required _yaw_setpoint = _sub_triplet_setpoint->get().current.yaw; if (_sub_triplet_setpoint->get().current.yawspeed_valid) { // yawspeed is used as feedforward _yawspeed_setpoint = _sub_triplet_setpoint->get().current.yawspeed; } } else if (_sub_triplet_setpoint->get().current.yawspeed_valid) { // only yawspeed required _yawspeed_setpoint = _sub_triplet_setpoint->get().current.yawspeed; // set yaw setpoint to NAN since not used _yaw_setpoint = NAN; } // Loiter if (_sub_triplet_setpoint->get().current.type == position_setpoint_s::SETPOINT_TYPE_LOITER) { // loiter just means that the vehicle should keep position if (!PX4_ISFINITE(_position_lock(0))) { _position_setpoint = _position_lock = _position; } else { _position_setpoint = _position_lock; } // don't have to continue return true; } else { _position_lock.setAll(NAN); } // Takeoff if (_sub_triplet_setpoint->get().current.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) { // just do takeoff to default altitude if (!PX4_ISFINITE(_position_lock(0))) { _position_setpoint = _position_lock = _position; _position_setpoint(2) = _position_lock(2) = _position(2) - _param_mis_takeoff_alt.get(); } else { _position_setpoint = _position_lock; } // don't have to continue return true; } else { _position_lock.setAll(NAN); } // Land if (_sub_triplet_setpoint->get().current.type == position_setpoint_s::SETPOINT_TYPE_LAND) { // land with landing speed, but keep position in xy if (!PX4_ISFINITE(_position_lock(0))) { _position_setpoint = _position_lock = _position; _position_setpoint(2) = _position_lock(2) = NAN; _velocity_setpoint(2) = _param_mpc_land_speed.get(); } else { _position_setpoint = _position_lock; _velocity_setpoint(2) = _param_mpc_land_speed.get(); } // don't have to continue return true; } else { _position_lock.setAll(NAN); } // IDLE if (_sub_triplet_setpoint->get().current.type == position_setpoint_s::SETPOINT_TYPE_IDLE) { _thrust_setpoint.zero(); return true; } // Possible inputs: // 1. position setpoint // 2. position setpoint + velocity setpoint (velocity used as feedforward) // 3. velocity setpoint // 4. acceleration setpoint -> this will be mapped to normalized thrust setpoint because acceleration is not supported const bool position_ctrl_xy = _sub_triplet_setpoint->get().current.position_valid && _sub_vehicle_local_position->get().xy_valid; const bool position_ctrl_z = _sub_triplet_setpoint->get().current.alt_valid && _sub_vehicle_local_position->get().z_valid; const bool velocity_ctrl_xy = _sub_triplet_setpoint->get().current.velocity_valid && _sub_vehicle_local_position->get().v_xy_valid; const bool velocity_ctrl_z = _sub_triplet_setpoint->get().current.velocity_valid && _sub_vehicle_local_position->get().v_z_valid; const bool feedforward_ctrl_xy = position_ctrl_xy && velocity_ctrl_xy; const bool feedforward_ctrl_z = position_ctrl_z && velocity_ctrl_z; const bool acceleration_ctrl = _sub_triplet_setpoint->get().current.acceleration_valid; // if nothing is valid in xy, then exit offboard if (!(position_ctrl_xy || velocity_ctrl_xy || acceleration_ctrl)) { return false; } // if nothing is valid in z, then exit offboard if (!(position_ctrl_z || velocity_ctrl_z || acceleration_ctrl)) { return false; } // XY-direction if (feedforward_ctrl_xy) { _position_setpoint(0) = _sub_triplet_setpoint->get().current.x; _position_setpoint(1) = _sub_triplet_setpoint->get().current.y; _velocity_setpoint(0) = _sub_triplet_setpoint->get().current.vx; _velocity_setpoint(1) = _sub_triplet_setpoint->get().current.vy; } else if (position_ctrl_xy) { _position_setpoint(0) = _sub_triplet_setpoint->get().current.x; _position_setpoint(1) = _sub_triplet_setpoint->get().current.y; } else if (velocity_ctrl_xy) { if (_sub_triplet_setpoint->get().current.velocity_frame == position_setpoint_s::VELOCITY_FRAME_LOCAL_NED) { // in local frame: don't require any transformation _velocity_setpoint(0) = _sub_triplet_setpoint->get().current.vx; _velocity_setpoint(1) = _sub_triplet_setpoint->get().current.vy; } else if (_sub_triplet_setpoint->get().current.velocity_frame == position_setpoint_s::VELOCITY_FRAME_BODY_NED) { // in body frame: need to transorm first // Note, this transformation is wrong because body-xy is not neccessarily on the same plane as locale-xy _velocity_setpoint(0) = cosf(_yaw) * _sub_triplet_setpoint->get().current.vx - sinf( _yaw) * _sub_triplet_setpoint->get().current.vy; _velocity_setpoint(1) = sinf(_yaw) * _sub_triplet_setpoint->get().current.vx + cosf( _yaw) * _sub_triplet_setpoint->get().current.vy; } else { // no valid frame return false; } } // Z-direction if (feedforward_ctrl_z) { _position_setpoint(2) = _sub_triplet_setpoint->get().current.z; _velocity_setpoint(2) = _sub_triplet_setpoint->get().current.vz; } else if (position_ctrl_z) { _position_setpoint(2) = _sub_triplet_setpoint->get().current.z; } else if (velocity_ctrl_z) { _velocity_setpoint(2) = _sub_triplet_setpoint->get().current.vz; } // Acceleration // Note: this is not supported yet and will be mapped to normalized thrust directly. if (_sub_triplet_setpoint->get().current.acceleration_valid) { _thrust_setpoint(0) = _sub_triplet_setpoint->get().current.a_x; _thrust_setpoint(1) = _sub_triplet_setpoint->get().current.a_y; _thrust_setpoint(2) = _sub_triplet_setpoint->get().current.a_z; } return true; }