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From looking at the history the BMM150 rotation was initially 0. Then, this was changed to 6 when the intent was to only change it for Skynode. A bit later, the rotation was changed back to 0, but only for Skynode. This tells me that rotation 0 was correct for all 6X including Skynode all along. Signed-off-by: Julian Oes <julian@oes.ch>