PX4-Autopilot/src/lib/FlightTasks/tasks/ManualPositionSmoothVel/FlightTaskManualPositionSmoothVel.cpp

258 lines
8.6 KiB
C++

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#include "FlightTaskManualPositionSmoothVel.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
using namespace matrix;
bool FlightTaskManualPositionSmoothVel::activate()
{
bool ret = FlightTaskManualPosition::activate();
reset(Axes::XYZ);
return ret;
}
void FlightTaskManualPositionSmoothVel::reActivate()
{
// The task is reacivated while the vehicle is on the ground. To detect takeoff in mc_pos_control_main properly
// using the generated jerk, reset the z derivatives to zero
reset(Axes::XYZ, true);
}
void FlightTaskManualPositionSmoothVel::reset(Axes axes, bool force_z_zero)
{
int count;
switch (axes) {
case Axes::XY:
count = 2;
break;
case Axes::XYZ:
count = 3;
break;
default:
count = 0;
break;
}
// TODO: get current accel
for (int i = 0; i < count; ++i) {
_smoothing[i].reset(0.f, _velocity(i), _position(i));
}
// Set the z derivatives to zero
if (force_z_zero) {
_smoothing[2].reset(0.f, 0.f, _position(2));
}
_position_lock_xy_active = false;
_position_lock_z_active = false;
_position_setpoint_xy_locked(0) = NAN;
_position_setpoint_xy_locked(1) = NAN;
_position_setpoint_z_locked = NAN;
}
void FlightTaskManualPositionSmoothVel::_checkEkfResetCounters()
{
// Check if a reset event has happened.
if (_sub_vehicle_local_position->get().xy_reset_counter != _reset_counters.xy) {
_smoothing[0].setCurrentPosition(_position(0));
_smoothing[1].setCurrentPosition(_position(1));
_reset_counters.xy = _sub_vehicle_local_position->get().xy_reset_counter;
}
if (_sub_vehicle_local_position->get().vxy_reset_counter != _reset_counters.vxy) {
_smoothing[0].setCurrentVelocity(_velocity(0));
_smoothing[1].setCurrentVelocity(_velocity(1));
_reset_counters.vxy = _sub_vehicle_local_position->get().vxy_reset_counter;
}
if (_sub_vehicle_local_position->get().z_reset_counter != _reset_counters.z) {
_smoothing[2].setCurrentPosition(_position(2));
_reset_counters.z = _sub_vehicle_local_position->get().z_reset_counter;
}
if (_sub_vehicle_local_position->get().vz_reset_counter != _reset_counters.vz) {
_smoothing[2].setCurrentVelocity(_velocity(2));
_reset_counters.vz = _sub_vehicle_local_position->get().vz_reset_counter;
}
}
void FlightTaskManualPositionSmoothVel::_updateSetpoints()
{
/* Get yaw setpont, un-smoothed position setpoints.*/
FlightTaskManualPosition::_updateSetpoints();
/* Update constraints */
_smoothing[0].setMaxAccel(MPC_ACC_HOR_MAX.get());
_smoothing[1].setMaxAccel(MPC_ACC_HOR_MAX.get());
_smoothing[0].setMaxVel(_constraints.speed_xy);
_smoothing[1].setMaxVel(_constraints.speed_xy);
if (_velocity_setpoint(2) < 0.f) { // up
_smoothing[2].setMaxAccel(MPC_ACC_UP_MAX.get());
_smoothing[2].setMaxVel(_constraints.speed_up);
} else { // down
_smoothing[2].setMaxAccel(MPC_ACC_DOWN_MAX.get());
_smoothing[2].setMaxVel(_constraints.speed_down);
}
float jerk[3] = {_jerk_max.get(), _jerk_max.get(), _jerk_max.get()};
_checkEkfResetCounters();
/* Check for position unlock
* During a position lock -> position unlock transition, we have to make sure that the velocity setpoint
* is continuous. We know that the output of the position loop (part of the velocity setpoint) will suddenly become null
* and only the feedforward (generated by this flight task) will remain. This is why the previous input of the velocity controller
* is used to set current velocity of the trajectory.
*/
Vector2f sticks_expo_xy = Vector2f(&_sticks_expo(0));
if (sticks_expo_xy.length() > FLT_EPSILON) {
if (_position_lock_xy_active) {
_smoothing[0].setCurrentVelocity(_velocity_setpoint_feedback(
0)); // Start the trajectory at the current velocity setpoint
_smoothing[1].setCurrentVelocity(_velocity_setpoint_feedback(1));
_position_setpoint_xy_locked(0) = NAN;
_position_setpoint_xy_locked(1) = NAN;
}
_position_lock_xy_active = false;
}
if (fabsf(_sticks_expo(2)) > FLT_EPSILON) {
if (_position_lock_z_active) {
_smoothing[2].setCurrentVelocity(_velocity_setpoint_feedback(
2)); // Start the trajectory at the current velocity setpoint
_position_setpoint_z_locked = NAN;
}
_position_lock_z_active = false;
}
// During position lock, lower jerk to help the optimizer
// to converge to 0 acceleration and velocity
if (_position_lock_xy_active) {
jerk[0] = 1.f;
jerk[1] = 1.f;
} else {
jerk[0] = _jerk_max.get();
jerk[1] = _jerk_max.get();
}
jerk[2] = _position_lock_z_active ? 1.f : _jerk_max.get();
for (int i = 0; i < 3; ++i) {
_smoothing[i].setMaxJerk(jerk[i]);
_smoothing[i].updateDurations(_deltatime, _velocity_setpoint(i));
}
VelocitySmoothing::timeSynchronization(_smoothing, 2); // Synchronize x and y only
if (!_position_lock_xy_active) {
_smoothing[0].setCurrentPosition(_position(0));
_smoothing[1].setCurrentPosition(_position(1));
}
if (!_position_lock_z_active) {
_smoothing[2].setCurrentPosition(_position(2));
}
Vector3f pos_sp_smooth;
for (int i = 0; i < 3; ++i) {
_smoothing[i].integrate(_acceleration_setpoint(i), _vel_sp_smooth(i), pos_sp_smooth(i));
_velocity_setpoint(i) = _vel_sp_smooth(i); // Feedforward
_jerk_setpoint(i) = _smoothing[i].getCurrentJerk();
}
// Check for position lock transition
if (Vector2f(_vel_sp_smooth).length() < 0.1f &&
Vector2f(_acceleration_setpoint).length() < .2f &&
sticks_expo_xy.length() <= FLT_EPSILON) {
_position_lock_xy_active = true;
}
if (fabsf(_vel_sp_smooth(2)) < 0.1f &&
fabsf(_acceleration_setpoint(2)) < .2f &&
fabsf(_sticks_expo(2)) <= FLT_EPSILON) {
_position_lock_z_active = true;
}
// Set valid position setpoint while in position lock.
// When the position lock condition above is false, it does not
// mean that the unlock condition is true. This is why
// we are checking the lock flag here.
if (_position_lock_xy_active) {
_position_setpoint_xy_locked(0) = pos_sp_smooth(0);
_position_setpoint_xy_locked(1) = pos_sp_smooth(1);
// If the velocity setpoint is smaller than 1mm/s and that the acceleration is 0, force the setpoints
// to zero. This is required because the generated velocity is never exactly zero and if the drone hovers
// for a long period of time, thr drift of the position setpoint will be noticeable.
for (int i = 0; i < 2; i++) {
if (fabsf(_velocity_setpoint(i)) < 1e-3f && fabsf(_acceleration_setpoint(0)) < FLT_EPSILON) {
_velocity_setpoint(i) = 0.f;
_acceleration_setpoint(i) = 0.f;
_smoothing[i].setCurrentVelocity(0.f);
_smoothing[i].setCurrentAcceleration(0.f);
}
}
}
if (_position_lock_z_active) {
_position_setpoint_z_locked = pos_sp_smooth(2);
if (fabsf(_velocity_setpoint(2)) < 1e-3f && fabsf(_acceleration_setpoint(2)) < FLT_EPSILON) {
_velocity_setpoint(2) = 0.f;
_acceleration_setpoint(2) = 0.f;
_smoothing[2].setCurrentVelocity(0.f);
_smoothing[2].setCurrentAcceleration(0.f);
}
}
_position_setpoint(0) = _position_setpoint_xy_locked(0);
_position_setpoint(1) = _position_setpoint_xy_locked(1);
_position_setpoint(2) = _position_setpoint_z_locked;
}