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198 lines
6.4 KiB
C++
198 lines
6.4 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2020-2024 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#ifndef MATH_UTILITIES_H
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#define MATH_UTILITIES_H
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#include <matrix/math.hpp>
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namespace math
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{
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namespace Utilities
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{
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// return the square of two floating point numbers - used in auto coded sections
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static constexpr float sq(float var) { return var * var; }
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// converts Tait-Bryan 312 sequence of rotations from frame 1 to frame 2
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// to the corresponding rotation matrix that rotates from frame 2 to frame 1
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// rot312(0) - First rotation is a RH rotation about the Z axis (rad)
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// rot312(1) - Second rotation is a RH rotation about the X axis (rad)
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// rot312(2) - Third rotation is a RH rotation about the Y axis (rad)
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// See http://www.atacolorado.com/eulersequences.doc
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template<typename T = float>
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inline matrix::Dcm<T> taitBryan312ToRotMat(const matrix::Vector3<T> &rot312)
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{
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// Calculate the frame2 to frame 1 rotation matrix from a 312 Tait-Bryan rotation sequence
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const T c2 = cosf(rot312(2)); // third rotation is pitch
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const T s2 = sinf(rot312(2));
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const T s1 = sinf(rot312(1)); // second rotation is roll
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const T c1 = cosf(rot312(1));
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const T s0 = sinf(rot312(0)); // first rotation is yaw
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const T c0 = cosf(rot312(0));
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matrix::Dcm<T> R;
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R(0, 0) = c0 * c2 - s0 * s1 * s2;
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R(1, 1) = c0 * c1;
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R(2, 2) = c2 * c1;
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R(0, 1) = -c1 * s0;
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R(0, 2) = s2 * c0 + c2 * s1 * s0;
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R(1, 0) = c2 * s0 + s2 * s1 * c0;
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R(1, 2) = s0 * s2 - s1 * c0 * c2;
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R(2, 0) = -s2 * c1;
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R(2, 1) = s1;
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return R;
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}
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template<typename T = float>
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inline matrix::Dcm<T> quatToInverseRotMat(const matrix::Quaternion<T> &quat)
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{
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const T q00 = quat(0) * quat(0);
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const T q11 = quat(1) * quat(1);
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const T q22 = quat(2) * quat(2);
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const T q33 = quat(3) * quat(3);
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const T q01 = quat(0) * quat(1);
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const T q02 = quat(0) * quat(2);
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const T q03 = quat(0) * quat(3);
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const T q12 = quat(1) * quat(2);
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const T q13 = quat(1) * quat(3);
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const T q23 = quat(2) * quat(3);
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matrix::Dcm<T> dcm;
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dcm(0, 0) = q00 + q11 - q22 - q33;
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dcm(1, 1) = q00 - q11 + q22 - q33;
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dcm(2, 2) = q00 - q11 - q22 + q33;
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dcm(1, 0) = 2.0f * (q12 - q03);
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dcm(2, 0) = 2.0f * (q13 + q02);
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dcm(0, 1) = 2.0f * (q12 + q03);
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dcm(2, 1) = 2.0f * (q23 - q01);
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dcm(0, 2) = 2.0f * (q13 - q02);
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dcm(1, 2) = 2.0f * (q23 + q01);
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return dcm;
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}
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// We should use a 3-2-1 Tait-Bryan (yaw-pitch-roll) rotation sequence
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// when there is more roll than pitch tilt and a 3-1-2 rotation sequence
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// when there is more pitch than roll tilt to avoid gimbal lock.
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template<typename T = float>
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inline bool shouldUse321RotationSequence(const matrix::Dcm<T> &R)
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{
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return fabsf(R(2, 0)) < fabsf(R(2, 1));
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}
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template<typename T = float>
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inline float getEuler321Yaw(const matrix::Dcm<T> &R)
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{
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return atan2f(R(1, 0), R(0, 0));
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}
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template<typename T = float>
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inline float getEuler312Yaw(const matrix::Dcm<T> &R)
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{
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return atan2f(-R(0, 1), R(1, 1));
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}
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template<typename T = float>
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inline T getEuler321Yaw(const matrix::Quaternion<T> &q)
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{
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// Values from yaw_input_321.c file produced by
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// https://github.com/PX4/ecl/blob/master/matlab/scripts/Inertial%20Nav%20EKF/quat2yaw321.m
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const T a = static_cast<T>(2.) * (q(0) * q(3) + q(1) * q(2));
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const T b = sq(q(0)) + sq(q(1)) - sq(q(2)) - sq(q(3));
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return atan2f(a, b);
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}
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template<typename T = float>
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inline T getEuler312Yaw(const matrix::Quaternion<T> &q)
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{
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// Values from yaw_input_312.c file produced by
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// https://github.com/PX4/ecl/blob/master/matlab/scripts/Inertial%20Nav%20EKF/quat2yaw312.m
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const T a = static_cast<T>(2.) * (q(0) * q(3) - q(1) * q(2));
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const T b = sq(q(0)) - sq(q(1)) + sq(q(2)) - sq(q(3));
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return atan2f(a, b);
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}
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template<typename T = float>
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inline T getEulerYaw(const matrix::Dcm<T> &R)
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{
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if (shouldUse321RotationSequence(R)) {
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return getEuler321Yaw(R);
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} else {
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return getEuler312Yaw(R);
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}
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}
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template<typename T = float>
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inline T getEulerYaw(const matrix::Quaternion<T> &q)
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{
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return getEulerYaw(matrix::Dcm<T>(q));
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}
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template<typename T = float>
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inline matrix::Dcm<T> updateEuler321YawInRotMat(T yaw, const matrix::Dcm<T> &rot_in)
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{
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matrix::Euler<T> euler321(rot_in);
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euler321(2) = yaw;
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return matrix::Dcm<T>(euler321);
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}
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template<typename T = float>
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inline matrix::Dcm<T> updateEuler312YawInRotMat(T yaw, const matrix::Dcm<T> &rot_in)
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{
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const matrix::Vector3<T> rotVec312(yaw, // yaw
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asinf(rot_in(2, 1)), // roll
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atan2f(-rot_in(2, 0), rot_in(2, 2))); // pitch
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return taitBryan312ToRotMat(rotVec312);
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}
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// Checks which euler rotation sequence to use and update yaw in rotation matrix
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template<typename T = float>
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inline matrix::Dcm<T> updateYawInRotMat(T yaw, const matrix::Dcm<T> &rot_in)
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{
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if (shouldUse321RotationSequence(rot_in)) {
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return updateEuler321YawInRotMat(yaw, rot_in);
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} else {
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return updateEuler312YawInRotMat(yaw, rot_in);
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}
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}
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} // namespace Utilities
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} // namespace math
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#endif // MATH_UTILITIES_H
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