PX4-Autopilot/src/lib/mathlib/math/Utilities.hpp
Daniel Agar 35532609c9
mathlib: utilities refactor float to function template (for optional double precision usage)
Co-authored-by: Mathieu Bresciani <brescianimathieu@gmail.com>
2024-03-20 11:10:37 -04:00

198 lines
6.4 KiB
C++

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#ifndef MATH_UTILITIES_H
#define MATH_UTILITIES_H
#include <matrix/math.hpp>
namespace math
{
namespace Utilities
{
// return the square of two floating point numbers - used in auto coded sections
static constexpr float sq(float var) { return var * var; }
// converts Tait-Bryan 312 sequence of rotations from frame 1 to frame 2
// to the corresponding rotation matrix that rotates from frame 2 to frame 1
// rot312(0) - First rotation is a RH rotation about the Z axis (rad)
// rot312(1) - Second rotation is a RH rotation about the X axis (rad)
// rot312(2) - Third rotation is a RH rotation about the Y axis (rad)
// See http://www.atacolorado.com/eulersequences.doc
template<typename T = float>
inline matrix::Dcm<T> taitBryan312ToRotMat(const matrix::Vector3<T> &rot312)
{
// Calculate the frame2 to frame 1 rotation matrix from a 312 Tait-Bryan rotation sequence
const T c2 = cosf(rot312(2)); // third rotation is pitch
const T s2 = sinf(rot312(2));
const T s1 = sinf(rot312(1)); // second rotation is roll
const T c1 = cosf(rot312(1));
const T s0 = sinf(rot312(0)); // first rotation is yaw
const T c0 = cosf(rot312(0));
matrix::Dcm<T> R;
R(0, 0) = c0 * c2 - s0 * s1 * s2;
R(1, 1) = c0 * c1;
R(2, 2) = c2 * c1;
R(0, 1) = -c1 * s0;
R(0, 2) = s2 * c0 + c2 * s1 * s0;
R(1, 0) = c2 * s0 + s2 * s1 * c0;
R(1, 2) = s0 * s2 - s1 * c0 * c2;
R(2, 0) = -s2 * c1;
R(2, 1) = s1;
return R;
}
template<typename T = float>
inline matrix::Dcm<T> quatToInverseRotMat(const matrix::Quaternion<T> &quat)
{
const T q00 = quat(0) * quat(0);
const T q11 = quat(1) * quat(1);
const T q22 = quat(2) * quat(2);
const T q33 = quat(3) * quat(3);
const T q01 = quat(0) * quat(1);
const T q02 = quat(0) * quat(2);
const T q03 = quat(0) * quat(3);
const T q12 = quat(1) * quat(2);
const T q13 = quat(1) * quat(3);
const T q23 = quat(2) * quat(3);
matrix::Dcm<T> dcm;
dcm(0, 0) = q00 + q11 - q22 - q33;
dcm(1, 1) = q00 - q11 + q22 - q33;
dcm(2, 2) = q00 - q11 - q22 + q33;
dcm(1, 0) = 2.0f * (q12 - q03);
dcm(2, 0) = 2.0f * (q13 + q02);
dcm(0, 1) = 2.0f * (q12 + q03);
dcm(2, 1) = 2.0f * (q23 - q01);
dcm(0, 2) = 2.0f * (q13 - q02);
dcm(1, 2) = 2.0f * (q23 + q01);
return dcm;
}
// We should use a 3-2-1 Tait-Bryan (yaw-pitch-roll) rotation sequence
// when there is more roll than pitch tilt and a 3-1-2 rotation sequence
// when there is more pitch than roll tilt to avoid gimbal lock.
template<typename T = float>
inline bool shouldUse321RotationSequence(const matrix::Dcm<T> &R)
{
return fabsf(R(2, 0)) < fabsf(R(2, 1));
}
template<typename T = float>
inline float getEuler321Yaw(const matrix::Dcm<T> &R)
{
return atan2f(R(1, 0), R(0, 0));
}
template<typename T = float>
inline float getEuler312Yaw(const matrix::Dcm<T> &R)
{
return atan2f(-R(0, 1), R(1, 1));
}
template<typename T = float>
inline T getEuler321Yaw(const matrix::Quaternion<T> &q)
{
// Values from yaw_input_321.c file produced by
// https://github.com/PX4/ecl/blob/master/matlab/scripts/Inertial%20Nav%20EKF/quat2yaw321.m
const T a = static_cast<T>(2.) * (q(0) * q(3) + q(1) * q(2));
const T b = sq(q(0)) + sq(q(1)) - sq(q(2)) - sq(q(3));
return atan2f(a, b);
}
template<typename T = float>
inline T getEuler312Yaw(const matrix::Quaternion<T> &q)
{
// Values from yaw_input_312.c file produced by
// https://github.com/PX4/ecl/blob/master/matlab/scripts/Inertial%20Nav%20EKF/quat2yaw312.m
const T a = static_cast<T>(2.) * (q(0) * q(3) - q(1) * q(2));
const T b = sq(q(0)) - sq(q(1)) + sq(q(2)) - sq(q(3));
return atan2f(a, b);
}
template<typename T = float>
inline T getEulerYaw(const matrix::Dcm<T> &R)
{
if (shouldUse321RotationSequence(R)) {
return getEuler321Yaw(R);
} else {
return getEuler312Yaw(R);
}
}
template<typename T = float>
inline T getEulerYaw(const matrix::Quaternion<T> &q)
{
return getEulerYaw(matrix::Dcm<T>(q));
}
template<typename T = float>
inline matrix::Dcm<T> updateEuler321YawInRotMat(T yaw, const matrix::Dcm<T> &rot_in)
{
matrix::Euler<T> euler321(rot_in);
euler321(2) = yaw;
return matrix::Dcm<T>(euler321);
}
template<typename T = float>
inline matrix::Dcm<T> updateEuler312YawInRotMat(T yaw, const matrix::Dcm<T> &rot_in)
{
const matrix::Vector3<T> rotVec312(yaw, // yaw
asinf(rot_in(2, 1)), // roll
atan2f(-rot_in(2, 0), rot_in(2, 2))); // pitch
return taitBryan312ToRotMat(rotVec312);
}
// Checks which euler rotation sequence to use and update yaw in rotation matrix
template<typename T = float>
inline matrix::Dcm<T> updateYawInRotMat(T yaw, const matrix::Dcm<T> &rot_in)
{
if (shouldUse321RotationSequence(rot_in)) {
return updateEuler321YawInRotMat(yaw, rot_in);
} else {
return updateEuler312YawInRotMat(yaw, rot_in);
}
}
} // namespace Utilities
} // namespace math
#endif // MATH_UTILITIES_H