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PX4-Autopilot/docs/ko/sim_gazebo_gz/worlds.md
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# Gazebo Worlds
This topic provides imagery/information about the [Gazebo](../sim_gazebo_gz/index.md) worlds supported by PX4.
The [default world](#default) is spawned by default, though this may be overridden by a [model specific world](#model_specific_worlds).
Developers can also manually specify the world to load: [Gazebo > Specify World](../sim_gazebo_gz/index.md#specify-world) (or [Gazebo Models Repository](../sim_gazebo_gz/gazebo_models.md#gazebo-models-repository-px4-gazebo-models)).
The source code for supported worlds can be found in the [Gazebo Models Repository](../sim_gazebo_gz/gazebo_models.md#gazebo-models-repository-px4-gazebo-models) on GitHub here: [PX4/PX4-gazebo-models/tree/main/worlds](https://github.com/PX4/PX4-gazebo-models/tree/main/worlds).
## Empty (Default) {#default}
Empty world (a grey plane).
This is used by default.
[PX4-gazebo-models/main/worlds/default.sdf](https://github.com/PX4/PX4-gazebo-models/blob/main/worlds/default.sdf)
![screenshot of default world](../../assets/simulation/gazebo/worlds/default.png)
## Aruco
Aruco world is the default world with the addition of an [ArUco marker](https://docs.opencv.org/4.x/d5/dae/tutorial_aruco_detection.html).
This is used in conjunction with the [x500_mono_cam_down](../sim_gazebo_gz/vehicles.md#x500-quadrotor-with-monocular-camera-down-facing) airframe to test [precision landing](../advanced_features/precland.md).
[PX4-gazebo-models/main/worlds/aruco.sdf](https://github.com/PX4/PX4-gazebo-models/blob/main/worlds/aruco.sdf)
![screenshot of Aruco world](../../assets/simulation/gazebo/worlds/aruco.png)
## Baylands
Baylands world surrounded by water.
[PX4-gazebo-models/main/worlds/bayland.sdf](https://github.com/PX4/PX4-gazebo-models/blob/main/worlds/baylands.sdf)
![Screenshot of Baylands world](../../assets/simulation/gazebo/worlds/baylands.png)
## Lawn
Lawn is a flat green world that is a less-optimized alternative to [rover world](#rover).
It is not recommended as the low frame rate causes segmentation faults on some frames.
[PX4-gazebo-models/main/worlds/lawn.sdf](https://github.com/PX4/PX4-gazebo-models/blob/main/worlds/lawn.sdf)
![screenshot of lawn world](../../assets/simulation/gazebo/worlds/lawn.png)
## 탐사선
Rover world is optimised for rovers (and will be further optimised for rovers) and is the default world for [Ackermann Rover (4012)](../frames_rover/index.md#ackermann) (`make px4_sitl gz_rover_ackermann`) and [Differential Rover ((r1-rover (4009))](../frames_rover/index.md#differential) (`make px4_sitl gz_r1_rover`).
[PX4-gazebo-models/main/worlds/rover.sdf](https://github.com/PX4/PX4-gazebo-models/blob/main/worlds/rover.sdf)
![screenshot of rover world](../../assets/simulation/gazebo/worlds/rover.png)
:::info
Rover world is very similar to [lawn world](#lawn), but with these tow main differences:
- Grid on the ground which is useful as a reference while driving.
- Higher update rate which solves segfault issues specifically with rovers with ackermann steering.
:::
## Walls
World with walls that is designed for testing [collision prevention](../computer_vision/collision_prevention.md).
[PX4-gazebo-models/main/worlds/walls.sdf](https://github.com/PX4/PX4-gazebo-models/blob/main/worlds/walls.sdf)
![screenshot of walls world](../../assets/simulation/gazebo/worlds/walls.png)
## Windy
[Empty world](#default) with wind enabled.
[PX4-gazebo-models/main/worlds/windy.sdf](https://github.com/PX4/PX4-gazebo-models/blob/main/worlds/windy.sdf)
## Moving Platform
<Badge type="tip" text="PX4 v1.16" />
[Empty world](#default) with the addition of a flat moving platform, to simulate drone operations from moving vehicles like ships or trucks. The platform is controlled by a plugin which is included in the world. The platform is at a height of 2m, so place the vehicle on it with:
```
PX4_GZ_MODEL_POSE=0,0,2.2 PX4_GZ_WORLD=moving_platform make px4_sitl gz_standard_vtol
```
The plugin can be configured with the following environment variables:
- `PX4_GZ_PLATFORM_VEL`: Platform speed (m/s).
- `PX4_GZ_PLATFORM_HEADING_DEG`: Platform heading and direction of velocity (degrees). 0 = east, positive direction is counterclockwise.
[PX4-gazebo-models/main/worlds/moving_platform.sdf](https://github.com/PX4/PX4-gazebo-models/blob/main/worlds/moving_platform.sdf)
![screenshot of moving platform world](../../assets/simulation/gazebo/worlds/moving_platform.png)
:::tip
The moving platform plugin can also be used within other worlds.
For more information, see the plugin [README](https://github.com/PX4/PX4-Autopilot/blob/main/src/modules/simulation/gz_plugins/moving_platform_controller/README.md).
:::
## Model Specific Worlds {#model_specific_worlds}
Some [vehicle models](../sim_gazebo_gz/vehicles.md) rely on the physics / plugins of a specific world.
The PX4 toolchain will automatically spawn a world that has the same name as the vehicle model if one exists (instead of the [default world](#default)):
The model specific worlds are:
- [Aruco world](#aruco): Default world with an [ArUco marker](https://docs.opencv.org/4.x/d5/dae/tutorial_aruco_detection.html) that can be used with [x500_mono_cam_down](../sim_gazebo_gz/vehicles.md#x500-quadrotor-with-monocular-camera-down-facing) for testing [precision landing](../advanced_features/precland.md).