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* Add vitepress tree * Update existing workflows so they dont trigger on changes in the docs path * Add nojekyll, package.json, LICENCE etc * Add crowdin docs upload/download scripts * Add docs flaw checker workflows * Used docs prefix for docs workflows * Crowdin obvious fixes * ci: docs move to self hosted runner runs on a beefy server for faster builds Signed-off-by: Ramon Roche <mrpollo@gmail.com> * ci: don't run build action for docs or ci changes Signed-off-by: Ramon Roche <mrpollo@gmail.com> * ci: update runners Signed-off-by: Ramon Roche <mrpollo@gmail.com> * Add docs/en * Add docs assets and scripts * Fix up editlinks to point to PX4 sources * Download just the translations that are supported * Add translation sources for zh, uk, ko * Update latest tranlsation and uorb graphs * update vitepress to latest --------- Signed-off-by: Ramon Roche <mrpollo@gmail.com> Co-authored-by: Ramon Roche <mrpollo@gmail.com>
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机型
PX4 has a flexible control allocation system that allows it to support almost any imaginable vehicle type/frame through a single codebase:
- Planes: Normal planes, flying wings, inverted V-tail planes, etc.
- Multicopters: Helicopters, tricopters, quadcopters, hexarotors, dodecarotors in many different geometries.
- VTOL Airframes: VTOL configurations including: Tailsitters, Tiltrotors, and QuadPlanes (plane + quad).
- UGVs/Rovers: Basic support has been added for Unmanned Ground Vehicles, enabling both manual and mission-based control.
You can find a list of all supported frame types and motor outputs in the Airframes Reference.
本节提供给希望向PX4添加对新车辆或车辆类型的支持的开发人员相关的信息, 包括仍在开发中的车辆的生成日志。
:::info PX4 is also well-suited for use in other vehicle types and general robots, ranging from submarine, boats, or amphibious vehicles, through to experimental aircraft and rockets. Let us know if you have a new vehicle or frame-type you want to help support in PX4. :::
:::info Build logs for some of the supported airframes can be found in Airframe/Vehicle Builds. :::