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141 lines
5.5 KiB
C++
141 lines
5.5 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file FlightTaskTransition.cpp
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*/
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#include "FlightTaskTransition.hpp"
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using namespace matrix;
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FlightTaskTransition::FlightTaskTransition()
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{
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param_get(param_find("FW_PSP_OFF"), &_param_fw_psp_off);
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param_get(param_find("VT_B_DEC_I"), &_param_vt_b_dec_i);
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param_get(param_find("VT_B_DEC_MSS"), &_param_vt_b_dec_mss);
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}
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bool FlightTaskTransition::activate(const trajectory_setpoint_s &last_setpoint)
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{
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bool ret = FlightTask::activate(last_setpoint);
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if (PX4_ISFINITE(last_setpoint.velocity[2])) {
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_vel_z_filter.reset(last_setpoint.velocity[2]);
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} else {
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_vel_z_filter.reset(_velocity(2));
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}
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if (_sub_vehicle_status.get().in_transition_to_fw) {
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_gear.landing_gear = landing_gear_s::GEAR_UP;
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} else {
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_gear.landing_gear = landing_gear_s::GEAR_DOWN;
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}
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return ret;
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}
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bool FlightTaskTransition::updateInitialize()
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{
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bool ret = FlightTask::updateInitialize();
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_sub_vehicle_status.update();
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_sub_position_sp_triplet.update();
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return ret;
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}
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bool FlightTaskTransition::update()
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{
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// tailsitters will override attitude and thrust setpoint
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// tiltrotors and standard vtol will overrride roll and pitch setpoint but keep vertical thrust setpoint
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bool ret = FlightTask::update();
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// slowly move vertical velocity setpoint to zero
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_velocity_setpoint(2) = _vel_z_filter.update(0.0f, _deltatime);
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// calculate a horizontal acceleration vector which corresponds to an attitude composed of pitch up by _param_fw_psp_off
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// and zero roll angle
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float pitch_setpoint = math::radians(_param_fw_psp_off);
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if (!_sub_vehicle_status.get().in_transition_to_fw) {
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pitch_setpoint = computeBackTranstionPitchSetpoint();
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}
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// Calculate horizontal acceleration components to follow a pitch setpoint with the current vehicle heading
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const Vector2f horizontal_acceleration_direction = Dcm2f(_yaw) * Vector2f(-1.0f, 0.0f);
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_acceleration_setpoint.xy() = tanf(pitch_setpoint) * CONSTANTS_ONE_G * horizontal_acceleration_direction;
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_yaw_setpoint = NAN;
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return ret;
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}
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float FlightTaskTransition::computeBackTranstionPitchSetpoint()
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{
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const Vector2f position_xy{_position};
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const Vector2f velocity_xy{_velocity};
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const Vector2f velocity_xy_direction = velocity_xy.unit_or_zero();
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float deceleration_setpoint = _param_vt_b_dec_mss;
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if (_sub_position_sp_triplet.get().current.valid && _sub_vehicle_local_position.get().xy_global
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&& position_xy.isAllFinite() && velocity_xy.isAllFinite()) {
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Vector2f position_setpoint_local;
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_geo_projection.project(_sub_position_sp_triplet.get().current.lat, _sub_position_sp_triplet.get().current.lon,
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position_setpoint_local(0), position_setpoint_local(1));
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const Vector2f pos_to_target = position_setpoint_local - position_xy; // backtransition end-point w.r.t. vehicle
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const float dist_to_target_in_moving_direction = pos_to_target.dot(velocity_xy_direction);
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if (dist_to_target_in_moving_direction > FLT_EPSILON) {
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// Backtransition target point is ahead of the vehicle, compute the desired deceleration
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deceleration_setpoint = velocity_xy.norm_squared() / (2.f * dist_to_target_in_moving_direction);
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} else {
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deceleration_setpoint = 2.f * _param_vt_b_dec_mss;
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}
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deceleration_setpoint = math::min(deceleration_setpoint, 2.f * _param_vt_b_dec_mss);
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}
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// Pitch up to reach a negative accel_in_flight_direction otherwise we decelerate too slow
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const Vector2f acceleration_xy{_sub_vehicle_local_position.get().ax, _sub_vehicle_local_position.get().ay};
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const float deceleration = -acceleration_xy.dot(velocity_xy_direction);
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const float deceleration_error = deceleration_setpoint - deceleration;
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// Update back-transition deceleration error integrator
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_decel_error_bt_int += (_param_vt_b_dec_i * deceleration_error) * _deltatime;
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_decel_error_bt_int = math::constrain(_decel_error_bt_int, 0.f, DECELERATION_INTEGRATOR_LIMIT);
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return _decel_error_bt_int;
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}
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