/**************************************************************************** * * Copyright (c) 2018 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file FlightTaskTransition.cpp */ #include "FlightTaskTransition.hpp" using namespace matrix; FlightTaskTransition::FlightTaskTransition() { param_get(param_find("FW_PSP_OFF"), &_param_fw_psp_off); param_get(param_find("VT_B_DEC_I"), &_param_vt_b_dec_i); param_get(param_find("VT_B_DEC_MSS"), &_param_vt_b_dec_mss); } bool FlightTaskTransition::activate(const trajectory_setpoint_s &last_setpoint) { bool ret = FlightTask::activate(last_setpoint); if (PX4_ISFINITE(last_setpoint.velocity[2])) { _vel_z_filter.reset(last_setpoint.velocity[2]); } else { _vel_z_filter.reset(_velocity(2)); } if (_sub_vehicle_status.get().in_transition_to_fw) { _gear.landing_gear = landing_gear_s::GEAR_UP; } else { _gear.landing_gear = landing_gear_s::GEAR_DOWN; } return ret; } bool FlightTaskTransition::updateInitialize() { bool ret = FlightTask::updateInitialize(); _sub_vehicle_status.update(); _sub_position_sp_triplet.update(); return ret; } bool FlightTaskTransition::update() { // tailsitters will override attitude and thrust setpoint // tiltrotors and standard vtol will overrride roll and pitch setpoint but keep vertical thrust setpoint bool ret = FlightTask::update(); // slowly move vertical velocity setpoint to zero _velocity_setpoint(2) = _vel_z_filter.update(0.0f, _deltatime); // calculate a horizontal acceleration vector which corresponds to an attitude composed of pitch up by _param_fw_psp_off // and zero roll angle float pitch_setpoint = math::radians(_param_fw_psp_off); if (!_sub_vehicle_status.get().in_transition_to_fw) { pitch_setpoint = computeBackTranstionPitchSetpoint(); } // Calculate horizontal acceleration components to follow a pitch setpoint with the current vehicle heading const Vector2f horizontal_acceleration_direction = Dcm2f(_yaw) * Vector2f(-1.0f, 0.0f); _acceleration_setpoint.xy() = tanf(pitch_setpoint) * CONSTANTS_ONE_G * horizontal_acceleration_direction; _yaw_setpoint = NAN; return ret; } float FlightTaskTransition::computeBackTranstionPitchSetpoint() { const Vector2f position_xy{_position}; const Vector2f velocity_xy{_velocity}; const Vector2f velocity_xy_direction = velocity_xy.unit_or_zero(); float deceleration_setpoint = _param_vt_b_dec_mss; if (_sub_position_sp_triplet.get().current.valid && _sub_vehicle_local_position.get().xy_global && position_xy.isAllFinite() && velocity_xy.isAllFinite()) { Vector2f position_setpoint_local; _geo_projection.project(_sub_position_sp_triplet.get().current.lat, _sub_position_sp_triplet.get().current.lon, position_setpoint_local(0), position_setpoint_local(1)); const Vector2f pos_to_target = position_setpoint_local - position_xy; // backtransition end-point w.r.t. vehicle const float dist_to_target_in_moving_direction = pos_to_target.dot(velocity_xy_direction); if (dist_to_target_in_moving_direction > FLT_EPSILON) { // Backtransition target point is ahead of the vehicle, compute the desired deceleration deceleration_setpoint = velocity_xy.norm_squared() / (2.f * dist_to_target_in_moving_direction); } else { deceleration_setpoint = 2.f * _param_vt_b_dec_mss; } deceleration_setpoint = math::min(deceleration_setpoint, 2.f * _param_vt_b_dec_mss); } // Pitch up to reach a negative accel_in_flight_direction otherwise we decelerate too slow const Vector2f acceleration_xy{_sub_vehicle_local_position.get().ax, _sub_vehicle_local_position.get().ay}; const float deceleration = -acceleration_xy.dot(velocity_xy_direction); const float deceleration_error = deceleration_setpoint - deceleration; // Update back-transition deceleration error integrator _decel_error_bt_int += (_param_vt_b_dec_i * deceleration_error) * _deltatime; _decel_error_bt_int = math::constrain(_decel_error_bt_int, 0.f, DECELERATION_INTEGRATOR_LIMIT); return _decel_error_bt_int; }