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273 lines
7.9 KiB
C++
273 lines
7.9 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2013-2015 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file mission.h
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*
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* Navigator mode to access missions
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*
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* @author Julian Oes <julian@oes.ch>
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* @author Thomas Gubler <thomasgubler@gmail.com>
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* @author Anton Babushkin <anton.babushkin@me.com>
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* @author Ban Siesta <bansiesta@gmail.com>
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* @author Lorenz Meier <lorenz@px4.io>
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*/
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#ifndef NAVIGATOR_MISSION_H
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#define NAVIGATOR_MISSION_H
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#include <drivers/drv_hrt.h>
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#include <controllib/blocks.hpp>
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#include <controllib/block/BlockParam.hpp>
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#include <dataman/dataman.h>
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#include <uORB/uORB.h>
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#include <uORB/topics/vehicle_global_position.h>
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#include <uORB/topics/position_setpoint_triplet.h>
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#include <uORB/topics/home_position.h>
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#include <uORB/topics/vehicle_status.h>
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#include <uORB/topics/mission.h>
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#include <uORB/topics/mission_result.h>
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#include "navigator_mode.h"
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#include "mission_block.h"
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#include "mission_feasibility_checker.h"
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class Navigator;
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class Mission : public MissionBlock
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{
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public:
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Mission(Navigator *navigator, const char *name);
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virtual ~Mission();
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virtual void on_inactive();
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virtual void on_activation();
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virtual void on_active();
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enum mission_altitude_mode {
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MISSION_ALTMODE_ZOH = 0,
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MISSION_ALTMODE_FOH = 1
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};
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enum mission_yaw_mode {
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MISSION_YAWMODE_NONE = 0,
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MISSION_YAWMODE_FRONT_TO_WAYPOINT = 1,
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MISSION_YAWMODE_FRONT_TO_HOME = 2,
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MISSION_YAWMODE_BACK_TO_HOME = 3,
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MISSION_YAWMODE_MAX = 4
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};
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private:
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/**
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* Update onboard mission topic
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*/
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void update_onboard_mission();
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/**
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* Update offboard mission topic
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*/
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void update_offboard_mission();
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/**
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* Move on to next mission item or switch to loiter
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*/
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void advance_mission();
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/**
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* Check distance to first waypoint (with lat/lon)
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* @return true only if it's not too far from home (< MIS_DIST_1WP)
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*/
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bool check_dist_1wp();
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/**
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* Set new mission items
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*/
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void set_mission_items();
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/**
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* Returns true if we need to do a takeoff at the current state
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*/
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bool do_need_takeoff();
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/**
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* Returns true if we need to move to waypoint location before starting descent
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*/
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bool do_need_move_to_land();
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/**
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* Returns true if we need to move to waypoint location after vtol takeoff
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*/
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bool do_need_move_to_takeoff();
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/**
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* Copies position from setpoint if valid, otherwise copies current position
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*/
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void copy_positon_if_valid(struct mission_item_s *mission_item, struct position_setpoint_s *setpoint);
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/**
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* Create mission item to align towards next waypoint
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*/
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void set_align_mission_item(struct mission_item_s *mission_item, struct mission_item_s *mission_item_next);
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/**
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* Calculate takeoff height for mission item considering ground clearance
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*/
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float calculate_takeoff_altitude(struct mission_item_s *mission_item);
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/**
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* Updates the heading of the vehicle. Rotary wings only.
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*/
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void heading_sp_update();
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/**
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* Updates the altitude sp to follow a foh
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*/
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void altitude_sp_foh_update();
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/**
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* Resets the altitude sp foh logic
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*/
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void altitude_sp_foh_reset();
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float get_absolute_altitude_for_item(struct mission_item_s &mission_item);
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/**
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* Read the current and the next mission item. The next mission item read is the
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* next mission item that contains a position.
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*
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* @return true if current mission item available
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*/
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bool prepare_mission_items(bool onboard, struct mission_item_s *mission_item,
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struct mission_item_s *next_position_mission_item, bool *has_next_position_item);
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/**
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* Read current (offset == 0) or a specific (offset > 0) mission item
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* from the dataman and watch out for DO_JUMPS
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*
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* @return true if successful
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*/
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bool read_mission_item(bool onboard, int offset, struct mission_item_s *mission_item);
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/**
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* Save current offboard mission state to dataman
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*/
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void save_offboard_mission_state();
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/**
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* Inform about a changed mission item after a DO_JUMP
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*/
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void report_do_jump_mission_changed(int index, int do_jumps_remaining);
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/**
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* Set a mission item as reached
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*/
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void set_mission_item_reached();
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/**
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* Set the current offboard mission item
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*/
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void set_current_offboard_mission_item();
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/**
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* Set that the mission is finished if one exists or that none exists
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*/
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void set_mission_finished();
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/**
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* Check wether a mission is ready to go
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*/
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bool check_mission_valid();
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/**
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* Reset offboard mission
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*/
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void reset_offboard_mission(struct mission_s &mission);
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/**
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* Returns true if we need to reset the mission
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*/
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bool need_to_reset_mission(bool active);
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control::BlockParamInt _param_onboard_enabled;
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control::BlockParamFloat _param_takeoff_alt;
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control::BlockParamFloat _param_dist_1wp;
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control::BlockParamInt _param_altmode;
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control::BlockParamInt _param_yawmode;
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control::BlockParamInt _param_force_vtol;
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struct mission_s _onboard_mission;
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struct mission_s _offboard_mission;
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int _current_onboard_mission_index;
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int _current_offboard_mission_index;
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bool _need_takeoff; /**< if true, then takeoff must be performed before going to the first waypoint (if needed) */
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enum {
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MISSION_TYPE_NONE,
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MISSION_TYPE_ONBOARD,
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MISSION_TYPE_OFFBOARD
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} _mission_type;
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bool _inited;
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bool _home_inited;
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bool _need_mission_reset;
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MissionFeasibilityChecker _missionFeasibilityChecker; /**< class that checks if a mission is feasible */
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float _min_current_sp_distance_xy; /**< minimum distance which was achieved to the current waypoint */
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float _mission_item_previous_alt; /**< holds the altitude of the previous mission item,
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can be replaced by a full copy of the previous mission item if needed */
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float _on_arrival_yaw; /**< holds the yaw value that should be applied when the current waypoint is reached */
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float _distance_current_previous; /**< distance from previous to current sp in pos_sp_triplet,
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only use if current and previous are valid */
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enum work_item_type {
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WORK_ITEM_TYPE_DEFAULT, /**< default mission item */
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WORK_ITEM_TYPE_TAKEOFF, /**< takeoff before moving to waypoint */
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WORK_ITEM_TYPE_MOVE_TO_LAND, /**< move to land waypoint before descent */
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WORK_ITEM_TYPE_ALIGN, /**< align for next waypoint */
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WORK_ITEM_TYPE_CMD_BEFORE_MOVE, /**< */
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WORK_ITEM_TYPE_TRANSITON_AFTER_TAKEOFF, /**< */
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WORK_ITEM_TYPE_TRANSITON_BEFORE_LAND, /**< */
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WORK_ITEM_TYPE_MOVE_TO_LAND_AFTER_TRANSITION /**< */
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} _work_item_type; /**< current type of work to do (sub mission item) */
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};
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#endif
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