/**************************************************************************** * * Copyright (c) 2013-2015 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file mission.h * * Navigator mode to access missions * * @author Julian Oes * @author Thomas Gubler * @author Anton Babushkin * @author Ban Siesta * @author Lorenz Meier */ #ifndef NAVIGATOR_MISSION_H #define NAVIGATOR_MISSION_H #include #include #include #include #include #include #include #include #include #include #include #include "navigator_mode.h" #include "mission_block.h" #include "mission_feasibility_checker.h" class Navigator; class Mission : public MissionBlock { public: Mission(Navigator *navigator, const char *name); virtual ~Mission(); virtual void on_inactive(); virtual void on_activation(); virtual void on_active(); enum mission_altitude_mode { MISSION_ALTMODE_ZOH = 0, MISSION_ALTMODE_FOH = 1 }; enum mission_yaw_mode { MISSION_YAWMODE_NONE = 0, MISSION_YAWMODE_FRONT_TO_WAYPOINT = 1, MISSION_YAWMODE_FRONT_TO_HOME = 2, MISSION_YAWMODE_BACK_TO_HOME = 3, MISSION_YAWMODE_MAX = 4 }; private: /** * Update onboard mission topic */ void update_onboard_mission(); /** * Update offboard mission topic */ void update_offboard_mission(); /** * Move on to next mission item or switch to loiter */ void advance_mission(); /** * Check distance to first waypoint (with lat/lon) * @return true only if it's not too far from home (< MIS_DIST_1WP) */ bool check_dist_1wp(); /** * Set new mission items */ void set_mission_items(); /** * Returns true if we need to do a takeoff at the current state */ bool do_need_takeoff(); /** * Returns true if we need to move to waypoint location before starting descent */ bool do_need_move_to_land(); /** * Returns true if we need to move to waypoint location after vtol takeoff */ bool do_need_move_to_takeoff(); /** * Copies position from setpoint if valid, otherwise copies current position */ void copy_positon_if_valid(struct mission_item_s *mission_item, struct position_setpoint_s *setpoint); /** * Create mission item to align towards next waypoint */ void set_align_mission_item(struct mission_item_s *mission_item, struct mission_item_s *mission_item_next); /** * Calculate takeoff height for mission item considering ground clearance */ float calculate_takeoff_altitude(struct mission_item_s *mission_item); /** * Updates the heading of the vehicle. Rotary wings only. */ void heading_sp_update(); /** * Updates the altitude sp to follow a foh */ void altitude_sp_foh_update(); /** * Resets the altitude sp foh logic */ void altitude_sp_foh_reset(); float get_absolute_altitude_for_item(struct mission_item_s &mission_item); /** * Read the current and the next mission item. The next mission item read is the * next mission item that contains a position. * * @return true if current mission item available */ bool prepare_mission_items(bool onboard, struct mission_item_s *mission_item, struct mission_item_s *next_position_mission_item, bool *has_next_position_item); /** * Read current (offset == 0) or a specific (offset > 0) mission item * from the dataman and watch out for DO_JUMPS * * @return true if successful */ bool read_mission_item(bool onboard, int offset, struct mission_item_s *mission_item); /** * Save current offboard mission state to dataman */ void save_offboard_mission_state(); /** * Inform about a changed mission item after a DO_JUMP */ void report_do_jump_mission_changed(int index, int do_jumps_remaining); /** * Set a mission item as reached */ void set_mission_item_reached(); /** * Set the current offboard mission item */ void set_current_offboard_mission_item(); /** * Set that the mission is finished if one exists or that none exists */ void set_mission_finished(); /** * Check wether a mission is ready to go */ bool check_mission_valid(); /** * Reset offboard mission */ void reset_offboard_mission(struct mission_s &mission); /** * Returns true if we need to reset the mission */ bool need_to_reset_mission(bool active); control::BlockParamInt _param_onboard_enabled; control::BlockParamFloat _param_takeoff_alt; control::BlockParamFloat _param_dist_1wp; control::BlockParamInt _param_altmode; control::BlockParamInt _param_yawmode; control::BlockParamInt _param_force_vtol; struct mission_s _onboard_mission; struct mission_s _offboard_mission; int _current_onboard_mission_index; int _current_offboard_mission_index; bool _need_takeoff; /**< if true, then takeoff must be performed before going to the first waypoint (if needed) */ enum { MISSION_TYPE_NONE, MISSION_TYPE_ONBOARD, MISSION_TYPE_OFFBOARD } _mission_type; bool _inited; bool _home_inited; bool _need_mission_reset; MissionFeasibilityChecker _missionFeasibilityChecker; /**< class that checks if a mission is feasible */ float _min_current_sp_distance_xy; /**< minimum distance which was achieved to the current waypoint */ float _mission_item_previous_alt; /**< holds the altitude of the previous mission item, can be replaced by a full copy of the previous mission item if needed */ float _on_arrival_yaw; /**< holds the yaw value that should be applied when the current waypoint is reached */ float _distance_current_previous; /**< distance from previous to current sp in pos_sp_triplet, only use if current and previous are valid */ enum work_item_type { WORK_ITEM_TYPE_DEFAULT, /**< default mission item */ WORK_ITEM_TYPE_TAKEOFF, /**< takeoff before moving to waypoint */ WORK_ITEM_TYPE_MOVE_TO_LAND, /**< move to land waypoint before descent */ WORK_ITEM_TYPE_ALIGN, /**< align for next waypoint */ WORK_ITEM_TYPE_CMD_BEFORE_MOVE, /**< */ WORK_ITEM_TYPE_TRANSITON_AFTER_TAKEOFF, /**< */ WORK_ITEM_TYPE_TRANSITON_BEFORE_LAND, /**< */ WORK_ITEM_TYPE_MOVE_TO_LAND_AFTER_TRANSITION /**< */ } _work_item_type; /**< current type of work to do (sub mission item) */ }; #endif