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222 lines
7.1 KiB
C++
222 lines
7.1 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#include "FlightTaskManualPositionSmoothVel.hpp"
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#include <mathlib/mathlib.h>
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#include <float.h>
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using namespace matrix;
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bool FlightTaskManualPositionSmoothVel::activate()
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{
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bool ret = FlightTaskManualPosition::activate();
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reset(Axes::XYZ);
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return ret;
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}
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void FlightTaskManualPositionSmoothVel::reActivate()
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{
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// The task is reacivated while the vehicle is on the ground. To detect takeoff in mc_pos_control_main properly
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// using the generated jerk, reset the z derivatives to zero
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reset(Axes::XYZ, true);
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}
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void FlightTaskManualPositionSmoothVel::reset(Axes axes, bool force_z_zero)
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{
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int count;
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switch (axes) {
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case Axes::XY:
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count = 2;
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break;
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case Axes::XYZ:
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count = 3;
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break;
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default:
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count = 0;
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break;
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}
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// TODO: get current accel
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for (int i = 0; i < count; ++i) {
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_smoothing[i].reset(0.f, _velocity(i), _position(i));
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}
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// Set the z derivatives to zero
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if (force_z_zero) {
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_smoothing[2].reset(0.f, 0.f, _position(2));
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}
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_position_lock_xy_active = false;
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_position_lock_z_active = false;
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_position_setpoint_xy_locked(0) = NAN;
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_position_setpoint_xy_locked(1) = NAN;
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_position_setpoint_z_locked = NAN;
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}
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void FlightTaskManualPositionSmoothVel::_updateSetpoints()
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{
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/* Get yaw setpont, un-smoothed position setpoints.*/
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FlightTaskManualPosition::_updateSetpoints();
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/* Update constraints */
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_smoothing[0].setMaxAccel(MPC_ACC_HOR_MAX.get());
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_smoothing[1].setMaxAccel(MPC_ACC_HOR_MAX.get());
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_smoothing[0].setMaxVel(_constraints.speed_xy);
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_smoothing[1].setMaxVel(_constraints.speed_xy);
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if (_velocity_setpoint(2) < 0.f) { // up
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_smoothing[2].setMaxAccel(MPC_ACC_UP_MAX.get());
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_smoothing[2].setMaxVel(_constraints.speed_up);
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} else { // down
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_smoothing[2].setMaxAccel(MPC_ACC_DOWN_MAX.get());
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_smoothing[2].setMaxVel(_constraints.speed_down);
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}
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float jerk[3] = {_jerk_max.get(), _jerk_max.get(), _jerk_max.get()};
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/* Check for position unlock
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* During a position lock -> position unlock transition, we have to make sure that the velocity setpoint
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* is continuous. We know that the output of the position loop (part of the velocity setpoint) will suddenly become null
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* and only the feedforward (generated by this flight task) will remain. This is why the previous input of the velocity controller
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* is used to set current velocity of the trajectory.
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*/
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Vector2f sticks_expo_xy = Vector2f(&_sticks_expo(0));
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if (sticks_expo_xy.length() > FLT_EPSILON) {
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if (_position_lock_xy_active) {
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_smoothing[0].setCurrentVelocity(_velocity_setpoint_feedback(
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0)); // Start the trajectory at the current velocity setpoint
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_smoothing[1].setCurrentVelocity(_velocity_setpoint_feedback(1));
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_position_setpoint_xy_locked(0) = NAN;
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_position_setpoint_xy_locked(1) = NAN;
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}
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_position_lock_xy_active = false;
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}
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if (fabsf(_sticks_expo(2)) > FLT_EPSILON) {
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if (_position_lock_z_active) {
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_smoothing[2].setCurrentVelocity(_velocity_setpoint_feedback(
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2)); // Start the trajectory at the current velocity setpoint
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_position_setpoint_z_locked = NAN;
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}
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_position_lock_z_active = false;
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}
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// During position lock, lower jerk to help the optimizer
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// to converge to 0 acceleration and velocity
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if (_position_lock_xy_active) {
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jerk[0] = 1.f;
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jerk[1] = 1.f;
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} else {
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jerk[0] = _jerk_max.get();
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jerk[1] = _jerk_max.get();
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}
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jerk[2] = _position_lock_z_active ? 1.f : _jerk_max.get();
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for (int i = 0; i < 3; ++i) {
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_smoothing[i].setMaxJerk(jerk[i]);
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_smoothing[i].updateDurations(_deltatime, _velocity_setpoint(i));
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}
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VelocitySmoothing::timeSynchronization(_smoothing, 2); // Synchronize x and y only
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if (_position_lock_xy_active) {
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// Check if a reset event has happened.
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if (_sub_vehicle_local_position->get().xy_reset_counter != _reset_counter) {
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// Reset the XY axes
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_smoothing[0].setCurrentPosition(_position(0));
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_smoothing[1].setCurrentPosition(_position(1));
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_reset_counter = _sub_vehicle_local_position->get().xy_reset_counter;
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}
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}
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if (!_position_lock_xy_active) {
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_smoothing[0].setCurrentPosition(_position(0));
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_smoothing[1].setCurrentPosition(_position(1));
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}
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if (!_position_lock_z_active) {
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_smoothing[2].setCurrentPosition(_position(2));
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}
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Vector3f pos_sp_smooth;
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for (int i = 0; i < 3; ++i) {
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_smoothing[i].integrate(_acceleration_setpoint(i), _vel_sp_smooth(i), pos_sp_smooth(i));
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_velocity_setpoint(i) = _vel_sp_smooth(i); // Feedforward
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_jerk_setpoint(i) = _smoothing[i].getCurrentJerk();
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}
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// Check for position lock transition
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if (Vector2f(_vel_sp_smooth).length() < 0.01f &&
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Vector2f(_acceleration_setpoint).length() < .2f &&
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sticks_expo_xy.length() <= FLT_EPSILON) {
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_position_lock_xy_active = true;
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}
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if (fabsf(_vel_sp_smooth(2)) < 0.01f &&
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fabsf(_acceleration_setpoint(2)) < .2f &&
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fabsf(_sticks_expo(2)) <= FLT_EPSILON) {
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_position_lock_z_active = true;
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}
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// Set valid position setpoint while in position lock.
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// When the position lock condition above is false, it does not
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// mean that the unlock condition is true. This is why
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// we are checking the lock flag here.
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if (_position_lock_xy_active) {
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_position_setpoint_xy_locked(0) = pos_sp_smooth(0);
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_position_setpoint_xy_locked(1) = pos_sp_smooth(1);
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}
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if (_position_lock_z_active) {
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_position_setpoint_z_locked = pos_sp_smooth(2);
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}
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_position_setpoint(0) = _position_setpoint_xy_locked(0);
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_position_setpoint(1) = _position_setpoint_xy_locked(1);
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_position_setpoint(2) = _position_setpoint_z_locked;
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}
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