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PX4-Autopilot/src/lib/weather_vane/WeatherVane.cpp
T

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/****************************************************************************
*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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/**
* @file WeatherVane.cpp
* Weathervane controller.
*
*/
#include "WeatherVane.hpp"
#include <mathlib/mathlib.h>
WeatherVane::WeatherVane(ModuleParams *parent) :
ModuleParams(parent)
{ }
void WeatherVane::update()
{
vehicle_control_mode_s vehicle_control_mode;
if (_vehicle_control_mode_sub.update(&vehicle_control_mode)) {
_flag_control_manual_enabled = vehicle_control_mode.flag_control_manual_enabled;
_flag_control_position_enabled = vehicle_control_mode.flag_control_position_enabled;
}
// Weathervane needs to be enabled by parameter
// in manual we use weathervane just if position is controlled as well
// in mission we use weathervane except for when navigator disables it
_is_active = _param_wv_en.get()
&& ((_flag_control_manual_enabled && _flag_control_position_enabled)
|| (!_flag_control_manual_enabled && !_navigator_force_disabled));
}
float WeatherVane::getWeathervaneYawrate()
{
// direction of desired body z axis represented in earth frame
vehicle_attitude_setpoint_s vehicle_attitude_setpoint;
_vehicle_attitude_setpoint_sub.copy(&vehicle_attitude_setpoint);
matrix::Vector3f body_z_sp(matrix::Quatf(vehicle_attitude_setpoint.q_d).dcm_z()); // attitude setpoint body z axis
// rotate desired body z axis into new frame which is rotated in z by the current
// heading of the vehicle. we refer to this as the heading frame.
vehicle_local_position_s vehicle_local_position{};
_vehicle_local_position_sub.copy(&vehicle_local_position);
matrix::Dcmf R_yaw = matrix::Eulerf(0.0f, 0.0f, -vehicle_local_position.heading);
body_z_sp = R_yaw * body_z_sp;
body_z_sp.normalize();
float roll_sp = -asinf(body_z_sp(1));
float roll_exceeding_treshold = 0.0f;
float min_roll_rad = math::radians(_param_wv_roll_min.get());
if (roll_sp > min_roll_rad) {
roll_exceeding_treshold = roll_sp - min_roll_rad;
} else if (roll_sp < -min_roll_rad) {
roll_exceeding_treshold = roll_sp + min_roll_rad;
}
return math::constrain(roll_exceeding_treshold * _param_wv_gain.get(), -math::radians(_param_wv_yrate_max.get()),
math::radians(_param_wv_yrate_max.get()));
}