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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-07-04 19:40:35 +08:00
191 lines
5.8 KiB
C++
191 lines
5.8 KiB
C++
#define MODULE_NAME "Navigator"
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#include "navigator.h"
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#include "rtl.h"
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#include <future>
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#include <gtest/gtest.h>
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TEST(Navigator_and_RTL, compiles_woohoooo)
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{
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Navigator n;
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RTL rtl(&n);
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home_position_s home_pos{};
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home_pos.valid_hpos = true;
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home_pos.valid_alt = true;
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vehicle_global_position_s glob_pos{};
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vehicle_local_position_s local_pos{};
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local_pos.xy_valid = true;
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local_pos.z_valid = true;
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vehicle_status_s v_status{};
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v_status.vehicle_type = vehicle_status_s::VEHICLE_TYPE_ROTARY_WING;
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// TODO: can't do this, it hangs forever in the while loop
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// uORB::Publication<home_position_s> home_pos_pub{ORB_ID(home_position)};
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// uORB::Publication<vehicle_global_position_s> global_pos_pub{ORB_ID(vehicle_global_position)};
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// uORB::Publication<vehicle_local_position_s> local_pos_pub{ORB_ID(vehicle_local_position)};
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// uORB::Publication<vehicle_status_s> vehicle_status_pub{ORB_ID(vehicle_status)};
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// home_pos_pub.publish(home_pos);
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// global_pos_pub.publish(glob_pos);
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// local_pos_pub.publish(local_pos);
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// vehicle_status_pub.publish(v_status);
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// n.run();
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// Hacky-hack, don't use pub-sub, just set them directly in navigator. NB! This isn't the "real" API, they should
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// be set via pub-sub otherwise this will be a constant drag on development
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*n.get_home_position() = home_pos;
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*n.get_global_position() = glob_pos;
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*n.get_local_position() = local_pos;
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*n.get_vstatus() = v_status;
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uORB::SubscriptionData<rtl_flight_time_s> _rtl_flight_time_sub{ORB_ID(rtl_flight_time)};
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rtl.find_RTL_destination();
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ASSERT_TRUE(_rtl_flight_time_sub.update());
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auto msg = _rtl_flight_time_sub.get();
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EXPECT_EQ(msg.rtl_time_s, 0);
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}
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class RangeRTL_tth : public ::testing::Test
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{
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public:
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matrix::Vector3f vehicle_local_pos ;
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matrix::Vector3f rtl_point_local_pos ;
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matrix::Vector2f wind_vel;
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float vehicle_speed;
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float vehicle_descent_speed;
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void SetUp() override
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{
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vehicle_local_pos = matrix::Vector3f(0, 0, 0);
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rtl_point_local_pos = matrix::Vector3f(0, 0, 0);
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wind_vel = matrix::Vector2f(0, 0);
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vehicle_speed = 5;
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vehicle_descent_speed = 1;
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}
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};
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TEST_F(RangeRTL_tth, zero_distance_zero_time)
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{
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// GIVEN: zero distances (defaults)
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// WHEN: we get the tth
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float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed);
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// THEN: it should be zero
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EXPECT_FLOAT_EQ(tth, 0.f);
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}
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TEST_F(RangeRTL_tth, ten_seconds_xy)
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{
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// GIVEN: 10 seconds of distance
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vehicle_speed = 6.2f;
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vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2);
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// WHEN: we get the tth
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float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed);
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// THEN: it should be zero
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EXPECT_FLOAT_EQ(tth, 10.f);
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}
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TEST_F(RangeRTL_tth, ten_seconds_xy_5_seconds_z)
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{
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// GIVEN: 10 seconds of xy distance and 5 seconds of Z
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vehicle_speed = 4.2f;
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vehicle_descent_speed = 1.2f;
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vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2);
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vehicle_local_pos(2) = vehicle_descent_speed * 5;
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// WHEN: we get the tth
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float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed);
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// THEN: it should be 15 seconds
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EXPECT_FLOAT_EQ(tth, 15.f);
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}
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TEST_F(RangeRTL_tth, ten_seconds_xy_downwind_to_home)
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{
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// GIVEN: 10 seconds of xy distance and 5 seconds of Z, and the wind is towards home
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vehicle_speed = 4.2f;
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vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2);
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wind_vel = matrix::Vector2f(-1, -1);
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// WHEN: we get the tth
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float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed);
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// THEN: it should be 10, because we don't rely on wind towards home for RTL
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EXPECT_FLOAT_EQ(tth, 10.f);
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}
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TEST_F(RangeRTL_tth, ten_seconds_xy_upwind_to_home)
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{
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// GIVEN: 10 seconds of distance
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vehicle_speed = 4.2f;
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vehicle_descent_speed = 1.2f;
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vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2);
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wind_vel = matrix::Vector2f(1, 1) / sqrt(2) * vehicle_speed / 10;
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// WHEN: we get the tth
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float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed);
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// THEN: it should be 11.111111... because it slows us down by 10% and time = dist/speed
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EXPECT_FLOAT_EQ(tth, 10 / 0.9f);
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}
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TEST_F(RangeRTL_tth, ten_seconds_xy_z_wind_across_home)
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{
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// GIVEN: a 3 4 5 triangle, with vehicle airspeed being 5, wind 3, ground speed 4
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// and the vehicle is 10 seconds away
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vehicle_speed = 5.f;
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wind_vel = matrix::Vector2f(-1, 1) / sqrt(2) * 3.;
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vehicle_local_pos(0) = vehicle_local_pos(1) = (4 * 10) / sqrtf(2);
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// WHEN: we get the tth
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float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed);
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// THEN: it should be 10
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EXPECT_FLOAT_EQ(tth, 10);
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}
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TEST_F(RangeRTL_tth, too_strong_upwind_to_home)
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{
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// GIVEN: 10 seconds of distance
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vehicle_speed = 4.2f;
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vehicle_descent_speed = 1.2f;
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vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2);
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wind_vel = matrix::Vector2f(1, 1) / sqrt(2) * vehicle_speed * 1.001f;
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// WHEN: we get the tth
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float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed);
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// THEN: it should never get home
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EXPECT_TRUE(std::isinf(tth)) << tth;
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}
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TEST_F(RangeRTL_tth, too_strong_crosswind_to_home)
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{
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// GIVEN: 10 seconds of distance
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vehicle_speed = 4.2f;
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vehicle_descent_speed = 1.2f;
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vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2);
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wind_vel = matrix::Vector2f(1, -1) / sqrt(2) * vehicle_speed * 1.001f;
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// WHEN: we get the tth
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float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed);
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// THEN: it should never get home
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EXPECT_TRUE(std::isinf(tth)) << tth;
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}
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