#define MODULE_NAME "Navigator" #include "navigator.h" #include "rtl.h" #include #include TEST(Navigator_and_RTL, compiles_woohoooo) { Navigator n; RTL rtl(&n); home_position_s home_pos{}; home_pos.valid_hpos = true; home_pos.valid_alt = true; vehicle_global_position_s glob_pos{}; vehicle_local_position_s local_pos{}; local_pos.xy_valid = true; local_pos.z_valid = true; vehicle_status_s v_status{}; v_status.vehicle_type = vehicle_status_s::VEHICLE_TYPE_ROTARY_WING; // TODO: can't do this, it hangs forever in the while loop // uORB::Publication home_pos_pub{ORB_ID(home_position)}; // uORB::Publication global_pos_pub{ORB_ID(vehicle_global_position)}; // uORB::Publication local_pos_pub{ORB_ID(vehicle_local_position)}; // uORB::Publication vehicle_status_pub{ORB_ID(vehicle_status)}; // home_pos_pub.publish(home_pos); // global_pos_pub.publish(glob_pos); // local_pos_pub.publish(local_pos); // vehicle_status_pub.publish(v_status); // n.run(); // Hacky-hack, don't use pub-sub, just set them directly in navigator. NB! This isn't the "real" API, they should // be set via pub-sub otherwise this will be a constant drag on development *n.get_home_position() = home_pos; *n.get_global_position() = glob_pos; *n.get_local_position() = local_pos; *n.get_vstatus() = v_status; uORB::SubscriptionData _rtl_flight_time_sub{ORB_ID(rtl_flight_time)}; rtl.find_RTL_destination(); ASSERT_TRUE(_rtl_flight_time_sub.update()); auto msg = _rtl_flight_time_sub.get(); EXPECT_EQ(msg.rtl_time_s, 0); } class RangeRTL_tth : public ::testing::Test { public: matrix::Vector3f vehicle_local_pos ; matrix::Vector3f rtl_point_local_pos ; matrix::Vector2f wind_vel; float vehicle_speed; float vehicle_descent_speed; void SetUp() override { vehicle_local_pos = matrix::Vector3f(0, 0, 0); rtl_point_local_pos = matrix::Vector3f(0, 0, 0); wind_vel = matrix::Vector2f(0, 0); vehicle_speed = 5; vehicle_descent_speed = 1; } }; TEST_F(RangeRTL_tth, zero_distance_zero_time) { // GIVEN: zero distances (defaults) // WHEN: we get the tth float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed); // THEN: it should be zero EXPECT_FLOAT_EQ(tth, 0.f); } TEST_F(RangeRTL_tth, ten_seconds_xy) { // GIVEN: 10 seconds of distance vehicle_speed = 6.2f; vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2); // WHEN: we get the tth float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed); // THEN: it should be zero EXPECT_FLOAT_EQ(tth, 10.f); } TEST_F(RangeRTL_tth, ten_seconds_xy_5_seconds_z) { // GIVEN: 10 seconds of xy distance and 5 seconds of Z vehicle_speed = 4.2f; vehicle_descent_speed = 1.2f; vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2); vehicle_local_pos(2) = vehicle_descent_speed * 5; // WHEN: we get the tth float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed); // THEN: it should be 15 seconds EXPECT_FLOAT_EQ(tth, 15.f); } TEST_F(RangeRTL_tth, ten_seconds_xy_downwind_to_home) { // GIVEN: 10 seconds of xy distance and 5 seconds of Z, and the wind is towards home vehicle_speed = 4.2f; vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2); wind_vel = matrix::Vector2f(-1, -1); // WHEN: we get the tth float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed); // THEN: it should be 10, because we don't rely on wind towards home for RTL EXPECT_FLOAT_EQ(tth, 10.f); } TEST_F(RangeRTL_tth, ten_seconds_xy_upwind_to_home) { // GIVEN: 10 seconds of distance vehicle_speed = 4.2f; vehicle_descent_speed = 1.2f; vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2); wind_vel = matrix::Vector2f(1, 1) / sqrt(2) * vehicle_speed / 10; // WHEN: we get the tth float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed); // THEN: it should be 11.111111... because it slows us down by 10% and time = dist/speed EXPECT_FLOAT_EQ(tth, 10 / 0.9f); } TEST_F(RangeRTL_tth, ten_seconds_xy_z_wind_across_home) { // GIVEN: a 3 4 5 triangle, with vehicle airspeed being 5, wind 3, ground speed 4 // and the vehicle is 10 seconds away vehicle_speed = 5.f; wind_vel = matrix::Vector2f(-1, 1) / sqrt(2) * 3.; vehicle_local_pos(0) = vehicle_local_pos(1) = (4 * 10) / sqrtf(2); // WHEN: we get the tth float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed); // THEN: it should be 10 EXPECT_FLOAT_EQ(tth, 10); } TEST_F(RangeRTL_tth, too_strong_upwind_to_home) { // GIVEN: 10 seconds of distance vehicle_speed = 4.2f; vehicle_descent_speed = 1.2f; vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2); wind_vel = matrix::Vector2f(1, 1) / sqrt(2) * vehicle_speed * 1.001f; // WHEN: we get the tth float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed); // THEN: it should never get home EXPECT_TRUE(std::isinf(tth)) << tth; } TEST_F(RangeRTL_tth, too_strong_crosswind_to_home) { // GIVEN: 10 seconds of distance vehicle_speed = 4.2f; vehicle_descent_speed = 1.2f; vehicle_local_pos(0) = vehicle_local_pos(1) = (vehicle_speed * 10) / sqrtf(2); wind_vel = matrix::Vector2f(1, -1) / sqrt(2) * vehicle_speed * 1.001f; // WHEN: we get the tth float tth = time_to_home(vehicle_local_pos, rtl_point_local_pos, wind_vel, vehicle_speed, vehicle_descent_speed); // THEN: it should never get home EXPECT_TRUE(std::isinf(tth)) << tth; }