Silvan Fuhrer 0950bb81ab ControlAllocation: update normalization scale only if matrix updated is forced
The forced flag is used to distinguish between updates due to a configuration
(parameter) change (only enabled when disarmed), and matrix updates due to motor
tilt change. Only update the normalization scale if the forced flag is true, and
use a tilt angle of vertical position for it to have the scales tilt-invariant.

Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
2022-01-19 08:22:12 +01:00

127 lines
4.4 KiB
C++

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/**
* @file ControlAllocation.cpp
*
* Interface for Control Allocation Algorithms
*
* @author Julien Lecoeur <julien.lecoeur@gmail.com>
*/
#include "ControlAllocation.hpp"
ControlAllocation::ControlAllocation()
{
_control_allocation_scale.setAll(1.f);
_actuator_min.setAll(0.f);
_actuator_max.setAll(1.f);
}
void
ControlAllocation::setEffectivenessMatrix(
const matrix::Matrix<float, ControlAllocation::NUM_AXES, ControlAllocation::NUM_ACTUATORS> &effectiveness,
const ActuatorVector &actuator_trim, const ActuatorVector &linearization_point, int num_actuators,
bool update_normalization_scale)
{
_effectiveness = effectiveness;
ActuatorVector linearization_point_clipped = linearization_point;
clipActuatorSetpoint(linearization_point_clipped);
_actuator_trim = actuator_trim + linearization_point_clipped;
clipActuatorSetpoint(_actuator_trim);
_num_actuators = num_actuators;
_control_trim = _effectiveness * linearization_point_clipped;
}
void
ControlAllocation::setActuatorSetpoint(
const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &actuator_sp)
{
// Set actuator setpoint
_actuator_sp = actuator_sp;
// Clip
clipActuatorSetpoint(_actuator_sp);
}
void
ControlAllocation::clipActuatorSetpoint(matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &actuator) const
{
for (int i = 0; i < _num_actuators; i++) {
if (_actuator_max(i) < _actuator_min(i)) {
actuator(i) = _actuator_trim(i);
} else if (actuator(i) < _actuator_min(i)) {
actuator(i) = _actuator_min(i);
} else if (actuator(i) > _actuator_max(i)) {
actuator(i) = _actuator_max(i);
}
}
}
matrix::Vector<float, ControlAllocation::NUM_ACTUATORS>
ControlAllocation::normalizeActuatorSetpoint(const matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> &actuator)
const
{
matrix::Vector<float, ControlAllocation::NUM_ACTUATORS> actuator_normalized;
for (int i = 0; i < _num_actuators; i++) {
if (_actuator_min(i) < _actuator_max(i)) {
actuator_normalized(i) = (actuator(i) - _actuator_min(i)) / (_actuator_max(i) - _actuator_min(i));
} else {
actuator_normalized(i) = (_actuator_trim(i) - _actuator_min(i)) / (_actuator_max(i) - _actuator_min(i));
}
}
return actuator_normalized;
}
void ControlAllocation::applySlewRateLimit(float dt)
{
for (int i = 0; i < _num_actuators; i++) {
if (_actuator_slew_rate_limit(i) > FLT_EPSILON) {
float delta_sp_max = dt * (_actuator_max(i) - _actuator_min(i)) / _actuator_slew_rate_limit(i);
float delta_sp = _actuator_sp(i) - _prev_actuator_sp(i);
if (delta_sp > delta_sp_max) {
_actuator_sp(i) = _prev_actuator_sp(i) + delta_sp_max;
} else if (delta_sp < -delta_sp_max) {
_actuator_sp(i) = _prev_actuator_sp(i) - delta_sp_max;
}
}
}
}