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ControlAllocation: update normalization scale only if matrix updated is forced
The forced flag is used to distinguish between updates due to a configuration (parameter) change (only enabled when disarmed), and matrix updates due to motor tilt change. Only update the normalization scale if the forced flag is true, and use a tilt angle of vertical position for it to have the scales tilt-invariant. Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
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@ -60,8 +60,14 @@ ActuatorEffectivenessTiltrotorVTOL::getEffectivenessMatrix(Configuration &config
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// MC motors
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configuration.selected_matrix = 0;
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_mc_rotors.enableYawControl(!_tilts.hasYawControl());
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_nontilted_motors = _mc_rotors.updateAxisFromTilts(_tilts, _last_tilt_control)
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// Update matrix with tilts in vertical position when update is triggered by a manual
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// configuration (parameter) change (=force update). This is to make sure the normalization
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// scales are tilt-invariant. Note: force update only possible when disarm.
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const float tilt_control_applied = force ? -1.f : _last_tilt_control;
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_nontilted_motors = _mc_rotors.updateAxisFromTilts(_tilts, tilt_control_applied)
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<< configuration.num_actuators[(int)ActuatorType::MOTORS];
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_mc_rotors.getEffectivenessMatrix(configuration, true);
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// Control Surfaces
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@ -75,7 +81,10 @@ ActuatorEffectivenessTiltrotorVTOL::getEffectivenessMatrix(Configuration &config
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_tilts.updateTorqueSign(_mc_rotors.geometry(), true /* disable pitch to avoid configuration errors */);
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_tilts.getEffectivenessMatrix(configuration, true);
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_updated = false;
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// If it was a forced update (thus coming from a config change), then make sure to update matrix in
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// the next iteration again with the correct tilt (but without updating the normalization scale).
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_updated = force;
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return true;
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}
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@ -51,7 +51,8 @@ ControlAllocation::ControlAllocation()
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void
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ControlAllocation::setEffectivenessMatrix(
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const matrix::Matrix<float, ControlAllocation::NUM_AXES, ControlAllocation::NUM_ACTUATORS> &effectiveness,
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const ActuatorVector &actuator_trim, const ActuatorVector &linearization_point, int num_actuators)
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const ActuatorVector &actuator_trim, const ActuatorVector &linearization_point, int num_actuators,
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bool update_normalization_scale)
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{
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_effectiveness = effectiveness;
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ActuatorVector linearization_point_clipped = linearization_point;
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@ -104,7 +104,8 @@ public:
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* @param B Effectiveness matrix
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*/
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virtual void setEffectivenessMatrix(const matrix::Matrix<float, NUM_AXES, NUM_ACTUATORS> &effectiveness,
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const ActuatorVector &actuator_trim, const ActuatorVector &linearization_point, int num_actuators);
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const ActuatorVector &actuator_trim, const ActuatorVector &linearization_point, int num_actuators,
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bool update_normalization_scale);
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/**
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* Get the allocated actuator vector
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@ -44,10 +44,13 @@
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void
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ControlAllocationPseudoInverse::setEffectivenessMatrix(
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const matrix::Matrix<float, ControlAllocation::NUM_AXES, ControlAllocation::NUM_ACTUATORS> &effectiveness,
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const ActuatorVector &actuator_trim, const ActuatorVector &linearization_point, int num_actuators)
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const ActuatorVector &actuator_trim, const ActuatorVector &linearization_point, int num_actuators,
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bool update_normalization_scale)
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{
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ControlAllocation::setEffectivenessMatrix(effectiveness, actuator_trim, linearization_point, num_actuators);
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ControlAllocation::setEffectivenessMatrix(effectiveness, actuator_trim, linearization_point, num_actuators,
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update_normalization_scale);
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_mix_update_needed = true;
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_normalization_needs_update = update_normalization_scale;
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}
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void
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@ -55,33 +58,31 @@ ControlAllocationPseudoInverse::updatePseudoInverse()
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{
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if (_mix_update_needed) {
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matrix::geninv(_effectiveness, _mix);
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if (_normalization_needs_update) {
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updateControlAllocationMatrixScale();
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_normalization_needs_update = false;
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}
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normalizeControlAllocationMatrix();
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_mix_update_needed = false;
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}
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}
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void
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ControlAllocationPseudoInverse::normalizeControlAllocationMatrix()
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ControlAllocationPseudoInverse::updateControlAllocationMatrixScale()
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{
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// Same scale on roll and pitch
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if (_normalize_rpy) {
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// Same scale on roll and pitch
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const float roll_norm_sq = _mix.col(0).norm_squared();
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const float pitch_norm_sq = _mix.col(1).norm_squared();
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_control_allocation_scale(0) = sqrtf(fmaxf(roll_norm_sq, pitch_norm_sq) / (_num_actuators / 2.f));
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_control_allocation_scale(1) = _control_allocation_scale(0);
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if (_control_allocation_scale(0) > FLT_EPSILON) {
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_mix.col(0) /= _control_allocation_scale(0);
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_mix.col(1) /= _control_allocation_scale(1);
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}
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// Scale yaw separately
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_control_allocation_scale(2) = _mix.col(2).max();
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if (_control_allocation_scale(2) > FLT_EPSILON) {
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_mix.col(2) /= _control_allocation_scale(2);
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}
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} else {
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_control_allocation_scale(0) = 1.f;
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_control_allocation_scale(1) = 1.f;
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@ -106,16 +107,31 @@ ControlAllocationPseudoInverse::normalizeControlAllocationMatrix()
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_control_allocation_scale(3) = norm_sum;
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_control_allocation_scale(4) = norm_sum;
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_control_allocation_scale(5) = norm_sum;
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_mix.col(3) /= _control_allocation_scale(3);
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_mix.col(4) /= _control_allocation_scale(4);
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_mix.col(5) /= _control_allocation_scale(5);
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} else {
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_control_allocation_scale(3) = 1.f;
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_control_allocation_scale(4) = 1.f;
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_control_allocation_scale(5) = 1.f;
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}
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}
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void
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ControlAllocationPseudoInverse::normalizeControlAllocationMatrix()
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{
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if (_control_allocation_scale(0) > FLT_EPSILON) {
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_mix.col(0) /= _control_allocation_scale(0);
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_mix.col(1) /= _control_allocation_scale(1);
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}
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if (_control_allocation_scale(2) > FLT_EPSILON) {
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_mix.col(2) /= _control_allocation_scale(2);
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}
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if (_control_allocation_scale(3) > FLT_EPSILON) {
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_mix.col(3) /= _control_allocation_scale(3);
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_mix.col(4) /= _control_allocation_scale(4);
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_mix.col(5) /= _control_allocation_scale(5);
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}
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// Set all the small elements to 0 to avoid issues
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// in the control allocation algorithms
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@ -55,7 +55,8 @@ public:
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void allocate() override;
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void setEffectivenessMatrix(const matrix::Matrix<float, NUM_AXES, NUM_ACTUATORS> &effectiveness,
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const ActuatorVector &actuator_trim, const ActuatorVector &linearization_point, int num_actuators) override;
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const ActuatorVector &actuator_trim, const ActuatorVector &linearization_point, int num_actuators,
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bool update_normalization_scale) override;
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protected:
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matrix::Matrix<float, NUM_ACTUATORS, NUM_AXES> _mix;
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@ -70,4 +71,6 @@ protected:
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private:
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void normalizeControlAllocationMatrix();
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void updateControlAllocationMatrixScale();
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bool _normalization_needs_update{false};
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};
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@ -57,7 +57,7 @@ TEST(ControlAllocationTest, AllZeroCase)
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matrix::Vector<float, 16> linearization_point;
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matrix::Vector<float, 16> actuator_sp_expected;
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method.setEffectivenessMatrix(effectiveness, actuator_trim, linearization_point, 16);
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method.setEffectivenessMatrix(effectiveness, actuator_trim, linearization_point, 16, false);
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method.setControlSetpoint(control_sp);
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method.allocate();
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method.clipActuatorSetpoint();
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@ -496,7 +496,7 @@ ControlAllocator::update_effectiveness_matrix_if_needed(bool force)
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// Assign control effectiveness matrix
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int total_num_actuators = config.num_actuators_matrix[i];
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_control_allocation[i]->setEffectivenessMatrix(config.effectiveness_matrices[i], config.trim[i],
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config.linearization_point[i], total_num_actuators);
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config.linearization_point[i], total_num_actuators, force);
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}
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trims.timestamp = hrt_absolute_time();
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