197 lines
7.1 KiB
C++

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*
* Copyright (c) 2020 PX4 Development Team. All rights reserved.
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/**
* @file StickAccelerationXY.cpp
*/
#include "StickAccelerationXY.hpp"
#include <geo/geo.h>
#include "Sticks.hpp"
using namespace matrix;
StickAccelerationXY::StickAccelerationXY(ModuleParams *parent) :
ModuleParams(parent)
{
_brake_boost_filter.reset(1.f);
resetPosition();
}
void StickAccelerationXY::resetPosition()
{
_position_setpoint.setNaN();
}
void StickAccelerationXY::resetPosition(const matrix::Vector2f &position)
{
_position_setpoint = position;
}
void StickAccelerationXY::resetVelocity(const matrix::Vector2f &velocity)
{
_velocity_setpoint = velocity;
}
void StickAccelerationXY::resetAcceleration(const matrix::Vector2f &acceleration)
{
_acceleration_slew_rate_x.setForcedValue(acceleration(0));
_acceleration_slew_rate_y.setForcedValue(acceleration(1));
}
void StickAccelerationXY::generateSetpoints(Vector2f stick_xy, const float yaw, const float yaw_sp, const Vector3f &pos,
const matrix::Vector2f &vel_sp_feedback, const float dt)
{
// maximum commanded acceleration and velocity
Vector2f acceleration_scale(_param_mpc_acc_hor.get(), _param_mpc_acc_hor.get());
Vector2f velocity_scale(_param_mpc_vel_manual.get(), _param_mpc_vel_manual.get());
acceleration_scale *= 2.f; // because of drag the average acceleration is half
// Map stick input to acceleration
Sticks::limitStickUnitLengthXY(stick_xy);
if (_param_mpc_vel_man_side.get() >= 0.f) {
stick_xy(1) *= _param_mpc_vel_man_side.get() / _param_mpc_vel_manual.get();
}
if ((_param_mpc_vel_man_back.get() >= 0.f) && (stick_xy(0) < 0.f)) {
stick_xy(0) *= _param_mpc_vel_man_back.get() / _param_mpc_vel_manual.get();
}
Sticks::rotateIntoHeadingFrameXY(stick_xy, yaw, yaw_sp);
_acceleration_setpoint = stick_xy.emult(acceleration_scale);
applyJerkLimit(dt);
// Add drag to limit speed and brake again
Vector2f drag = calculateDrag(acceleration_scale.edivide(velocity_scale), dt, stick_xy, _velocity_setpoint);
// Don't allow the drag to change the sign of the velocity, otherwise we might get into oscillations around 0, due
// to discretization
if (((_acceleration_setpoint.norm_squared() < FLT_EPSILON)
|| (sign(_acceleration_setpoint_prev(0)) != sign(_acceleration_setpoint(0)))
|| (sign(_acceleration_setpoint_prev(1)) != sign(_acceleration_setpoint(1))))
&& (_velocity_setpoint.norm_squared() < (drag.norm_squared() * dt * dt))) {
drag.setZero();
_velocity_setpoint.setZero();
}
_acceleration_setpoint -= drag;
applyTiltLimit(_acceleration_setpoint);
// Generate velocity setpoint by forward integrating commanded acceleration
_velocity_setpoint += _acceleration_setpoint * dt;
lockPosition(pos, vel_sp_feedback, dt);
_acceleration_setpoint_prev = _acceleration_setpoint;
}
void StickAccelerationXY::getSetpoints(Vector3f &pos_sp, Vector3f &vel_sp, Vector3f &acc_sp)
{
pos_sp.xy() = _position_setpoint;
vel_sp.xy() = _velocity_setpoint;
acc_sp.xy() = _acceleration_setpoint;
}
void StickAccelerationXY::applyJerkLimit(const float dt)
{
// Apply jerk limit - acceleration slew rate
// Scale each jerk limit with the normalized projection of the acceleration
// setpoint increment to produce a synchronized motion
const Vector2f dir = Vector2f(_acceleration_setpoint - _acceleration_setpoint_prev).unit_or_zero();
const float jerk_max_x = fabsf(dir(0)) * _param_mpc_jerk_max.get();
const float jerk_max_y = fabsf(dir(1)) * _param_mpc_jerk_max.get();
_acceleration_slew_rate_x.setSlewRate(jerk_max_x);
_acceleration_slew_rate_y.setSlewRate(jerk_max_y);
_acceleration_setpoint(0) = _acceleration_slew_rate_x.update(_acceleration_setpoint(0), dt);
_acceleration_setpoint(1) = _acceleration_slew_rate_y.update(_acceleration_setpoint(1), dt);
}
Vector2f StickAccelerationXY::calculateDrag(Vector2f drag_coefficient, const float dt, const Vector2f &stick_xy,
const Vector2f &vel_sp)
{
_brake_boost_filter.setParameters(dt, .8f);
if (stick_xy.norm_squared() < FLT_EPSILON) {
_brake_boost_filter.update(math::max(2.f, sqrtf(_param_mpc_vel_manual.get())));
} else {
_brake_boost_filter.update(1.f);
}
drag_coefficient *= _brake_boost_filter.getState();
// increase drag with sqareroot function when velocity is lower than 1m/s
const Vector2f velocity_with_sqrt_boost = vel_sp.unit_or_zero() * math::sqrt_linear(vel_sp.norm());
return drag_coefficient.emult(velocity_with_sqrt_boost);
}
void StickAccelerationXY::applyTiltLimit(Vector2f &acceleration)
{
// fetch the tilt limit which is lower than the maximum during takeoff
takeoff_status_s takeoff_status{};
_takeoff_status_sub.copy(&takeoff_status);
// Check if acceleration would exceed the tilt limit
const float acc = acceleration.length();
const float acc_tilt_max = tanf(takeoff_status.tilt_limit) * CONSTANTS_ONE_G;
if (acc > acc_tilt_max) {
acceleration *= acc_tilt_max / acc;
}
}
void StickAccelerationXY::lockPosition(const Vector3f &pos, const matrix::Vector2f &vel_sp_feedback, const float dt)
{
const bool moving = _velocity_setpoint.norm_squared() > FLT_EPSILON;
const bool position_locked = PX4_ISFINITE(_position_setpoint(0)) || PX4_ISFINITE(_position_setpoint(1));
// lock position
if (!moving && !position_locked) {
_position_setpoint = pos.xy();
}
// open position loop
if (moving && position_locked) {
_position_setpoint.setNaN();
// avoid velocity setpoint jump caused by ignoring remaining position error
if (PX4_ISFINITE(vel_sp_feedback(0)) && PX4_ISFINITE(vel_sp_feedback(1))) {
_velocity_setpoint = vel_sp_feedback;
}
}
}